Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Angello_98765
Chronos
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 63L
1,180 Elo+
Solo
Bacchus
Bacchus
DOCTORMUERTE___
Bacchus
Level 160
God Stats
6W - 10L
1,344 SR
Queue Stats
629W - 662L
1,524 Elo+
Solo
Erlang Shen
Erlang Shen
Scyther88
Erlang Shen
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 142L
1,528 Elo+
Solo
Zhong Kui
Zhong Kui
ebobola
Zhong Kui
Level 90
God Stats
2W - 0L
1,794 SR
Queue Stats
106W - 89L
1,508 Elo+
Solo
Team Averages
Level 136
1,528 SR
1,448 Elo+

VS

Team Averages
Level 77
1,379 SR
1,497 Elo+
Tiamat
Tiamat
 
Tiamat
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Dagrothi
Ganesha
Level 108
God Stats
7W - 5L
1,268 SR
Queue Stats
285W - 277L
1,496 Elo+
Solo
Susano
Susano
Drakooshka
Susano
Level 17
God Stats
0W - 2L
1,270 SR
Queue Stats
3W - 4L
1,513 Elo+
Party 1
Horus
Horus
Serazia
Horus
Level 156
God Stats
4W - 5L
1,359 SR
Queue Stats
242W - 261L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
xTheAlpha--
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 37L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
2 / 2 / 14
10,069
839
8,651
16,775
21,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos
17
5 / 1 / 8
9,754
813
16,559
11,357
7,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 1 / 15
9,967
831
10,488
16,011
21,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
Scyther88
Erlang Shen
14
2 / 4 / 10
8,881
740
9,922
17,996
19,828
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
ebobola
Zhong Kui
17
8 / 2 / 9
10,443
870
21,891
16,012
13,867
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
3 / 3 / 2
8,201
683
21,114
13,235
10,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Dagrothi
Ganesha
15
0 / 5 / 9
8,530
711
10,211
19,598
22,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
Drakooshka
Susano
12
2 / 6 / 5
7,406
617
7,766
14,353
8,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Horus
Serazia
Horus
16
2 / 2 / 5
8,707
726
7,200
16,770
19,475
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sun Wukong
xTheAlpha--
Sun Wukong
16
3 / 2 / 5
8,728
727
7,914
10,839
5,663
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
36
18
Kills
10
10
Deaths
18
56
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
2
14
4.5
L
Tiamat
 
Tiamat
3
3
2
1.33
W
Chronos
5
1
8
9
W
1
1
15
8.5
L
Ganesha
Dagrothi
Ganesha
0
5
9
0.9
L
Susano
Drakooshka
Susano
2
6
5
0.75
W
Erlang Shen
Scyther88
Erlang Shen
2
4
10
1.75
L
Horus
Serazia
Horus
2
2
5
2.25
W
Zhong Kui
ebobola
Zhong Kui
8
2
9
6.25
L
Sun Wukong
xTheAlpha--
Sun Wukong
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,511
Damage
54,205
78,151
Taken
74,795
83,272
Mitigated
65,481
36,650
Healing
38,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,651
1,739
9,304
5,960
16,775
21,089
468
8,411
8,190
14,976
0
L
Tiamat
 
Tiamat
21,114
1,392
1,016
3,468
13,235
10,072
0
9,702
3,533
41,202
0
W
Chronos
16,559
5,185
1,788
2,754
11,357
7,187
1,667
4,621
6,703
32,675
3,555
W
10,488
968
1,082
3,198
16,011
21,301
650
4,628
11,353
19,610
0
L
Ganesha
Dagrothi
Ganesha
10,211
1,289
2,014
4,092
19,598
22,220
0
13,424
6,174
19,725
0
L
Susano
Drakooshka
Susano
7,766
1,319
1,043
1,234
14,353
8,051
0
11,225
3,128
0
9,427
W
Erlang Shen
Scyther88
Erlang Shen
9,922
3,572
3,165
4,626
17,996
19,828
94
7,424
10,361
0
18,003
L
Horus
Serazia
Horus
7,200
3,422
10,776
9,061
16,770
19,475
0
13,141
3,629
0
10,433
W
Zhong Kui
ebobola
Zhong Kui
21,891
4,242
863
3,910
16,012
13,867
1,417
6,241
9,638
39,640
0
L
Sun Wukong
xTheAlpha--
Sun Wukong
7,914
1,047
2,560
3,197
10,839
5,663
0
8,400
2,439
0
18,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,114
Gold Earned
41,572
111
Minions Killed
107
0
Camps Cleared
0
1,082,519
Distance Traveled
1,097,551
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,069
839
8
1
0
208,372
0
L
Tiamat
8,201
683
54
5
0
221,185
0
W
Chronos
9,754
813
39
3
0
226,757
0
W
Bacchus
9,967
831
9
1
0
221,023
5
L
Ganesha
8,530
711
2
0
0
206,584
0
L
Susano
7,406
617
6
1
0
187,464
1
W
Erlang Shen
8,881
740
12
1
0
225,193
1
L
Horus
8,707
726
15
1
0
230,156
0
W
Zhong Kui
10,443
870
43
4
0
201,174
0
L
Sun Wukong
8,728
727
30
3
0
252,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role