Player Matchup

Medusa
Medusa
Thewhiteoak
Medusa
Level 121
God Stats
1W - 1L
1,507 SR
Queue Stats
10W - 14L
1,431 Elo+
Party 2
Chaac
Chaac
potroxxx
Chaac
Level 69
God Stats
164W - 246L
1,334 SR
Queue Stats
660W - 928L
1,270 Elo+
Solo
Atlas
Atlas
rstoneIII
Atlas
Level 28
God Stats
0W - 2L
1,089 SR
Queue Stats
3W - 4L
1,443 Elo+
Party 2
Team Averages
Level 73
1,310 SR
1,381 Elo+

VS

Team Averages
Level 41
1,750 SR
1,615 Elo+
Hera
Hera
Mellis610
Hera
Level 26
God Stats
13W - 3L
1,875 SR
Queue Stats
165W - 100L
1,653 Elo+
Party 1
Cerberus
Cerberus
Spillymon
Cerberus
Level 27
God Stats
3W - 0L
1,825 SR
Queue Stats
18W - 12L
1,584 Elo+
Party 1
Gilgamesh
Gilgamesh
clarkpd
Gilgamesh
Level 70
God Stats
8W - 9L
1,551 SR
Queue Stats
196W - 147L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
0 / 5 / 3
10,968
577
14,322
17,125
6,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
potroxxx
Chaac
18
4 / 2 / 0
12,315
648
18,805
26,373
25,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
rstoneIII
Atlas
15
0 / 3 / 4
11,480
604
8,216
21,142
22,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
7 / 1 / 2
13,420
706
30,298
10,686
4,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Spillymon
Cerberus
17
2 / 3 / 8
11,790
621
12,683
19,858
10,948
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
clarkpd
Gilgamesh
17
1 / 0 / 7
11,456
603
14,569
18,725
22,239
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
10
10
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hera
7
1
2
8
W
Cerberus
Spillymon
Cerberus
2
3
8
2
L
Medusa
0
5
3
0.3
W
Gilgamesh
clarkpd
Gilgamesh
1
0
7
4.5
L
Chaac
potroxxx
Chaac
4
2
0
2
L
Atlas
rstoneIII
Atlas
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,343
Damage
57,550
64,640
Taken
49,269
54,175
Mitigated
38,056
24,019
Healing
9,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
30,298
5,908
384
2,007
10,686
4,869
899
2,471
8,017
81,136
0
W
Cerberus
Spillymon
Cerberus
12,683
1,526
0
6,920
19,858
10,948
1,015
3,740
15,429
35,923
0
L
Medusa
14,322
7,303
0
3,630
17,125
6,254
963
9,950
6,801
0
48,530
W
Gilgamesh
clarkpd
Gilgamesh
14,569
4,131
0
446
18,725
22,239
565
3,600
14,416
0
42,197
L
Chaac
potroxxx
Chaac
18,805
2,278
493
14,381
26,373
25,476
275
17,410
8,348
562
61,124
L
Atlas
rstoneIII
Atlas
8,216
3,348
701
4,814
21,142
22,445
198
14,636
5,993
22,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,763
Gold Earned
36,666
196
Minions Killed
232
10
Camps Cleared
6
1,078,568
Distance Traveled
1,076,904
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
13,420
706
124
7
1
335,402
4
W
Cerberus
11,790
621
66
3
0
362,711
0
L
Medusa
10,968
577
90
5
6
359,853
8
W
Gilgamesh
11,456
603
42
2
5
378,791
1
L
Chaac
12,315
648
79
4
4
381,261
0
L
Atlas
11,480
604
27
1
0
337,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role