Player Matchup

Nemesis
Nemesis
Luk_Shimada03
Nemesis
Level 105
God Stats
1W - 4L
1,278 SR
Queue Stats
58W - 73L
1,456 Elo+
Party 1
Sun Wukong
Sun Wukong
Serge_Shimada03
Sun Wukong
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 72L
1,476 Elo+
Party 1
Merlin
Merlin
pacoytati
Merlin
Level 108
God Stats
1W - 1L
1,471 SR
Queue Stats
11W - 9L
1,487 Elo+
Party 1
Team Averages
Level 104
1,416 SR
1,473 Elo+

VS

Team Averages
Level 67
1,516 SR
1,534 Elo+
Anhur
Anhur
Dann1771
Anhur
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 16L
1,532 Elo+
Solo
Set
Set
Mixcrank
Set
Level 40
God Stats
6W - 5L
1,251 SR
Queue Stats
187W - 184L
1,440 Elo+
Solo
Nu Wa
Nu Wa
xGamesCharlesx
Nu Wa
Level 124
God Stats
2W - 1L
1,797 SR
Queue Stats
282W - 175L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
2 / 7 / 5
10,052
628
5,277
13,780
5,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Serge_Shimada03
Sun Wukong
15
2 / 7 / 6
10,420
651
8,567
16,982
14,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
pacoytati
Merlin
16
5 / 4 / 3
11,590
724
13,021
8,983
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dann1771
Anhur
16
5 / 3 / 11
11,592
725
13,329
12,757
4,679
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
10 / 3 / 5
12,336
771
10,063
11,395
9,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 3 / 12
11,155
697
11,947
8,510
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
9
Kills
18
18
Deaths
9
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anhur
Dann1771
Anhur
5
3
11
3.5
L
Nemesis
2
7
5
0.64
W
10
3
5
4.17
L
Sun Wukong
Serge_Shimada03
Sun Wukong
2
7
6
0.71
L
Merlin
pacoytati
Merlin
5
4
3
1.63
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,865
Damage
35,339
39,745
Taken
32,662
22,822
Mitigated
16,617
6,692
Healing
7,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Dann1771
Anhur
13,329
7,464
0
4,231
12,757
4,679
2,205
5,544
6,536
0
48,184
L
Nemesis
5,277
1,388
0
2,099
13,780
5,456
662
2,769
10,769
0
21,770
W
10,063
5,576
242
2,027
11,395
9,027
471
4,517
6,196
0
28,103
L
Sun Wukong
Serge_Shimada03
Sun Wukong
8,567
2,006
381
2,579
16,982
14,774
410
5,778
10,740
0
30,444
L
Merlin
pacoytati
Merlin
13,021
225
63
1,570
8,983
2,592
426
2,967
5,794
60,373
0
W
11,947
1,723
0
1,000
8,510
2,911
582
2,058
5,906
43,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,062
Gold Earned
35,083
181
Minions Killed
194
7
Camps Cleared
7
819,891
Distance Traveled
812,867
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,592
725
88
6
3
249,427
0
L
Nemesis
10,052
628
24
2
0
277,279
2
W
Set
12,336
771
34
2
1
283,873
3
L
Sun Wukong
10,420
651
48
3
2
281,633
1
L
Merlin
11,590
724
109
7
5
260,979
2
W
Nu Wa
11,155
697
72
5
3
279,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role