Player Matchup

Nu Wa
Nu Wa
Duck47
Nu Wa
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,524 Elo+
Solo
Hachiman
Hachiman
GenghisKham
Hachiman
Level 109
God Stats
1W - 2L
1,539 SR
Queue Stats
193W - 178L
1,486 Elo+
Solo
Janus
Janus
Johan19
Janus
Level 128
God Stats
0W - 3L
1,554 SR
Queue Stats
99W - 92L
1,594 Elo+
Party 2
Susano
Susano
kazehaya15lf
Susano
Level 127
God Stats
0W - 1L
1,681 SR
Queue Stats
18W - 15L
1,598 Elo+
Solo
Merlin
Merlin
ΨSusanitaΨ
Merlin
Level 124
God Stats
1W - 2L
1,460 SR
Queue Stats
70W - 77L
1,472 Elo+
Party 2
Team Averages
Level 117
1,547 SR
1,535 Elo+

VS

Team Averages
Level 108
1,556 SR
1,520 Elo+
Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
GoDogs12
Jormungandr
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
184W - 174L
1,520 Elo+
Party 1
Agni
Agni
Lost Bolty
Agni
Level 108
God Stats
24W - 17L
1,738 SR
Queue Stats
942W - 940L
1,519 Elo+
Solo
Bastet
Bastet
LukakuWG
Bastet
Level 69
God Stats
2W - 1L
1,544 SR
Queue Stats
82W - 71L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Duck47
Nu Wa
7
1 / 2 / 1
6,357
530
1,685
3,191
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
GenghisKham
Hachiman
16
3 / 3 / 6
8,429
702
10,929
8,240
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Johan19
Janus
15
1 / 6 / 2
8,559
713
8,825
10,696
4,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Susano
12
3 / 8 / 3
7,428
619
13,331
14,806
7,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
18
2 / 5 / 4
9,134
761
8,594
11,791
4,843
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
5 / 1 / 13
10,427
869
9,890
7,999
4,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
 
Fafnir
16
3 / 3 / 13
10,056
838
4,587
17,324
28,788
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
GoDogs12
Jormungandr
16
3 / 3 / 12
10,143
845
6,126
15,093
15,176
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
7 / 2 / 10
10,413
868
13,659
9,107
4,547
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bastet
LukakuWG
Bastet
16
6 / 1 / 16
10,105
842
12,318
14,479
6,978
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
88
10
Kills
24
24
Deaths
10
16
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
13
11.5
W
Fafnir
 
Fafnir
3
3
13
3.17
L
Nu Wa
Duck47
Nu Wa
1
2
1
0.75
L
Hachiman
GenghisKham
Hachiman
3
3
6
2
W
Jormungandr
GoDogs12
Jormungandr
3
3
12
3
L
Janus
Johan19
Janus
1
6
2
0.33
W
7
2
10
6
W
Bastet
LukakuWG
Bastet
6
1
16
14
L
Susano
3
8
3
0.56
L
Merlin
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,364
Damage
46,580
48,724
Taken
64,002
20,692
Mitigated
59,968
12,492
Healing
24,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,890
591
1,460
1,682
7,999
4,479
924
2,877
4,943
39,699
0
W
Fafnir
 
Fafnir
4,587
1,550
1,699
2,947
17,324
28,788
1,169
4,506
12,546
7,490
0
L
Nu Wa
Duck47
Nu Wa
1,685
330
38
298
3,191
933
0
1,336
1,855
2,185
0
L
Hachiman
GenghisKham
Hachiman
10,929
4,510
788
2,023
8,240
3,438
0
4,825
3,415
0
22,341
W
Jormungandr
GoDogs12
Jormungandr
6,126
1,685
2,384
3,360
15,093
15,176
518
3,556
11,251
15,384
0
L
Janus
Johan19
Janus
8,825
304
1,049
1,847
10,696
4,264
0
8,575
2,121
23,015
0
W
13,659
700
1,026
1,942
9,107
4,547
2,313
3,275
5,458
26,350
0
W
Bastet
LukakuWG
Bastet
12,318
2,688
2,486
5,340
14,479
6,978
496
4,179
9,996
0
20,272
L
Susano
13,331
605
98
4,210
14,806
7,214
0
10,290
4,516
0
17,456
L
Merlin
8,594
248
223
1,918
11,791
4,843
0
9,236
2,555
22,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,907
Gold Earned
51,144
118
Minions Killed
124
0
Camps Cleared
0
856,893
Distance Traveled
1,216,538
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,427
869
36
3
0
233,127
5
W
Fafnir
10,056
838
12
1
0
235,269
1
L
Nu Wa
6,357
530
1
0
0
63,075
1
L
Hachiman
8,429
702
27
2
0
186,783
1
W
Jormungandr
10,143
845
19
2
0
213,063
0
L
Janus
8,559
713
42
4
0
198,469
2
W
Agni
10,413
868
32
3
0
246,609
0
W
Bastet
10,105
842
25
2
0
288,470
2
L
Susano
7,428
619
7
1
0
198,908
1
L
Merlin
9,134
761
41
3
0
209,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role