Player Matchup

Hel
Hel
DARK HOTSTREET
Hel
Level 94
God Stats
46W - 33L
1,620 SR
Queue Stats
459W - 461L
1,493 Elo+
Party 1
Nox
Nox
ForegoneBison70
Nox
Level 102
God Stats
14W - 13L
1,631 SR
Queue Stats
342W - 355L
1,572 Elo+
Party 1
Apollo
Apollo
Jack28717
Apollo
Level 94
God Stats
14W - 13L
1,638 SR
Queue Stats
662W - 675L
1,502 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Jazze Senpai
Cu Chulainn
Level 34
God Stats
16W - 15L
1,500 SR
Queue Stats
398W - 433L
1,415 Elo+
Party 1
Nike
Nike
Residentte
Nike
Level 87
God Stats
1W - 1L
1,083 SR
Queue Stats
3W - 2L
1,272 Elo+
Solo
Team Averages
Level 82
1,494 SR
1,451 Elo+

VS

Team Averages
Level 88
1,549 SR
1,458 Elo+
Chaac
Chaac
 
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Dysfunction7291
Janus
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
283W - 303L
1,481 Elo+
Party 2
Fenrir
Fenrir
LadyDrkFire
Fenrir
Level 40
God Stats
6W - 2L
1,766 SR
Queue Stats
51W - 51L
1,450 Elo+
Party 3
Thoth
Thoth
MASTERCHIEF109c
Thoth
Level 39
God Stats
4W - 10L
1,350 SR
Queue Stats
97W - 137L
1,395 Elo+
Party 2
Shiva
Shiva
PeacefulBonobo
Shiva
Level 123
God Stats
6W - 3L
1,629 SR
Queue Stats
70W - 88L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 3
7,306
487
10,298
11,412
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

11
3 / 4 / 9
7,621
508
3,452
13,720
9,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Jack28717
Apollo
15
11 / 4 / 4
9,462
631
13,053
9,591
2,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Jazze Senpai
Cu Chulainn
12
1 / 5 / 3
6,996
466
3,808
11,258
4,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 6 / 2
6,897
460
4,186
10,956
8,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
5 / 2 / 7
8,723
582
9,774
13,979
6,204
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
6 / 3 / 6
8,775
585
9,525
9,577
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
14
4 / 0 / 4
8,321
555
5,248
11,545
4,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 6 / 5
7,488
499
4,306
8,653
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
6 / 7 / 6
8,981
599
12,105
15,849
6,181
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
52
18
Kills
24
24
Deaths
18
21
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
2
7
4.25
L
3
5
3
0.9
W
6
3
6
3
L
3
4
9
1.88
L
Apollo
Jack28717
Apollo
11
4
4
3.25
L
Cu Chulainn
Jazze Senpai
Cu Chulainn
1
5
3
0.5
W
Fenrir
4
0
4
6
W
3
6
5
0.92
W
6
7
6
1.29
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,797
Damage
40,958
56,937
Taken
59,603
27,865
Mitigated
21,973
14,357
Healing
14,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,774
1,267
0
5,994
13,979
6,204
570
2,951
10,698
0
46,657
L
10,298
207
953
5,097
11,412
2,531
70
3,351
7,875
40,614
0
W
9,525
840
0
1,177
9,577
3,125
639
3,149
6,428
49,049
1,058
L
3,452
751
0
3,654
13,720
9,647
0
4,540
8,662
17,196
0
L
Apollo
Jack28717
Apollo
13,053
7,704
0
2,761
9,591
2,789
666
3,168
6,253
0
56,031
L
Cu Chulainn
Jazze Senpai
Cu Chulainn
3,808
1,058
0
124
11,258
4,057
0
1,143
9,987
0
37,000
W
Fenrir
5,248
1,018
0
4,760
11,545
4,493
275
1,102
10,343
0
48,423
W
4,306
404
0
1,115
8,653
1,970
0
847
7,806
30,498
0
W
12,105
1,930
295
1,130
15,849
6,181
525
5,701
10,148
0
40,563
L
4,186
371
0
1,768
10,956
8,841
0
322
10,578
0
36,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,282
Gold Earned
42,288
328
Minions Killed
385
0
Camps Cleared
0
1,421,464
Distance Traveled
1,535,531
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,723
582
83
6
0
318,660
0
L
Hel
7,306
487
62
4
0
298,370
4
W
Janus
8,775
585
94
6
0
304,483
1
L
Nox
7,621
508
21
1
0
275,061
4
L
Apollo
9,462
631
111
7
0
300,841
1
L
Cu Chulainn
6,996
466
72
5
0
308,558
0
W
Fenrir
8,321
555
81
5
0
360,364
0
W
Thoth
7,488
499
62
4
0
263,789
1
W
Shiva
8,981
599
65
4
0
288,235
0
L
Nike
6,897
460
62
4
0
238,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role