Player Matchup

Fenrir
Fenrir
TommyB0796
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,759 Elo+
Party 2
Vamana
Vamana
TrueFieldstonian
Vamana
Level 69
God Stats
3W - 4L
1,455 SR
Queue Stats
42W - 65L
1,380 Elo+
Party 2
Baron Samedi
Baron Samedi
Tweaknelius
Baron Samedi
Level 48
God Stats
169W - 178L
1,477 SR
Queue Stats
202W - 240L
1,427 Elo+
Party 2
Team Averages
Level 44
1,478 SR
1,522 Elo+

VS

Team Averages
Level 85
1,520 SR
1,440 Elo+
Jing Wei
Jing Wei
Hoteisho
Jing Wei
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,396 Elo+
Solo
Ganesha
Ganesha
jurgenyoudad
Ganesha
Level 116
God Stats
3W - 2L
1,500 SR
Queue Stats
114W - 109L
1,495 Elo+
Party 1
Baron Samedi
Baron Samedi
kiivin sky 10z
Baron Samedi
Level 98
God Stats
18W - 14L
1,559 SR
Queue Stats
97W - 99L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
TommyB0796
Fenrir
11
0 / 10 / 4
8,026
573
4,221
14,046
7,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
5 / 1 / 1
10,177
727
13,234
20,796
11,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Tweaknelius
Baron Samedi
13
2 / 8 / 4
8,784
627
8,532
14,941
5,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Hoteisho
Jing Wei
16
8 / 3 / 5
11,076
791
14,467
12,050
5,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
jurgenyoudad
Ganesha
15
0 / 2 / 19
10,749
768
9,849
15,826
19,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
kiivin sky 10z
Baron Samedi
16
11 / 2 / 7
11,517
823
18,491
9,832
4,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
7
Kills
19
19
Deaths
7
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Hoteisho
Jing Wei
8
3
5
3.5
L
Fenrir
TommyB0796
Fenrir
0
10
4
0.2
L
5
1
1
5.5
L
Baron Samedi
Tweaknelius
Baron Samedi
2
8
4
0.5
W
Ganesha
jurgenyoudad
Ganesha
0
2
19
4.75
W
Baron Samedi
kiivin sky 10z
Baron Samedi
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,987
Damage
42,807
49,783
Taken
37,708
24,140
Mitigated
29,860
12,332
Healing
16,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Hoteisho
Jing Wei
14,467
10,829
228
3,108
12,050
5,066
1,370
3,279
8,310
0
48,999
L
Fenrir
TommyB0796
Fenrir
4,221
1,486
0
998
14,046
7,273
0
6,966
7,080
0
10,448
L
13,234
6,576
0
6,663
20,796
11,701
0
12,016
8,780
0
35,243
L
Baron Samedi
Tweaknelius
Baron Samedi
8,532
1,268
1,443
3,228
14,941
5,166
0
9,830
5,111
35,742
0
W
Ganesha
jurgenyoudad
Ganesha
9,849
532
359
4,704
15,826
19,988
205
3,996
11,119
23,063
0
W
Baron Samedi
kiivin sky 10z
Baron Samedi
18,491
2,430
3,899
4,080
9,832
4,806
1,053
1,784
7,708
48,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,987
Gold Earned
33,342
115
Minions Killed
161
4
Camps Cleared
7
679,263
Distance Traveled
761,512
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,076
791
69
5
5
276,541
2
L
Fenrir
8,026
573
12
1
0
219,458
2
L
Vamana
10,177
727
49
4
3
277,410
2
L
Baron Samedi
8,784
627
54
4
1
182,395
6
W
Ganesha
10,749
768
4
0
0
249,810
3
W
Baron Samedi
11,517
823
88
6
2
235,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role