Player Matchup

Kukulkan
Kukulkan
DEM0NEN
Kukulkan
Level 2
God Stats
0W - 4L
1,500 SR
Queue Stats
6W - 16L
1,500 Elo+
Party 2
Ares
Ares
FrallarN
Ares
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2
Charybdis
Charybdis
G3el0
Charybdis
Level 68
God Stats
5W - 3L
1,500 SR
Queue Stats
53W - 60L
1,375 Elo+
Solo
Achilles
Achilles
memphisz
Achilles
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 138L
1,251 Elo+
Party 2
Mercury
Mercury
naecks
Mercury
Level 62
God Stats
1W - 5L
1,500 SR
Queue Stats
151W - 180L
1,251 Elo+
Party 2
Team Averages
Level 32
1,500 SR
1,375 Elo+

VS

Team Averages
Level 66
1,620 SR
1,456 Elo+
Fenrir
Fenrir
Jonkur90
Fenrir
Level 83
God Stats
2W - 6L
1,727 SR
Queue Stats
179W - 173L
1,462 Elo+
Solo
Mulan
Mulan
MCpopestar
Mulan
Level 97
God Stats
4W - 2L
1,500 SR
Queue Stats
227W - 241L
1,419 Elo+
Party 1
Khepri
Khepri
ScaryMonsterz
Khepri
Level 83
God Stats
11W - 1L
1,870 SR
Queue Stats
86W - 78L
1,600 Elo+
Solo
Ra
Ra
billingj
Ra
Level 32
God Stats
9W - 19L
1,493 SR
Queue Stats
163W - 174L
1,424 Elo+
Party 1
Medusa
Medusa
robjmayer
Medusa
Level 35
God Stats
133W - 132L
1,509 SR
Queue Stats
474W - 495L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DEM0NEN
Kukulkan
12
1 / 7 / 0
7,546
397
5,561
9,214
3,148
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
11
2 / 7 / 0
7,610
401
2,260
13,890
9,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
G3el0
Charybdis
14
2 / 8 / 1
8,693
458
5,023
16,778
4,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
memphisz
Achilles
11
3 / 10 / 0
7,714
406
4,332
17,905
10,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
naecks
Mercury
10
0 / 12 / 1
6,778
357
3,650
13,721
3,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jonkur90
Fenrir
17
13 / 2 / 5
11,749
618
7,174
9,906
4,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
18
13 / 1 / 10
12,443
655
17,606
17,152
21,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 1 / 23
10,766
567
6,359
13,769
12,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 0 / 8
11,675
614
11,114
8,818
3,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
robjmayer
Medusa
16
9 / 4 / 5
11,315
596
12,675
11,819
4,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
94
8
Kills
43
44
Deaths
8
2
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DEM0NEN
Kukulkan
1
7
0
0.14
L
Ares
2
7
0
0.29
L
Charybdis
G3el0
Charybdis
2
8
1
0.31
W
Fenrir
Jonkur90
Fenrir
13
2
5
7.75
W
Mulan
13
1
10
18
W
1
1
23
12.5
W
7
0
8
11
L
Achilles
memphisz
Achilles
3
10
0
0.3
L
Mercury
naecks
Mercury
0
12
1
0.04
W
Medusa
robjmayer
Medusa
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,826
Damage
54,928
71,508
Taken
61,464
31,697
Mitigated
45,555
8,310
Healing
26,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DEM0NEN
Kukulkan
5,561
1,180
0
191
9,214
3,148
0
4,780
4,268
33,615
0
L
Ares
2,260
151
0
447
13,890
9,669
43
4,706
8,873
6,800
0
L
Charybdis
G3el0
Charybdis
5,023
4,087
73
6,655
16,778
4,798
2,112
1,980
14,712
0
51,563
W
Fenrir
Jonkur90
Fenrir
7,174
1,121
0
2,663
9,906
4,512
3,069
1,923
7,983
0
68,888
W
Mulan
17,606
2,610
0
10,819
17,152
21,181
2,212
3,229
13,817
7,375
85,142
W
6,359
712
255
4,757
13,769
12,185
291
3,617
10,021
31,147
0
W
11,114
2,734
691
3,462
8,818
3,397
2,656
2,635
6,183
80,381
0
L
Achilles
memphisz
Achilles
4,332
1,626
0
764
17,905
10,668
815
5,220
12,466
1,049
20,855
L
Mercury
naecks
Mercury
3,650
1,207
0
180
13,721
3,414
0
2,280
11,300
0
26,287
W
Medusa
robjmayer
Medusa
12,675
6,591
0
3,682
11,819
4,280
4,990
1,412
10,177
0
49,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,341
Gold Earned
57,948
253
Minions Killed
514
0
Camps Cleared
0
1,493,353
Distance Traveled
1,848,313
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,546
397
64
3
0
292,202
4
L
Ares
7,610
401
19
1
0
284,324
0
L
Charybdis
8,693
458
102
5
0
262,321
2
W
Fenrir
11,749
618
95
5
0
382,237
0
W
Mulan
12,443
655
161
8
0
376,513
2
W
Khepri
10,766
567
25
1
0
410,836
4
W
Ra
11,675
614
147
8
0
368,839
1
L
Achilles
7,714
406
27
1
0
324,100
0
L
Mercury
6,778
357
41
2
0
330,406
2
W
Medusa
11,315
596
86
5
0
309,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role