Player Matchup

Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold V
BaneMannen
Hercules
Gold V
Level 96
God Stats
110W - 105L
1,626 SR
Queue Stats
709W - 740L
1,224 MMR
Solo
Khepri
Khepri
Gold V
BossBolognese
Khepri
Gold V
Level 147
God Stats
7W - 5L
1,692 SR
Queue Stats
147W - 171L
1,245 MMR
Solo
Medusa
Medusa
Silver I
Gutsul1803
Medusa
Silver I
Level 159
God Stats
4W - 5L
1,602 SR
Queue Stats
37W - 41L
1,262 MMR
Solo
Anubis
Anubis
Silver I
Olek2001PL
Anubis
Silver I
Level 69
God Stats
6W - 2L
1,921 SR
Queue Stats
323W - 324L
1,213 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,668 SR
1,289 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,493 SR
1,220 MMR
Neith
Neith
Silver II
Aldebrand
Neith
Silver II
Level 149
God Stats
6W - 6L
1,416 SR
Queue Stats
320W - 335L
1,131 MMR
Solo
Janus
Janus
Silver IV
PickleeeRick
Janus
Silver IV
Level 76
God Stats
44W - 57L
1,468 SR
Queue Stats
177W - 185L
1,131 MMR
Solo
Athena
Athena
Silver I
Polardragon825
Athena
Silver I
Level 119
God Stats
7W - 3L
1,638 SR
Queue Stats
14W - 16L
1,359 MMR
Party 1
Nemesis
Nemesis
Silver I
SkullNight2016
Nemesis
Silver I
Level 124
God Stats
33W - 32L
1,507 SR
Queue Stats
332W - 338L
1,188 MMR
Solo
Izanami
Izanami
Silver I
Voxum
Izanami
Silver I
Level 110
God Stats
3W - 1L
1,439 SR
Queue Stats
13W - 21L
1,294 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
0 / 6 / 0
6,735
481
1,279
9,077
2,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
BaneMannen
Hercules
15
4 / 1 / 1
8,256
590
6,281
11,620
13,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 1 / 3
6,539
467
1,862
5,285
2,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
Gutsul1803
Medusa
13
3 / 3 / 1
7,335
524
6,727
8,714
1,543
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Olek2001PL
Anubis
14
2 / 4 / 2
7,580
541
7,442
10,053
4,149
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
KaliShivaCliodhna

VS

Bans
AgniBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aldebrand
Neith
14
1 / 3 / 4
8,510
608
7,986
7,771
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 4
9,232
659
4,736
4,829
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 0 / 7
7,476
534
2,931
7,178
6,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
6 / 2 / 3
9,059
647
7,875
12,171
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
Voxum
Izanami
14
3 / 4 / 1
8,444
603
5,976
8,777
2,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
9
Kills
14
15
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
6
0
0
W
Neith
Aldebrand
Neith
1
3
4
1
L
Hercules
BaneMannen
Hercules
4
1
1
4.5
L
0
1
3
1.5
L
Medusa
Gutsul1803
Medusa
3
3
1
1.17
L
Anubis
Olek2001PL
Anubis
2
4
2
0.75
W
4
1
4
6
W
0
0
7
3.5
W
6
2
3
3.75
W
Izanami
Voxum
Izanami
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,591
Damage
29,504
44,749
Taken
40,726
25,125
Mitigated
17,702
15,627
Healing
14,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,279
612
0
510
9,077
2,829
1,609
1,082
7,931
0
40,075
W
Neith
Aldebrand
Neith
7,986
2,876
0
3,372
7,771
3,215
110
256
7,019
0
52,484
L
Hercules
BaneMannen
Hercules
6,281
1,078
0
7,148
11,620
13,627
0
837
10,731
0
48,524
L
1,862
170
129
1,630
5,285
2,977
0
1,615
3,628
13,164
0
L
Medusa
Gutsul1803
Medusa
6,727
2,349
0
1,759
8,714
1,543
0
1,336
7,368
0
50,747
L
Anubis
Olek2001PL
Anubis
7,442
405
0
4,451
10,053
4,149
0
2,265
7,642
54,533
0
W
4,736
676
0
1,476
4,829
1,405
912
1,768
3,061
67,499
0
W
2,931
829
0
1,463
7,178
6,184
262
1,706
5,390
11,173
4,284
W
7,875
4,009
0
5,398
12,171
4,679
299
4,719
7,380
0
61,440
W
Izanami
Voxum
Izanami
5,976
4,309
0
3,141
8,777
2,219
365
855
7,922
0
65,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,445
Gold Earned
42,721
395
Minions Killed
507
0
Camps Cleared
0
1,278,800
Distance Traveled
1,492,466
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,735
481
94
7
0
202,312
3
W
Neith
8,510
608
101
7
0
250,020
7
L
Hercules
8,256
590
102
7
0
298,074
7
L
Khepri
6,539
467
21
2
0
279,162
7
L
Medusa
7,335
524
94
7
0
266,788
8
L
Anubis
7,580
541
84
6
0
232,464
0
W
Janus
9,232
659
148
11
0
329,203
7
W
Athena
7,476
534
25
2
0
322,857
6
W
Nemesis
9,059
647
113
8
0
324,671
1
W
Izanami
8,444
603
120
9
0
265,715
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role