Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Silver I
AnnAxeorRose
Thoth
Silver I
Level 129
God Stats
4W - 4L
1,500 SR
Queue Stats
489W - 500L
1,240 MMR
Solo
Athena
Athena
Gold V
BRUNOSBIMBO
Athena
Gold V
Level 157
God Stats
14W - 9L
1,645 SR
Queue Stats
319W - 333L
1,251 MMR
Solo
Danzaburou
Danzaburou
Silver I
hbruno1945
Danzaburou
Silver I
Level 128
God Stats
5W - 0L
1,233 SR
Queue Stats
126W - 135L
1,156 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
x_Royalum_x
Sun Wukong
Silver IV
Level 123
God Stats
6W - 1L
1,579 SR
Queue Stats
69W - 71L
1,099 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,492 SR
1,249 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,463 SR
1,367 MMR
Mulan
Mulan
Silver II
 
Mulan
Silver II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver V
 
Scylla
Silver V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Gold IV
 
Atlas
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver II
WMRooney91130
Medusa
Silver II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 68L
1,080 MMR
Party 1
Serqet
Serqet
Silver I
spitfirelouis56
Serqet
Silver I
Level 122
God Stats
0W - 5L
1,315 SR
Queue Stats
306W - 309L
1,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 0 / 5
5,164
516
3,697
5,913
3,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
5 / 0 / 0
6,545
655
2,687
3,361
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
10
2 / 1 / 5
5,832
583
4,163
6,738
2,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
hbruno1945
Danzaburou
11
3 / 0 / 1
6,325
633
3,452
3,188
836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
x_Royalum_x
Sun Wukong
12
3 / 0 / 0
6,607
661
4,361
5,159
2,129
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
ShivaGilgameshBastetBellona

VS

Bans
CernunnosCliodhnaPersephoneAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
0 / 3 / 0
5,082
508
3,062
7,057
4,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
 
Scylla
9
1 / 2 / 0
4,915
492
1,814
3,211
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
 
Atlas
7
0 / 4 / 0
4,419
442
3,393
6,877
2,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 2 / 0
4,445
445
2,511
5,553
1,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 0
4,672
467
1,536
6,711
1,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
14
Kills
1
1
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
5
3.5
L
Mulan
 
Mulan
0
3
0
0
L
Scylla
 
Scylla
1
2
0
0.5
L
Atlas
 
Atlas
0
4
0
0
W
5
0
0
5
W
Athena
2
1
5
4.5
L
0
2
0
0
W
Danzaburou
hbruno1945
Danzaburou
3
0
1
3.5
L
0
3
0
0
W
Sun Wukong
x_Royalum_x
Sun Wukong
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,360
Damage
12,316
24,359
Taken
29,409
9,740
Mitigated
11,758
10,810
Healing
7,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,697
774
0
2,675
5,913
3,421
165
1,663
4,076
9,068
0
L
Mulan
 
Mulan
3,062
1,086
0
2,068
7,057
4,862
0
67
6,990
0
26,887
L
Scylla
 
Scylla
1,814
137
0
250
3,211
731
460
2,359
742
19,989
0
L
Atlas
 
Atlas
3,393
1,186
0
1,626
6,877
2,867
0
3,943
2,869
12,293
0
W
2,687
80
0
487
3,361
929
470
1,332
2,029
33,013
0
W
Athena
4,163
962
0
3,606
6,738
2,425
0
1,538
5,200
30,195
0
L
2,511
1,231
0
1,337
5,553
1,390
0
1,466
4,087
0
24,801
W
Danzaburou
hbruno1945
Danzaburou
3,452
1,771
0
1,577
3,188
836
0
674
2,382
0
34,654
L
1,536
135
0
2,502
6,711
1,908
0
2,449
4,174
0
20,532
W
Sun Wukong
x_Royalum_x
Sun Wukong
4,361
1,112
0
2,465
5,159
2,129
387
0
4,851
0
39,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,473
Gold Earned
23,533
308
Minions Killed
208
0
Camps Cleared
0
1,040,561
Distance Traveled
950,635
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,164
516
9
1
0
221,039
9
L
Mulan
5,082
508
67
7
0
170,512
0
L
Scylla
4,915
492
26
3
0
190,881
2
L
Atlas
4,419
442
21
2
0
188,326
4
W
Thoth
6,545
655
73
7
0
207,341
2
W
Athena
5,832
583
64
6
0
218,104
5
L
Medusa
4,445
445
42
4
0
183,917
0
W
Danzaburou
6,325
633
69
7
0
191,873
5
L
Serqet
4,672
467
52
5
0
216,999
1
W
Sun Wukong
6,607
661
93
9
0
202,204
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role