Player Matchup

Janus
Janus
Silver I
 
Janus
Silver I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
Glorious_Oo1
Chaac
Silver I
Level 143
God Stats
1W - 1L
1,161 SR
Queue Stats
51W - 64L
1,176 MMR
Solo
Ravana
Ravana
Gold V
MaxIsidrete
Ravana
Gold V
Level 129
God Stats
1W - 1L
1,286 SR
Queue Stats
65W - 65L
1,223 MMR
Solo
Medusa
Medusa
Silver I
Pr1meEvil
Medusa
Silver I
Level 154
God Stats
13W - 19L
1,242 SR
Queue Stats
254W - 271L
1,165 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 147
1,338 SR
1,313 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,533 SR
1,199 MMR
Bacchus
Bacchus
Gold V
Callumharvey
Bacchus
Gold V
Level 102
God Stats
1W - 2L
1,519 SR
Queue Stats
59W - 69L
1,215 MMR
Solo
Bellona
Bellona
Silver I
RedFifteenSII
Bellona
Silver I
Level 119
God Stats
5W - 5L
1,609 SR
Queue Stats
146W - 166L
1,223 MMR
Solo
Poseidon
Poseidon
Silver I
Scriptedgame
Poseidon
Silver I
Level 124
God Stats
6W - 7L
1,565 SR
Queue Stats
101W - 94L
1,162 MMR
Solo
Merlin
Merlin
Silver III
Smiteable
Merlin
Silver III
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 99L
1,212 MMR
Solo
Chronos
Chronos
Gold V
mrcros
Chronos
Gold V
Level 137
God Stats
8W - 6L
1,474 SR
Queue Stats
338W - 359L
1,186 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
5 / 1 / 5
7,673
639
4,607
3,895
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
 
Ymir
11
1 / 3 / 12
6,972
581
3,292
10,830
7,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 2 / 2
7,263
605
4,687
8,487
6,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
12
6 / 2 / 6
7,592
633
8,979
8,072
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
Pr1meEvil
Medusa
14
5 / 1 / 5
8,337
695
7,410
6,451
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ShivaIzanamiThoth

VS

Bans
CabrakanCliodhnaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Callumharvey
Bacchus
8
2 / 4 / 1
5,684
474
3,652
10,915
7,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
11
1 / 1 / 1
6,356
530
5,137
8,574
6,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
Scriptedgame
Poseidon
11
2 / 6 / 2
6,809
567
4,011
7,654
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Smiteable
Merlin
11
1 / 2 / 1
6,597
550
4,234
6,011
3,948
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
mrcros
Chronos
11
2 / 5 / 1
6,396
533
4,453
6,593
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
18
Kills
8
9
Deaths
18
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
5
7.5
W
Ymir
 
Ymir
1
3
12
2.33
L
Bacchus
Callumharvey
Bacchus
2
4
1
0.63
W
1
2
2
1
W
Ravana
6
2
6
4.5
W
Medusa
Pr1meEvil
Medusa
5
1
5
7.5
L
Bellona
1
1
1
1.5
L
Poseidon
Scriptedgame
Poseidon
2
6
2
0.5
L
Merlin
Smiteable
Merlin
1
2
1
0.75
L
Chronos
mrcros
Chronos
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,975
Damage
21,487
37,735
Taken
39,747
19,945
Mitigated
20,647
12,184
Healing
6,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,607
773
0
500
3,895
1,182
804
1,537
2,358
39,136
0
W
Ymir
 
Ymir
3,292
355
0
3,549
10,830
7,327
280
4,341
6,205
17,692
2,615
L
Bacchus
Callumharvey
Bacchus
3,652
457
70
1,629
10,915
7,226
0
2,551
8,320
15,706
0
W
4,687
858
0
3,210
8,487
6,434
636
4,573
3,914
0
39,428
W
Ravana
8,979
2,941
0
2,795
8,072
2,845
0
2,900
5,172
0
42,946
W
Medusa
Pr1meEvil
Medusa
7,410
3,382
0
2,130
6,451
2,157
0
2,999
3,452
0
62,652
L
Bellona
5,137
1,930
0
768
8,574
6,613
0
1,752
6,748
0
44,719
L
Poseidon
Scriptedgame
Poseidon
4,011
834
0
1,198
7,654
1,610
0
1,650
5,920
42,019
0
L
Merlin
Smiteable
Merlin
4,234
894
0
1,222
6,011
3,948
0
440
5,126
35,267
0
L
Chronos
mrcros
Chronos
4,453
1,585
0
1,422
6,593
1,250
0
735
5,812
34,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,837
Gold Earned
31,842
403
Minions Killed
343
0
Camps Cleared
0
1,274,075
Distance Traveled
1,174,549
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,673
639
99
8
0
255,683
5
W
Ymir
6,972
581
19
2
0
249,241
7
L
Bacchus
5,684
474
22
2
0
236,049
1
W
Chaac
7,263
605
84
7
0
263,408
0
W
Ravana
7,592
633
79
7
0
272,705
3
W
Medusa
8,337
695
122
10
0
233,038
1
L
Bellona
6,356
530
84
7
0
255,563
4
L
Poseidon
6,809
567
86
7
0
234,642
6
L
Merlin
6,597
550
74
6
0
225,978
0
L
Chronos
6,396
533
77
6
0
222,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role