Player Matchup

Osiris
Osiris
JerryTheDog
Osiris
Level 76
God Stats
2W - 2L
1,667 SR
Queue Stats
26W - 10L
1,873 Elo+
Party 1
Nox
Nox
LiquidDragon3
Nox
Level 107
God Stats
1W - 0L
1,769 SR
Queue Stats
11W - 20L
1,561 Elo+
Party 1
Chiron
Chiron
eliteseafowl
Chiron
Level 157
God Stats
9W - 1L
1,851 SR
Queue Stats
203W - 64L
1,856 Elo+
Party 1
Team Averages
Level 113
1,762 SR
1,763 Elo+

VS

Team Averages
Level 113
1,711 SR
1,608 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
MaluHernan
Baron Samedi
Level 69
God Stats
2W - 1L
1,781 SR
Queue Stats
19W - 14L
1,675 Elo+
Solo
Apollo
Apollo
profetises2
Apollo
Level 128
God Stats
10W - 6L
1,854 SR
Queue Stats
331W - 241L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
6 / 2 / 9
11,858
698
14,252
19,865
23,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 3 / 11
11,527
678
5,838
9,332
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
19
10 / 0 / 8
13,374
787
26,551
16,406
5,621
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 9 / 2
10,242
602
11,352
20,778
18,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
MaluHernan
Baron Samedi
13
2 / 6 / 2
9,920
584
10,117
13,999
10,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
16
2 / 5 / 2
10,746
632
12,529
18,566
5,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
19
Kills
5
5
Deaths
20
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
9
2
0.22
W
Osiris
6
2
9
5.25
W
3
3
11
2.83
L
Baron Samedi
MaluHernan
Baron Samedi
2
6
2
0.5
W
Chiron
10
0
8
14
L
Apollo
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,641
Damage
33,998
45,603
Taken
53,343
32,290
Mitigated
33,852
14,558
Healing
12,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
11,352
1,232
0
3,680
20,778
18,335
0
4,591
16,187
0
43,365
W
Osiris
14,252
4,390
550
3,754
19,865
23,552
898
6,495
13,156
0
41,144
W
5,838
711
0
1,503
9,332
3,117
316
2,307
6,776
37,154
0
L
Baron Samedi
MaluHernan
Baron Samedi
10,117
502
1,639
3,517
13,999
10,180
325
1,146
12,853
21,842
0
W
Chiron
26,551
10,789
1,219
7,532
16,406
5,621
1,656
2,343
13,767
0
80,581
L
Apollo
12,529
7,322
0
3,634
18,566
5,337
0
476
18,090
0
44,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,759
Gold Earned
30,908
189
Minions Killed
177
9
Camps Cleared
6
957,832
Distance Traveled
853,324
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,242
602
62
4
4
288,212
5
W
Osiris
11,858
698
51
3
7
313,153
5
W
Nox
11,527
678
53
3
1
307,827
1
L
Baron Samedi
9,920
584
35
2
0
248,779
5
W
Chiron
13,374
787
85
5
1
336,852
2
L
Apollo
10,746
632
80
5
2
316,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role