Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Death0311
Merlin
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,510 Elo+
Party 1
Sun Wukong
Sun Wukong
reidooceano
Sun Wukong
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 35L
1,510 Elo+
Party 1
Team Averages
Level 60
1,500 SR
1,507 Elo+

VS

Team Averages
Level 141
1,532 SR
1,467 Elo+
Danzaburou
Danzaburou
ABlackGoddess
Danzaburou
Level 128
God Stats
7W - 7L
1,582 SR
Queue Stats
89W - 98L
1,481 Elo+
Solo
Tyr
Tyr
XxMagaxX
Tyr
Level 140
God Stats
3W - 3L
1,706 SR
Queue Stats
84W - 90L
1,442 Elo+
Party 2
Baron Samedi
Baron Samedi
golfiuchiha
Baron Samedi
Level 154
God Stats
4W - 4L
1,308 SR
Queue Stats
126W - 124L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 6 / 3
7,303
730
6,445
8,158
2,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Death0311
Merlin
12
2 / 5 / 4
7,761
776
4,747
7,264
2,491
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
reidooceano
Sun Wukong
11
2 / 4 / 3
7,445
745
4,941
10,137
4,058
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ABlackGoddess
Danzaburou
12
8 / 2 / 3
8,362
836
7,626
5,309
1,650
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 1 / 9
7,639
764
5,018
7,254
2,906
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
golfiuchiha
Baron Samedi
12
5 / 3 / 8
8,429
843
10,265
9,126
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
6
Kills
15
15
Deaths
6
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
6
3
0.58
W
Danzaburou
ABlackGoddess
Danzaburou
8
2
3
4.75
L
Merlin
Death0311
Merlin
2
5
4
0.8
W
2
1
9
6.5
W
Baron Samedi
golfiuchiha
Baron Samedi
5
3
8
3
L
Sun Wukong
reidooceano
Sun Wukong
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,133
Damage
22,909
25,559
Taken
21,689
9,183
Mitigated
8,518
3,030
Healing
6,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,445
2,389
0
250
8,158
2,634
0
4,702
3,456
0
20,470
W
Danzaburou
ABlackGoddess
Danzaburou
7,626
2,817
0
1,156
5,309
1,650
1,836
1,172
4,137
0
23,187
L
Merlin
Death0311
Merlin
4,747
516
152
432
7,264
2,491
25
3,690
3,574
17,093
0
W
5,018
480
0
1,187
7,254
2,906
394
1,049
6,205
0
18,660
W
Baron Samedi
golfiuchiha
Baron Samedi
10,265
1,578
542
3,349
9,126
3,962
105
2,999
6,127
30,029
0
L
Sun Wukong
reidooceano
Sun Wukong
4,941
788
247
1,949
10,137
4,058
0
2,085
8,052
0
15,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,509
Gold Earned
24,430
90
Minions Killed
102
2
Camps Cleared
6
486,942
Distance Traveled
508,886
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,303
730
41
4
2
146,397
2
W
Danzaburou
8,362
836
27
3
1
161,722
5
L
Merlin
7,761
776
28
3
0
158,723
0
W
Tyr
7,639
764
31
3
3
193,689
2
W
Baron Samedi
8,429
843
44
4
2
153,475
1
L
Sun Wukong
7,445
745
21
2
0
181,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role