Player Matchup

Khepri
Khepri
 
Khepri
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Alessio040302
Thoth
Level 46
God Stats
2W - 2L
1,616 SR
Queue Stats
152W - 153L
1,518 Elo+
Party 2
Cupid
Cupid
Jaronsage2
Cupid
Level 64
God Stats
2W - 3L
1,475 SR
Queue Stats
61W - 63L
1,479 Elo+
Party 2
Mercury
Mercury
iTzFosky
Mercury
Level 69
God Stats
1W - 1L
1,735 SR
Queue Stats
57W - 53L
1,509 Elo+
Party 2
Tsukuyomi
Tsukuyomi
orbita_tsukuyomi
Tsukuyomi
Level 20
God Stats
2W - 1L
1,735 SR
Queue Stats
20W - 22L
1,532 Elo+
Party 2
Team Averages
Level 65
1,612 SR
1,508 Elo+

VS

Team Averages
Level 109
1,652 SR
1,567 Elo+
Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Foscil
Mercury
Level 107
God Stats
11W - 7L
1,749 SR
Queue Stats
329W - 260L
1,594 Elo+
Party 1
Sol
Sol
NOOBGUK
Sol
Level 48
God Stats
50W - 32L
1,657 SR
Queue Stats
371W - 294L
1,605 Elo+
Party 1
Ymir
Ymir
Solenuy
Ymir
Level 106
God Stats
128W - 87L
1,620 SR
Queue Stats
361W - 293L
1,573 Elo+
Party 1
Chernobog
Chernobog
auflppv
Chernobog
Level 122
God Stats
20W - 8L
1,732 SR
Queue Stats
414W - 355L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 1 / 2
5,917
455
1,505
5,880
3,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 2 / 0
6,936
534
3,604
4,712
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
9
2 / 3 / 0
5,910
455
4,015
8,733
2,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
iTzFosky
Mercury
11
0 / 3 / 1
6,332
487
3,019
7,828
2,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
12
0 / 4 / 0
6,518
501
1,505
8,967
4,846
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
2 / 0 / 3
7,644
588
5,388
4,607
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Foscil
Mercury
15
7 / 1 / 3
8,514
655
5,882
8,096
2,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
13
2 / 1 / 2
7,854
604
6,979
5,476
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
Solenuy
Ymir
10
0 / 1 / 5
6,438
495
3,665
7,167
4,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
auflppv
Chernobog
13
2 / 0 / 4
7,725
594
3,374
2,576
1,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
13
13
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
1
2
1
W
Chang'e
 
Chang'e
2
0
3
3.5
L
1
2
0
0.5
W
Mercury
Foscil
Mercury
7
1
3
8.5
L
Cupid
2
3
0
0.67
W
Sol
2
1
2
3
W
Ymir
Solenuy
Ymir
0
1
5
2.5
W
Chernobog
auflppv
Chernobog
2
0
4
4
L
Mercury
iTzFosky
Mercury
0
3
1
0.17
L
Tsukuyomi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,648
Damage
25,288
36,120
Taken
27,922
13,554
Mitigated
12,972
7,183
Healing
9,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,505
274
323
1,989
5,880
3,083
0
3,549
2,331
14,033
0
W
Chang'e
 
Chang'e
5,388
637
607
3,296
4,607
3,392
0
123
4,484
38,847
0
L
3,604
77
0
400
4,712
1,176
0
1,268
3,444
41,719
0
W
Mercury
Foscil
Mercury
5,882
1,686
0
720
8,096
2,744
0
1,762
6,334
0
58,989
L
Cupid
4,015
2,269
38
2,619
8,733
2,344
365
4,796
3,937
0
29,326
W
Sol
6,979
2,079
0
2,785
5,476
1,489
1,082
900
4,576
55,929
0
W
Ymir
Solenuy
Ymir
3,665
896
12
2,038
7,167
4,164
0
1,573
5,594
13,282
4,479
W
Chernobog
auflppv
Chernobog
3,374
992
0
250
2,576
1,183
662
751
1,825
0
43,874
L
Mercury
iTzFosky
Mercury
3,019
395
0
0
7,828
2,105
0
945
6,883
0
44,687
L
Tsukuyomi
1,505
420
0
1,814
8,967
4,846
0
5,222
3,745
0
40,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,613
Gold Earned
38,175
334
Minions Killed
392
0
Camps Cleared
0
1,303,053
Distance Traveled
1,336,027
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,917
455
19
1
0
262,774
3
W
Chang'e
7,644
588
79
6
0
238,159
5
L
Thoth
6,936
534
94
7
0
254,192
5
W
Mercury
8,514
655
98
8
0
316,928
8
L
Cupid
5,910
455
58
4
0
240,357
4
W
Sol
7,854
604
105
8
0
254,966
5
W
Ymir
6,438
495
18
1
0
271,198
5
W
Chernobog
7,725
594
92
7
0
254,776
3
L
Mercury
6,332
487
83
6
0
313,030
2
L
Tsukuyomi
6,518
501
80
6
0
232,700
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role