Player Matchup

Poseidon
Poseidon
BIG BAD R33DER
Poseidon
Level 99
God Stats
13W - 11L
1,626 SR
Queue Stats
122W - 124L
1,530 Elo+
Party 1
Sylvanus
Sylvanus
WheelchairJames
Sylvanus
Level 24
God Stats
34W - 25L
1,594 SR
Queue Stats
39W - 39L
1,515 Elo+
Party 1
Horus
Horus
XxMINIMAYH3MxX
Horus
Level 147
God Stats
10W - 9L
1,692 SR
Queue Stats
122W - 130L
1,547 Elo+
Party 1
Team Averages
Level 90
1,637 SR
1,531 Elo+

VS

Team Averages
Level 58
1,493 SR
1,398 Elo+
Izanami
Izanami
AdolfHerkules
Izanami
Level 80
God Stats
11W - 23L
1,471 SR
Queue Stats
131W - 208L
1,355 Elo+
Party 2
Chaac
Chaac
HuN_GeRi88
Chaac
Level 29
God Stats
8W - 9L
1,496 SR
Queue Stats
84W - 131L
1,336 Elo+
Party 2
Vulcan
Vulcan
Ludwig13
Vulcan
Level 65
God Stats
83W - 85L
1,512 SR
Queue Stats
84W - 88L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
15
5 / 4 / 4
9,435
786
8,280
9,740
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
12
2 / 5 / 6
8,790
733
2,054
13,725
6,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 3 / 7
8,451
704
9,901
14,008
9,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
4 / 4 / 3
8,863
739
5,363
8,010
2,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
13
4 / 4 / 6
9,356
780
10,378
12,430
7,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
Ludwig13
Vulcan
13
4 / 2 / 7
9,174
765
16,410
10,043
3,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
9
Kills
12
12
Deaths
10
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
4
4
3
1.38
L
Poseidon
5
4
4
1.75
W
Chaac
4
4
6
1.75
W
Vulcan
Ludwig13
Vulcan
4
2
7
3.75
L
Sylvanus
2
5
6
1
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,235
Damage
32,151
37,473
Taken
30,483
18,606
Mitigated
12,958
9,107
Healing
7,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
5,363
2,942
0
1,272
8,010
2,290
1,328
3,319
4,201
0
22,678
L
Poseidon
8,280
1,303
0
28
9,740
2,275
0
3,048
6,692
49,546
0
W
Chaac
10,378
1,003
0
2,781
12,430
7,503
147
5,502
6,534
0
28,816
W
Vulcan
Ludwig13
Vulcan
16,410
7,085
32
2,988
10,043
3,165
672
2,767
6,777
44,539
0
L
Sylvanus
2,054
153
2,421
2,818
13,725
6,616
0
7,267
6,458
5,697
0
L
9,901
3,288
1,050
2,790
14,008
9,715
0
6,337
7,671
5,395
17,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,676
Gold Earned
27,393
121
Minions Killed
127
6
Camps Cleared
6
674,191
Distance Traveled
632,321
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,863
739
47
4
4
200,954
2
L
Poseidon
9,435
786
83
7
5
228,543
1
W
Chaac
9,356
780
39
3
1
196,904
1
W
Vulcan
9,174
765
41
3
1
234,463
2
L
Sylvanus
8,790
733
11
1
0
214,326
0
L
Horus
8,451
704
27
2
1
231,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role