Player Matchup

Serqet
Serqet
Gold V
AlmightyBerz
Serqet
Gold V
Level 125
God Stats
2W - 4L
1,405 SR
Queue Stats
284W - 308L
1,450 MMR
Solo
Medusa
Medusa
Gold III
Kncy176
Medusa
Gold III
Level 126
God Stats
11W - 11L
1,715 SR
Queue Stats
90W - 88L
1,483 MMR
Solo
Bellona
Bellona
Silver III
KursiANNA
Bellona
Silver III
Level 82
God Stats
0W - 3L
1,568 SR
Queue Stats
13W - 16L
1,498 MMR
Party 2
Hera
Hera
Silver II
RAWKENZER
Hera
Silver II
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,312 MMR
Party 2
Ymir
Ymir
Gold IV
TERREME2
Ymir
Gold IV
Level 99
God Stats
4W - 9L
1,709 SR
Queue Stats
338W - 340L
1,468 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,580 SR
1,442 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,485 SR
1,456 MMR
Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold IV
DinoJoe93
Sobek
Gold IV
Level 84
God Stats
17W - 14L
1,543 SR
Queue Stats
335W - 346L
1,374 MMR
Solo
Bakasura
Bakasura
Bronze V
RomarioG619
Bakasura
Bronze V
Level 101
God Stats
1W - 0L
1,604 SR
Queue Stats
1W - 1L
1,459 MMR
Party 3
Baron Samedi
Baron Samedi
Gold II
SbrellitosWayne9
Baron Samedi
Gold II
Level 148
God Stats
23W - 9L
1,356 SR
Queue Stats
684W - 680L
1,510 MMR
Party 1
Chronos
Chronos
Bronze III
kelinu9
Chronos
Bronze III
Level 110
God Stats
1W - 0L
1,422 SR
Queue Stats
2W - 2L
1,436 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
0 / 5 / 3
8,568
428
3,380
15,280
5,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
Kncy176
Medusa
17
5 / 3 / 1
10,843
542
13,531
13,226
4,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
KursiANNA
Bellona
15
2 / 5 / 0
9,208
460
11,712
17,023
12,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
15
3 / 9 / 1
8,998
450
7,689
12,418
4,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
13
0 / 4 / 5
8,508
425
6,191
16,668
17,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ShivaChaacNu WaArachne

VS

Bans
BastetLokiCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
2 / 3 / 12
10,659
533
8,216
19,985
15,341
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
DinoJoe93
Sobek
15
0 / 3 / 17
10,403
520
6,045
21,094
23,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
RomarioG619
Bakasura
19
8 / 1 / 10
12,279
614
10,035
15,042
6,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
SbrellitosWayne9
Baron Samedi
20
13 / 1 / 10
13,381
669
21,228
15,073
8,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos
kelinu9
Chronos
17
3 / 2 / 4
11,598
580
8,302
12,073
3,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
79
10
Kills
26
26
Deaths
10
10
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
3
12
2.67
L
Serqet
0
5
3
0.3
W
Sobek
DinoJoe93
Sobek
0
3
17
2.83
L
Medusa
Kncy176
Medusa
5
3
1
1.83
L
Bellona
KursiANNA
Bellona
2
5
0
0.4
L
Hera
3
9
1
0.39
W
Bakasura
RomarioG619
Bakasura
8
1
10
13
W
Baron Samedi
SbrellitosWayne9
Baron Samedi
13
1
10
18
L
Ymir
0
4
5
0.63
W
Chronos
kelinu9
Chronos
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,503
Damage
53,826
74,615
Taken
83,267
43,801
Mitigated
57,697
18,380
Healing
36,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,216
954
0
8,995
19,985
15,341
806
2,428
17,537
0
55,397
L
Serqet
3,380
231
0
5,059
15,280
5,403
0
5,754
9,276
0
55,128
W
Sobek
DinoJoe93
Sobek
6,045
241
0
7,368
21,094
23,857
27
5,038
14,354
23,434
0
L
Medusa
Kncy176
Medusa
13,531
4,451
0
3,892
13,226
4,408
0
9,680
3,546
0
77,984
L
Bellona
KursiANNA
Bellona
11,712
3,013
0
5,166
17,023
12,876
790
5,548
10,897
0
62,757
L
Hera
7,689
2,738
0
1,749
12,418
4,037
0
7,124
4,847
58,620
0
W
Bakasura
RomarioG619
Bakasura
10,035
6,314
0
5,855
15,042
6,586
4,150
2,705
12,117
0
69,148
W
Baron Samedi
SbrellitosWayne9
Baron Samedi
21,228
708
2,397
7,727
15,073
8,014
1,693
3,657
11,024
101,195
0
L
Ymir
6,191
1,149
250
2,264
16,668
17,077
0
7,469
7,613
29,290
0
W
Chronos
kelinu9
Chronos
8,302
2,022
0
3,859
12,073
3,899
2,914
2,636
9,397
84,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,125
Gold Earned
58,320
528
Minions Killed
567
0
Camps Cleared
0
1,831,906
Distance Traveled
2,040,354
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,659
533
101
5
0
399,294
1
L
Serqet
8,568
428
104
5
0
412,456
3
W
Sobek
10,403
520
30
2
0
396,224
6
L
Medusa
10,843
542
143
7
0
351,133
8
L
Bellona
9,208
460
125
6
0
386,009
5
L
Hera
8,998
450
114
6
0
333,097
3
W
Bakasura
12,279
614
155
8
0
476,910
1
W
Baron Samedi
13,381
669
139
7
0
389,011
2
L
Ymir
8,508
425
42
2
0
349,211
7
W
Chronos
11,598
580
142
7
0
378,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role