Player Matchup

Neith
Neith
Artek0X
Neith
Level 58
God Stats
43W - 61L
1,351 SR
Queue Stats
43W - 64L
1,315 Elo+
Party 4
Merlin
Merlin
Bafliko
Merlin
Level 64
God Stats
0W - 3L
1,173 SR
Queue Stats
121W - 112L
1,425 Elo+
Solo
Gilgamesh
Gilgamesh
DoctorPressure
Gilgamesh
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 54L
1,433 Elo+
Party 3
Pele
Pele
L2Destroyer91
Pele
Level 66
God Stats
1W - 4L
1,328 SR
Queue Stats
203W - 233L
1,408 Elo+
Party 3
Artemis
Artemis
wypierdykamm
Artemis
Level 14
God Stats
3W - 5L
1,296 SR
Queue Stats
6W - 9L
1,320 Elo+
Party 4
Team Averages
Level 46
1,329 SR
1,380 Elo+

VS

Team Averages
Level 89
1,677 SR
1,424 Elo+
Zhong Kui
Zhong Kui
AlenKeller
Zhong Kui
Level 147
God Stats
1W - 3L
1,897 SR
Queue Stats
36W - 34L
1,586 Elo+
Party 2
Da Ji
Da Ji
OldDissident
Da Ji
Level 6
God Stats
1W - 0L
1,778 SR
Queue Stats
2W - 1L
1,174 Elo+
Party 2
Geb
Geb
Torque0007
Geb
Level 83
God Stats
19W - 16L
1,572 SR
Queue Stats
263W - 291L
1,472 Elo+
Party 1
Medusa
Medusa
steviewievie
Medusa
Level 66
God Stats
171W - 190L
1,583 SR
Queue Stats
176W - 199L
1,495 Elo+
Party 1
Hades
Hades
АwesomeFox
Hades
Level 144
God Stats
2W - 1L
1,555 SR
Queue Stats
19W - 17L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Artek0X
Neith
16
3 / 3 / 4
10,005
527
9,865
14,081
4,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Bafliko
Merlin
15
1 / 6 / 5
9,726
512
10,546
10,909
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
DoctorPressure
Gilgamesh
13
1 / 7 / 5
8,689
457
9,466
15,971
7,902
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 7 / 1
10,261
540
11,029
21,293
7,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
wypierdykamm
Artemis
17
4 / 4 / 4
10,157
535
13,751
12,291
4,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AlenKeller
Zhong Kui
17
4 / 3 / 4
10,648
560
11,656
15,339
11,077
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
12 / 1 / 7
11,725
617
14,737
15,274
8,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 2 / 8
8,526
449
4,696
17,469
19,128
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
15
1 / 6 / 8
8,565
451
9,465
12,977
4,543
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 3 / 3
9,967
525
15,124
17,178
9,237
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
56
15
Kills
26
27
Deaths
15
19
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AlenKeller
Zhong Kui
4
3
4
2
L
Neith
Artek0X
Neith
3
3
4
1.67
L
Merlin
Bafliko
Merlin
1
6
5
0.58
L
Gilgamesh
DoctorPressure
Gilgamesh
1
7
5
0.5
L
6
7
1
0.93
W
12
1
7
15.5
W
3
2
8
3.5
W
Medusa
1
6
8
0.83
L
Artemis
wypierdykamm
Artemis
4
4
4
1.5
W
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,657
Damage
55,678
74,545
Taken
78,237
27,416
Mitigated
52,235
17,385
Healing
24,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AlenKeller
Zhong Kui
11,656
1,388
0
8,309
15,339
11,077
462
0
15,339
73,548
0
L
Neith
Artek0X
Neith
9,865
5,191
0
4,773
14,081
4,632
424
5,484
8,597
0
53,235
L
Merlin
Bafliko
Merlin
10,546
560
0
1,507
10,909
2,750
270
4,683
6,226
62,477
0
L
Gilgamesh
DoctorPressure
Gilgamesh
9,466
3,578
0
2,261
15,971
7,902
519
10,444
5,527
0
45,711
L
11,029
2,374
0
6,505
21,293
7,804
15
7,137
14,156
0
73,111
W
14,737
5,531
0
2,169
15,274
8,250
664
1,276
13,998
0
76,727
W
4,696
467
672
2,192
17,469
19,128
150
2,135
15,334
30,898
0
W
Medusa
9,465
3,982
220
3,712
12,977
4,543
372
1,132
11,845
0
52,858
L
Artemis
wypierdykamm
Artemis
13,751
7,403
0
2,339
12,291
4,328
1,200
3,728
8,563
0
80,801
W
15,124
1,094
781
6,015
17,178
9,237
432
6,003
11,175
71,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,838
Gold Earned
49,431
549
Minions Killed
522
0
Camps Cleared
0
1,660,713
Distance Traveled
1,747,005
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,648
560
150
8
0
316,602
5
L
Neith
10,005
527
103
5
0
362,752
3
L
Merlin
9,726
512
119
6
0
310,312
0
L
Gilgamesh
8,689
457
81
4
0
335,812
2
L
Pele
10,261
540
121
6
0
350,902
1
W
Da Ji
11,725
617
108
6
0
378,960
5
W
Geb
8,526
449
40
2
0
389,625
4
W
Medusa
8,565
451
93
5
0
325,484
7
L
Artemis
10,157
535
125
7
0
300,935
2
W
Hades
9,967
525
131
7
0
336,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role