Player Matchup

Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Comedaia
Ymir
Level 26
God Stats
3W - 0L
1,650 SR
Queue Stats
8W - 7L
1,453 Elo+
Party 2
Jing Wei
Jing Wei
Kirigari
Jing Wei
Level 115
God Stats
1W - 0L
1,667 SR
Queue Stats
10W - 9L
1,488 Elo+
Party 2
Team Averages
Level 83
1,606 SR
1,480 Elo+

VS

Team Averages
Level 47
1,387 SR
1,500 Elo+
Bellona
Bellona
KaminaJack
Bellona
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 53L
1,500 Elo+
Party 1
Hel
Hel
Mnaymka
Hel
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 53L
1,500 Elo+
Party 1
Bacchus
Bacchus
vera13137
Bacchus
Level 29
God Stats
1W - 11L
1,162 SR
Queue Stats
5W - 53L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
9 / 1 / 10
8,632
959
9,796
4,521
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
12
3 / 1 / 16
8,288
921
5,074
6,919
7,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Kirigari
Jing Wei
13
8 / 1 / 6
8,538
949
4,892
5,973
1,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KaminaJack
Bellona
9
0 / 6 / 2
5,785
643
2,059
10,189
8,093
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
10
2 / 9 / 1
6,851
761
2,907
9,642
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
vera13137
Bacchus
10
1 / 6 / 2
7,025
781
3,613
9,648
8,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
20
Kills
3
3
Deaths
21
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
9
1
10
14
W
Ymir
3
1
16
11
L
Bellona
KaminaJack
Bellona
0
6
2
0.17
W
Jing Wei
Kirigari
Jing Wei
8
1
6
11
L
Hel
2
9
1
0.28
L
Bacchus
vera13137
Bacchus
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,762
Damage
8,579
17,413
Taken
29,479
11,504
Mitigated
20,083
6,393
Healing
4,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,796
1,546
1,063
2,034
4,521
1,892
517
2,130
2,351
39,605
0
W
Ymir
5,074
1,076
0
1,223
6,919
7,660
523
2,192
3,786
9,376
0
L
Bellona
KaminaJack
Bellona
2,059
836
0
45
10,189
8,093
0
4,130
6,059
0
8,337
W
Jing Wei
Kirigari
Jing Wei
4,892
3,859
0
2,073
5,973
1,952
714
2,187
3,682
0
26,704
L
Hel
2,907
233
1,650
1,774
9,642
3,278
0
5,106
4,536
16,607
0
L
Bacchus
vera13137
Bacchus
3,613
594
0
651
9,648
8,712
0
5,846
3,802
9,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,458
Gold Earned
19,661
116
Minions Killed
57
9
Camps Cleared
0
497,615
Distance Traveled
413,127
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,632
959
72
8
4
164,888
2
W
Ymir
8,288
921
10
1
2
157,698
0
L
Bellona
5,785
643
13
1
0
154,390
0
W
Jing Wei
8,538
949
34
4
3
175,029
1
L
Hel
6,851
761
42
5
0
126,765
1
L
Bacchus
7,025
781
2
0
0
131,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role