Player Matchup

Ra
Ra
Cachttes
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 2
Loki
Loki
Frisman133
Loki
Level 74
God Stats
0W - 1L
1,505 SR
Queue Stats
44W - 35L
1,600 Elo+
Party 2
Izanami
Izanami
MatthUwU26
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Team Averages
Level 27
1,502 SR
1,533 Elo+

VS

Team Averages
Level 75
1,457 SR
1,333 Elo+
Sun Wukong
Sun Wukong
GhostRF23
Sun Wukong
Level 28
God Stats
15W - 20L
1,738 SR
Queue Stats
20W - 50L
1,165 Elo+
Party 1
Mercury
Mercury
ManuFender
Mercury
Level 69
God Stats
5W - 3L
1,443 SR
Queue Stats
40W - 60L
1,224 Elo+
Party 1
Scylla
Scylla
jeycob99
Scylla
Level 128
God Stats
4W - 5L
1,191 SR
Queue Stats
236W - 237L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,939
631
4,294
6,331
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 0
6,768
615
3,964
6,478
2,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Izanami
MatthUwU26
Izanami
10
0 / 4 / 1
6,388
581
1,226
6,701
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GhostRF23
Sun Wukong
11
1 / 0 / 7
7,105
646
5,955
6,641
2,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
ManuFender
Mercury
11
1 / 2 / 6
7,040
640
2,037
4,234
1,186
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
jeycob99
Scylla
12
6 / 0 / 1
8,425
766
8,404
4,581
1,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
8
8
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
2
2
0
1
W
Sun Wukong
GhostRF23
Sun Wukong
1
0
7
4.5
W
Mercury
ManuFender
Mercury
1
2
6
2
L
Izanami
MatthUwU26
Izanami
0
4
1
0.13
W
Scylla
jeycob99
Scylla
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,484
Damage
16,396
19,510
Taken
15,456
7,258
Mitigated
5,194
4,434
Healing
5,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,294
310
878
1,508
6,331
2,268
0
3,075
3,070
32,054
0
L
3,964
819
212
1,586
6,478
2,733
0
2,654
3,651
0
9,459
W
Sun Wukong
GhostRF23
Sun Wukong
5,955
303
0
3,425
6,641
2,925
18
2,080
4,413
0
16,389
W
Mercury
ManuFender
Mercury
2,037
701
0
250
4,234
1,186
0
1,323
2,849
0
16,948
L
Izanami
MatthUwU26
Izanami
1,226
1,037
0
250
6,701
2,257
0
3,095
3,371
0
13,288
W
Scylla
jeycob99
Scylla
8,404
521
87
1,387
4,581
1,083
0
1,440
2,914
29,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,095
Gold Earned
22,570
105
Minions Killed
105
6
Camps Cleared
4
553,504
Distance Traveled
629,610
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,939
631
63
6
3
204,478
3
L
Loki
6,768
615
12
1
3
200,680
4
W
Sun Wukong
7,105
646
20
2
1
210,343
1
W
Mercury
7,040
640
36
3
1
232,917
4
L
Izanami
6,388
581
30
3
0
148,346
0
W
Scylla
8,425
766
49
4
2
186,350
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role