Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
DQuit
Yemoja
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 39L
1,487 Elo+
Party 1
Ao Kuang
Ao Kuang
Licusa12
Ao Kuang
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,481 Elo+
Party 1
Bastet
Bastet
ewertonomia
Bastet
Level 27
God Stats
0W - 1L
1,287 SR
Queue Stats
0W - 3L
1,267 Elo+
Solo
Team Averages
Level 71
1,457 SR
1,447 Elo+

VS

Team Averages
Level 108
1,437 SR
1,487 Elo+
Aphrodite
Aphrodite
FumoDeMenta
Aphrodite
Level 153
God Stats
8W - 4L
1,649 SR
Queue Stats
457W - 470L
1,475 Elo+
Solo
Freya
Freya
Mollseby
Freya
Level 149
God Stats
1W - 3L
1,305 SR
Queue Stats
131W - 137L
1,462 Elo+
Solo
Charybdis
Charybdis
Sebitax442
Charybdis
Level 73
God Stats
1W - 0L
1,391 SR
Queue Stats
10W - 10L
1,549 Elo+
Party 2
Tiamat
Tiamat
kadu069
Tiamat
Level 147
God Stats
5W - 7L
1,526 SR
Queue Stats
114W - 119L
1,450 Elo+
Solo
Zeus
Zeus
milongacustoms
Zeus
Level 16
God Stats
1W - 0L
1,316 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
20
6 / 4 / 11
10,753
768
14,654
14,432
6,757
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
 
Hercules
18
2 / 4 / 14
10,395
743
7,588
22,087
27,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
DQuit
Yemoja
17
4 / 3 / 8
9,257
661
13,270
12,920
7,016
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Licusa12
Ao Kuang
14
2 / 7 / 6
8,366
598
4,318
13,640
5,979
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
15
3 / 6 / 7
9,394
671
11,200
12,801
6,309
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FumoDeMenta
Aphrodite
18
6 / 3 / 13
11,223
802
6,979
11,728
6,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
Mollseby
Freya
16
4 / 5 / 12
10,654
761
10,887
13,407
5,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Sebitax442
Charybdis
16
3 / 3 / 7
10,440
746
14,013
12,167
4,331
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
kadu069
Tiamat
20
5 / 3 / 18
11,666
833
17,988
15,410
14,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
6 / 4 / 13
11,747
839
20,058
10,419
3,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
87
17
Kills
24
24
Deaths
18
46
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
6
4
11
2.88
L
Hercules
 
Hercules
2
4
14
2.25
L
Yemoja
DQuit
Yemoja
4
3
8
2.67
W
Aphrodite
FumoDeMenta
Aphrodite
6
3
13
4.17
L
Ao Kuang
Licusa12
Ao Kuang
2
7
6
0.71
W
Freya
Mollseby
Freya
4
5
12
2
W
Charybdis
Sebitax442
Charybdis
3
3
7
2.17
L
Bastet
3
6
7
1.08
W
Tiamat
kadu069
Tiamat
5
3
18
4.67
W
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,030
Damage
69,925
75,880
Taken
63,131
53,762
Mitigated
34,668
32,402
Healing
32,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
14,654
5,311
2,678
3,681
14,432
6,757
0
9,914
4,518
0
43,755
L
Hercules
 
Hercules
7,588
1,596
1,235
9,087
22,087
27,701
0
12,467
9,620
0
16,535
L
Yemoja
DQuit
Yemoja
13,270
1,572
6,215
1,829
12,920
7,016
0
11,861
1,059
27,446
0
W
Aphrodite
FumoDeMenta
Aphrodite
6,979
836
9,166
6,206
11,728
6,663
1,774
3,512
8,216
11,604
0
L
Ao Kuang
Licusa12
Ao Kuang
4,318
1,040
1,263
2,417
13,640
5,979
0
9,644
3,996
7,283
0
W
Freya
Mollseby
Freya
10,887
4,138
270
2,989
13,407
5,968
1,112
3,411
9,996
15,183
1,446
W
Charybdis
Sebitax442
Charybdis
14,013
5,941
815
2,188
12,167
4,331
1,962
4,742
7,425
0
28,938
L
Bastet
11,200
1,627
993
3,004
12,801
6,309
0
10,730
2,071
0
18,989
W
Tiamat
kadu069
Tiamat
17,988
1,424
1,781
6,599
15,410
14,522
393
3,594
11,816
44,534
0
W
20,058
2,926
1,383
825
10,419
3,184
689
2,329
8,090
38,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,165
Gold Earned
55,730
146
Minions Killed
174
0
Camps Cleared
0
1,117,401
Distance Traveled
1,309,952
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,753
768
70
5
0
220,977
0
L
Hercules
10,395
743
18
1
0
260,490
0
L
Yemoja
9,257
661
28
2
0
230,306
0
W
Aphrodite
11,223
802
19
1
0
223,440
1
L
Ao Kuang
8,366
598
5
0
0
233,032
2
W
Freya
10,654
761
17
1
0
255,792
0
W
Charybdis
10,440
746
29
2
0
258,702
4
L
Bastet
9,394
671
25
2
0
172,596
1
W
Tiamat
11,666
833
60
4
0
291,757
1
W
Zeus
11,747
839
49
4
0
280,261
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role