Player Matchup

Hel
Hel
Afroterk
Hel
Level 125
God Stats
4W - 3L
1,746 SR
Queue Stats
83W - 77L
1,574 Elo+
Party 2
Artemis
Artemis
Don Tajmi
Artemis
Level 45
God Stats
21W - 11L
1,572 SR
Queue Stats
64W - 56L
1,523 Elo+
Party 3
Chaac
Chaac
I3earHands
Chaac
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 163L
1,602 Elo+
Solo
Sylvanus
Sylvanus
WubWubGod
Sylvanus
Level 108
God Stats
2W - 0L
1,726 SR
Queue Stats
20W - 16L
1,607 Elo+
Party 2
Cliodhna
Cliodhna
Yongva
Cliodhna
Level 147
God Stats
7W - 2L
1,276 SR
Queue Stats
144W - 118L
1,576 Elo+
Party 3
Team Averages
Level 111
1,564 SR
1,576 Elo+

VS

Team Averages
Level 97
1,529 SR
1,538 Elo+
Artemis
Artemis
BigWill328
Artemis
Level 106
God Stats
0W - 6L
1,500 SR
Queue Stats
108W - 103L
1,637 Elo+
Solo
Chang'e
Chang'e
KIZUKI36
Chang'e
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
KingTyreese
Cthulhu
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 24L
1,516 Elo+
Solo
Cliodhna
Cliodhna
MacacoGAlex
Cliodhna
Level 126
God Stats
13W - 13L
1,645 SR
Queue Stats
86W - 78L
1,600 Elo+
Solo
Amaterasu
Amaterasu
MokkoriMoment
Amaterasu
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
384W - 417L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 14
13,123
772
19,577
22,804
10,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Don Tajmi
Artemis
18
3 / 4 / 9
11,588
682
10,461
14,005
6,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
19
3 / 2 / 11
12,268
722
16,765
24,573
28,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
WubWubGod
Sylvanus
19
2 / 2 / 14
12,599
741
10,064
20,033
12,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
Yongva
Cliodhna
20
11 / 4 / 10
13,873
816
28,005
20,765
12,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BigWill328
Artemis
20
5 / 5 / 7
12,485
734
16,525
18,793
6,882
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
KIZUKI36
Chang'e
16
1 / 8 / 6
10,004
588
5,217
17,631
6,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
KingTyreese
Cthulhu
19
4 / 4 / 7
11,983
705
20,464
21,748
26,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cliodhna
MacacoGAlex
Cliodhna
20
8 / 3 / 2
13,249
779
26,974
18,558
14,058
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
MokkoriMoment
Amaterasu
17
1 / 4 / 7
10,518
619
11,543
20,112
14,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
48
24
Kills
19
19
Deaths
24
58
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
7
14
1.71
L
Artemis
BigWill328
Artemis
5
5
7
1.7
W
Artemis
Don Tajmi
Artemis
3
4
9
1.88
W
Chaac
3
2
11
4.25
L
Chang'e
KIZUKI36
Chang'e
1
8
6
0.5
L
Cthulhu
KingTyreese
Cthulhu
4
4
7
1.88
L
Cliodhna
MacacoGAlex
Cliodhna
8
3
2
3
L
Amaterasu
MokkoriMoment
Amaterasu
1
4
7
1.13
W
Sylvanus
WubWubGod
Sylvanus
2
2
14
4.5
W
Cliodhna
Yongva
Cliodhna
11
4
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,872
Damage
80,723
102,180
Taken
96,842
69,203
Mitigated
68,510
55,800
Healing
21,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,577
504
8,535
10,106
22,804
10,087
499
3,517
19,048
57,462
0
L
Artemis
BigWill328
Artemis
16,525
5,858
0
5,436
18,793
6,882
1,696
6,087
12,315
0
61,522
W
Artemis
Don Tajmi
Artemis
10,461
3,924
0
662
14,005
6,328
3,449
3,026
10,643
0
44,690
W
Chaac
16,765
1,404
0
8,022
24,573
28,089
334
6,998
16,694
0
37,344
L
Chang'e
KIZUKI36
Chang'e
5,217
238
1,842
1,681
17,631
6,667
0
4,040
13,188
16,339
0
L
Cthulhu
KingTyreese
Cthulhu
20,464
1,286
746
1,888
21,748
26,565
0
5,243
15,943
51,071
0
L
Cliodhna
MacacoGAlex
Cliodhna
26,974
3,887
0
7,164
18,558
14,058
0
8,205
10,004
0
64,681
L
Amaterasu
MokkoriMoment
Amaterasu
11,543
2,285
0
2,809
20,112
14,338
0
5,182
14,535
0
28,421
W
Sylvanus
WubWubGod
Sylvanus
10,064
1,759
9,559
10,397
20,033
12,669
2,241
5,045
14,647
27,723
0
W
Cliodhna
Yongva
Cliodhna
28,005
2,211
0
8,519
20,765
12,030
1,159
5,761
14,584
0
74,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,451
Gold Earned
58,239
325
Minions Killed
327
0
Camps Cleared
0
1,692,699
Distance Traveled
1,602,555
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,123
772
101
6
0
355,996
1
L
Artemis
12,485
734
96
6
0
283,558
1
W
Artemis
11,588
682
57
3
0
292,080
4
W
Chaac
12,268
722
41
2
0
354,241
0
L
Chang'e
10,004
588
25
1
0
273,542
0
L
Cthulhu
11,983
705
71
4
0
316,165
3
L
Cliodhna
13,249
779
105
6
0
375,112
1
L
Amaterasu
10,518
619
30
2
0
354,178
0
W
Sylvanus
12,599
741
38
2
0
303,579
2
W
Cliodhna
13,873
816
88
5
0
386,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role