Player Matchup

Anhur
Anhur
Alex501st
Anhur
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 7L
1,277 Elo+
Party 2
Atlas
Atlas
Javiercito35
Atlas
Level 67
God Stats
26W - 20L
1,551 SR
Queue Stats
192W - 208L
1,465 Elo+
Party 3
Ne Zha
Ne Zha
Jeffanie
Ne Zha
Level 147
God Stats
4W - 2L
1,759 SR
Queue Stats
155W - 153L
1,455 Elo+
Party 2
Ra
Ra
Kewada
Ra
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,277 Elo+
Party 2
Vulcan
Vulcan
TC_VoX_G4onza
Vulcan
Level 67
God Stats
12W - 9L
1,358 SR
Queue Stats
252W - 235L
1,547 Elo+
Party 3
Team Averages
Level 108
1,533 SR
1,404 Elo+

VS

Team Averages
Level 126
1,581 SR
1,512 Elo+
Zhong Kui
Zhong Kui
EbiGeL
Zhong Kui
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 125L
1,492 Elo+
Party 1
Kuzenbo
Kuzenbo
EnricoDoritos
Kuzenbo
Level 104
God Stats
11W - 5L
1,776 SR
Queue Stats
162W - 149L
1,527 Elo+
Solo
Merlin
Merlin
LXVIII
Merlin
Level 123
God Stats
4W - 4L
1,424 SR
Queue Stats
186W - 208L
1,472 Elo+
Party 1
Neith
Neith
LamaDesTodes
Neith
Level 159
God Stats
12W - 12L
1,649 SR
Queue Stats
408W - 424L
1,542 Elo+
Solo
Hun Batz
Hun Batz
skydiamand
Hun Batz
Level 141
God Stats
26W - 26L
1,554 SR
Queue Stats
287W - 303L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alex501st
Anhur
5
0 / 1 / 0
3,101
620
783
1,957
295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
0 / 1 / 0
3,359
672
380
3,647
1,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Jeffanie
Ne Zha
6
1 / 0 / 1
3,742
748
694
2,100
481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
7
1 / 0 / 0
4,159
832
1,833
2,439
670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

7
1 / 0 / 1
3,888
778
1,138
1,753
511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
EbiGeL
Zhong Kui
1
0 / 0 / 0
2,406
481
0
0
0
Kuzenbo
5
0 / 1 / 0
2,953
591
910
3,890
2,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
LXVIII
Merlin
5
0 / 1 / 0
3,061
612
557
1,363
352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 0 / 1
3,488
698
3,149
1,867
530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
skydiamand
Hun Batz
5
1 / 1 / 1
3,251
650
858
2,429
527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
2
2
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
Alex501st
Anhur
0
1
0
0
L
Zhong Kui
EbiGeL
Zhong Kui
0
0
0
0
L
Kuzenbo
0
1
0
0
W
0
1
0
0
W
Ne Zha
Jeffanie
Ne Zha
1
0
1
1.5
W
Ra
1
0
0
1
L
Merlin
LXVIII
Merlin
0
1
0
0
L
1
0
1
1.5
W
1
0
1
1.5
L
Hun Batz
skydiamand
Hun Batz
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,828
Damage
5,474
11,896
Taken
9,549
3,190
Mitigated
3,788
3,819
Healing
1,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Alex501st
Anhur
783
417
0
820
1,957
295
0
0
1,957
0
9,186
L
Zhong Kui
EbiGeL
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
Kuzenbo
910
516
0
165
3,890
2,379
0
1,833
2,057
8,366
0
W
380
207
72
1,274
3,647
1,233
0
0
3,647
8,562
0
W
Ne Zha
Jeffanie
Ne Zha
694
300
0
229
2,100
481
0
66
2,034
0
13,054
W
Ra
1,833
405
0
953
2,439
670
214
910
1,529
20,612
0
L
Merlin
LXVIII
Merlin
557
0
0
500
1,363
352
0
834
529
9,797
0
L
3,149
1,246
0
771
1,867
530
0
342
1,525
0
14,480
W
1,138
228
0
471
1,753
511
736
491
1,262
16,125
0
L
Hun Batz
skydiamand
Hun Batz
858
487
0
195
2,429
527
0
342
2,087
0
8,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,249
Gold Earned
15,159
146
Minions Killed
89
0
Camps Cleared
0
468,155
Distance Traveled
348,581
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,101
620
19
4
0
90,392
3
L
Zhong Kui
2,406
481
0
0
0
0
0
L
Kuzenbo
2,953
591
12
2
0
102,452
2
W
Atlas
3,359
672
18
4
0
92,801
0
W
Ne Zha
3,742
748
27
5
0
101,957
2
W
Ra
4,159
832
48
10
0
85,032
0
L
Merlin
3,061
612
25
5
0
62,988
1
L
Neith
3,488
698
29
6
0
86,042
1
W
Vulcan
3,888
778
34
7
0
97,973
1
L
Hun Batz
3,251
650
23
5
0
97,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role