Player Matchup

Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Butterboy67
Ah Muzen Cab
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Artio
Artio
CaveGamers691
Artio
Level 134
God Stats
1W - 1L
1,715 SR
Queue Stats
37W - 26L
1,611 Elo+
Party 2
Cupid
Cupid
MelBot
Cupid
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,821 Elo+
Solo
Scylla
Scylla
Supaishi Senpai
Scylla
Level 139
God Stats
0W - 1L
1,732 SR
Queue Stats
14W - 11L
1,638 Elo+
Party 2
Team Averages
Level 136
1,590 SR
1,614 Elo+

VS

Team Averages
Level 143
1,541 SR
1,506 Elo+
Medusa
Medusa
GrezyBallBoy
Medusa
Level 127
God Stats
16W - 7L
1,606 SR
Queue Stats
685W - 567L
1,527 Elo+
Party 3
Cerberus
Cerberus
Mezzomental
Cerberus
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 65L
1,415 Elo+
Party 1
Osiris
Osiris
MrZero970
Osiris
Level 145
God Stats
8W - 4L
1,826 SR
Queue Stats
642W - 524L
1,557 Elo+
Party 3
Tiamat
Tiamat
SeventhKnight
Tiamat
Level 157
God Stats
1W - 1L
1,272 SR
Queue Stats
35W - 50L
1,498 Elo+
Solo
Olorun
Olorun
StankFistt
Olorun
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 207L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
8 / 7 / 6
11,527
640
16,219
21,929
9,587
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
Butterboy67
Ah Muzen Cab
20
5 / 6 / 6
11,567
643
22,124
20,469
9,669
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
2 / 6 / 7
10,396
578
12,094
24,585
32,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
MelBot
Cupid
18
2 / 7 / 9
11,002
611
17,435
18,119
8,840
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 3 / 9
11,259
626
25,813
11,879
4,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
9 / 3 / 12
13,999
778
20,016
23,282
15,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
Mezzomental
Cerberus
20
2 / 5 / 21
13,071
726
10,466
29,085
41,672
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
MrZero970
Osiris
20
5 / 3 / 14
12,437
691
16,129
21,844
14,948
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
6 / 3 / 16
13,200
733
24,831
16,705
13,572
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
StankFistt
Olorun
19
7 / 6 / 12
12,647
703
16,075
17,672
9,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
104
20
Kills
29
29
Deaths
20
37
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
8
7
6
1.57
L
Ah Muzen Cab
Butterboy67
Ah Muzen Cab
5
6
6
1.33
L
2
6
7
0.92
W
Medusa
9
3
12
5
L
Cupid
MelBot
Cupid
2
7
9
0.93
W
Cerberus
Mezzomental
Cerberus
2
5
21
2.5
W
Osiris
MrZero970
Osiris
5
3
14
4
W
6
3
16
4.67
W
Olorun
StankFistt
Olorun
7
6
12
2.17
L
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,685
Damage
87,517
96,981
Taken
108,588
65,098
Mitigated
94,926
37,061
Healing
49,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
16,219
1,859
0
1,685
21,929
9,587
0
14,317
7,612
0
25,525
L
Ah Muzen Cab
Butterboy67
Ah Muzen Cab
22,124
9,157
1,406
5,664
20,469
9,669
300
8,422
12,047
0
48,324
L
12,094
0
3,794
9,319
24,585
32,360
0
14,084
10,501
18,388
0
W
Medusa
20,016
5,040
4,449
5,879
23,282
15,413
1,498
8,743
14,392
0
43,263
L
Cupid
MelBot
Cupid
17,435
8,777
7,521
6,288
18,119
8,840
402
9,333
8,786
0
37,309
W
Cerberus
Mezzomental
Cerberus
10,466
447
2,561
6,450
29,085
41,672
617
8,003
20,850
22,470
0
W
Osiris
MrZero970
Osiris
16,129
4,197
2,257
4,374
21,844
14,948
1,803
8,971
12,804
0
27,195
W
24,831
1,421
3,561
7,435
16,705
13,572
911
6,859
9,730
48,399
0
W
Olorun
StankFistt
Olorun
16,075
10,698
7,931
4,971
17,672
9,321
2,415
4,681
12,905
39,420
0
L
25,813
641
283
1,101
11,879
4,642
60
5,216
6,663
52,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,751
Gold Earned
65,354
176
Minions Killed
243
0
Camps Cleared
0
1,561,167
Distance Traveled
1,703,768
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,527
640
17
1
0
265,503
0
L
Ah Muzen Cab
11,567
643
57
3
0
291,919
0
L
Artio
10,396
578
14
1
0
346,251
0
W
Medusa
13,999
778
55
3
0
367,434
0
L
Cupid
11,002
611
46
3
0
311,981
4
W
Cerberus
13,071
726
42
2
0
336,032
0
W
Osiris
12,437
691
27
2
0
349,428
5
W
Tiamat
13,200
733
52
3
0
372,102
3
W
Olorun
12,647
703
67
4
0
278,772
0
L
Scylla
11,259
626
42
2
0
345,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role