Player Matchup

Ymir
Ymir
Silver I
Awhole95
Ymir
Silver I
Level 69
God Stats
8W - 11L
1,495 SR
Queue Stats
8W - 12L
1,415 MMR
Party 2
Xbalanque
Xbalanque
Bronze IV
Kidd_Wonder261
Xbalanque
Bronze IV
Level 77
God Stats
3W - 7L
1,418 SR
Queue Stats
5W - 9L
1,434 MMR
Solo
He Bo
He Bo
Silver I
awhite217
He Bo
Silver I
Level 77
God Stats
10W - 11L
1,540 SR
Queue Stats
16W - 17L
1,541 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 74
1,484 SR
1,464 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 75
1,500 SR
1,375 MMR
Medusa
Medusa
Gold III
OrangeFlavour2-0
Medusa
Gold III
Level 104
God Stats
13W - 11L
1,543 SR
Queue Stats
135W - 158L
1,443 MMR
Solo
Zeus
Zeus
Bronze III
RC_TheFuture_YT
Zeus
Bronze III
Level 62
God Stats
1W - 2L
1,592 SR
Queue Stats
136W - 160L
1,341 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
chewablelemon
Sylvanus
Bronze III
Level 60
God Stats
0W - 1L
1,365 SR
Queue Stats
7W - 18L
1,341 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
7 / 2 / 11
12,849
803
10,239
17,630
25,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Kidd_Wonder261
Xbalanque
16
6 / 2 / 9
11,505
719
15,703
10,682
3,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
awhite217
He Bo
16
5 / 3 / 8
11,299
706
12,591
10,570
3,411
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
HadesAtlasCthulhuShivaBastet

VS

Bans
GilgameshNoxGebHeraSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
10,759
672
10,715
12,138
4,454
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 6 / 3
10,047
628
11,285
12,335
3,799
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
chewablelemon
Sylvanus
12
2 / 8 / 3
10,027
627
7,619
20,892
15,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
18
Kills
7
7
Deaths
18
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
7
2
11
6.25
W
Xbalanque
Kidd_Wonder261
Xbalanque
6
2
9
5.25
L
3
4
3
1.13
L
2
6
3
0.58
W
He Bo
awhite217
He Bo
5
3
8
3
L
Sylvanus
chewablelemon
Sylvanus
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,533
Damage
29,619
38,882
Taken
45,365
32,078
Mitigated
23,620
8,148
Healing
7,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
10,239
1,440
208
5,215
17,630
25,200
39
7,753
9,877
21,000
0
W
Xbalanque
Kidd_Wonder261
Xbalanque
15,703
5,492
122
1,747
10,682
3,467
2,492
5,204
5,478
0
52,037
L
10,715
3,691
0
1,259
12,138
4,454
336
7,021
5,048
0
42,491
L
11,285
547
0
977
12,335
3,799
0
7,560
4,556
39,790
0
W
He Bo
awhite217
He Bo
12,591
140
0
856
10,570
3,411
716
6,482
4,088
46,767
0
L
Sylvanus
chewablelemon
Sylvanus
7,619
1,897
1,050
4,253
20,892
15,367
169
8,109
12,591
22,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,653
Gold Earned
30,833
179
Minions Killed
168
7
Camps Cleared
8
813,960
Distance Traveled
694,205
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,849
803
22
1
1
284,037
2
W
Xbalanque
11,505
719
74
5
1
261,687
1
L
Medusa
10,759
672
66
4
4
269,823
2
L
Zeus
10,047
628
59
4
4
228,909
2
W
He Bo
11,299
706
83
5
5
268,236
0
L
Sylvanus
10,027
627
43
3
0
195,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role