Player Matchup

Guan Yu
Guan Yu
BBGUNZ314
Guan Yu
Level 159
God Stats
2W - 2L
1,331 SR
Queue Stats
811W - 662L
1,468 Elo+
Party 1
Danzaburou
Danzaburou
ER44
Danzaburou
Level 64
God Stats
19W - 13L
1,753 SR
Queue Stats
363W - 362L
1,499 Elo+
Solo
Anhur
Anhur
MIKExMURDERx317
Anhur
Level 89
God Stats
3W - 3L
1,480 SR
Queue Stats
484W - 366L
1,481 Elo+
Party 1
Fenrir
Fenrir
burn1smokey
Fenrir
Level 129
God Stats
2W - 3L
1,731 SR
Queue Stats
223W - 248L
1,467 Elo+
Solo
Zeus
Zeus
hanok19
Zeus
Level 115
God Stats
38W - 23L
1,721 SR
Queue Stats
1,685W - 1,744L
1,511 Elo+
Solo
Team Averages
Level 111
1,603 SR
1,485 Elo+

VS

Team Averages
Level 105
1,481 SR
1,491 Elo+
King Arthur
King Arthur
AJsuede
King Arthur
Level 66
God Stats
1W - 2L
1,536 SR
Queue Stats
16W - 32L
1,374 Elo+
Solo
Geb
Geb
F-Gangsta187
Geb
Level 109
God Stats
20W - 8L
1,370 SR
Queue Stats
1,125W - 1,154L
1,548 Elo+
Solo
Persephone
Persephone
ImAfrogQC
Persephone
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
205W - 215L
1,507 Elo+
Solo
Bakasura
Bakasura
JanyeBest
Bakasura
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 193L
1,478 Elo+
Party 2
Horus
Horus
PopAtYaWig
Horus
Level 109
God Stats
1W - 5L
1,500 SR
Queue Stats
270W - 259L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BBGUNZ314
Guan Yu
17
4 / 1 / 17
10,998
846
9,316
17,061
17,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
ER44
Danzaburou
17
6 / 5 / 15
11,318
871
12,239
12,060
4,932
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

19
8 / 2 / 14
11,699
900
19,909
12,883
5,809
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
15
3 / 4 / 13
9,773
752
8,721
17,580
7,417
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
hanok19
Zeus
19
5 / 4 / 15
11,214
863
19,760
10,289
4,264
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AJsuede
King Arthur
15
1 / 6 / 6
9,022
694
9,542
19,091
20,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 5 / 12
9,602
739
11,239
14,549
6,116
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
ImAfrogQC
Persephone
18
8 / 3 / 4
11,385
876
17,223
9,941
3,985
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
JanyeBest
Bakasura
15
2 / 7 / 3
8,949
688
4,509
13,072
4,963
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Horus
17
4 / 4 / 9
10,938
841
11,629
20,513
23,467
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
50
26
Kills
16
16
Deaths
25
74
Assists
34
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AJsuede
King Arthur
1
6
6
0.67
W
Guan Yu
BBGUNZ314
Guan Yu
4
1
17
12.5
W
Danzaburou
ER44
Danzaburou
6
5
15
2.7
L
1
5
12
1.4
L
Persephone
ImAfrogQC
Persephone
8
3
4
3.33
L
Bakasura
JanyeBest
Bakasura
2
7
3
0.5
W
8
2
14
7.5
L
Horus
4
4
9
2.13
W
Fenrir
3
4
13
2.38
W
Zeus
hanok19
Zeus
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,945
Damage
54,142
69,873
Taken
77,166
40,016
Mitigated
58,551
30,382
Healing
29,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AJsuede
King Arthur
9,542
1,076
587
3,119
19,091
20,020
317
6,828
12,263
510
17,243
W
Guan Yu
BBGUNZ314
Guan Yu
9,316
1,297
6,974
8,616
17,061
17,594
202
5,667
11,075
0
12,703
W
Danzaburou
ER44
Danzaburou
12,239
5,093
1,597
2,682
12,060
4,932
1,978
6,566
5,456
0
31,654
L
11,239
591
1,739
2,868
14,549
6,116
738
2,381
12,168
20,844
0
L
Persephone
ImAfrogQC
Persephone
17,223
519
322
590
9,941
3,985
1,235
1,946
7,992
42,538
0
L
Bakasura
JanyeBest
Bakasura
4,509
2,702
235
1,756
13,072
4,963
0
2,669
10,403
0
8,128
W
19,909
9,385
1,048
4,211
12,883
5,809
1,369
5,864
6,712
0
37,703
L
Horus
11,629
6,304
7,916
10,049
20,513
23,467
921
5,936
14,577
0
19,350
W
Fenrir
8,721
1,701
707
2,532
17,580
7,417
836
6,739
10,597
0
12,852
W
Zeus
hanok19
Zeus
19,760
2,158
682
1,333
10,289
4,264
1,944
4,089
5,987
47,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,002
Gold Earned
49,896
144
Minions Killed
115
0
Camps Cleared
0
1,268,282
Distance Traveled
1,106,659
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,022
694
12
1
0
230,380
0
W
Guan Yu
10,998
846
4
0
0
286,572
0
W
Danzaburou
11,318
871
23
2
0
232,168
3
L
Geb
9,602
739
9
1
0
235,133
5
L
Persephone
11,385
876
57
4
0
213,602
0
L
Bakasura
8,949
688
21
2
0
193,027
0
W
Anhur
11,699
900
45
3
0
249,537
0
L
Horus
10,938
841
16
1
0
234,517
2
W
Fenrir
9,773
752
10
1
0
263,014
2
W
Zeus
11,214
863
62
5
0
236,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role