Player Matchup

Achilles
Achilles
 
Achilles
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Achilles
Achilles
 
Achilles
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
Ghost_Polite
Ymir
Level 5
God Stats
2W - 1L
1,633 SR
Queue Stats
3W - 3L
1,615 Elo+
Party 4
Baron Samedi
Baron Samedi
LemonPie691
Baron Samedi
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
297W - 300L
1,470 Elo+
Party 3
Izanami
Izanami
SirChuleta1888
Izanami
Level 67
God Stats
28W - 14L
1,508 SR
Queue Stats
696W - 617L
1,455 Elo+
Party 3
Zhong Kui
Zhong Kui
jargothekilla
Zhong Kui
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 108L
1,520 Elo+
Solo
Team Averages
Level 68
1,524 SR
1,510 Elo+

VS

Team Averages
Level 91
1,631 SR
1,572 Elo+
Ullr
Ullr
DoubtSin
Ullr
Level 48
God Stats
5W - 8L
1,485 SR
Queue Stats
147W - 175L
1,439 Elo+
Party 1
Ymir
Ymir
Hoffer99
Ymir
Level 67
God Stats
12W - 11L
1,474 SR
Queue Stats
129W - 124L
1,414 Elo+
Party 1
Nu Wa
Nu Wa
JoyfuI Tears
Nu Wa
Level 22
God Stats
5W - 3L
1,919 SR
Queue Stats
55W - 21L
1,760 Elo+
Party 2
Heimdallr
Heimdallr
KrulAbsol
Heimdallr
Level 160
God Stats
3W - 4L
1,617 SR
Queue Stats
341W - 353L
1,576 Elo+
Party 1
Susano
Susano
SkadiTooHotty
Susano
Level 160
God Stats
23W - 12L
1,660 SR
Queue Stats
406W - 301L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 7 / 3
7,667
479
5,424
14,691
6,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
 
Achilles
13
1 / 7 / 3
7,667
479
5,424
14,691
6,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 4
7,131
446
2,799
13,051
9,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
LemonPie691
Baron Samedi
13
0 / 8 / 0
7,260
454
2,155
10,357
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 3 / 1
9,280
580
9,185
8,395
2,483
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
jargothekilla
Zhong Kui
14
3 / 4 / 0
8,470
529
12,140
15,043
8,610
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
4 / 1 / 2
8,220
514
5,969
8,508
2,794
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
13
1 / 1 / 4
8,045
503
3,334
10,825
6,970
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
9 / 0 / 8
11,303
706
12,996
6,786
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
KrulAbsol
Heimdallr
15
3 / 2 / 5
8,918
557
7,724
12,098
5,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
8 / 3 / 5
10,099
631
10,518
12,222
4,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
8
Kills
25
33
Deaths
7
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
7
3
0.36
L
Achilles
 
Achilles
1
7
3
0.36
W
Ullr
4
1
2
5
L
0
4
4
0.5
W
Ymir
1
1
4
3
W
9
0
8
13
W
Heimdallr
KrulAbsol
Heimdallr
3
2
5
2.75
L
Baron Samedi
LemonPie691
Baron Samedi
0
8
0
0
L
3
3
1
1.17
W
8
3
5
3.5
L
Zhong Kui
jargothekilla
Zhong Kui
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,127
Damage
40,541
76,228
Taken
50,439
36,903
Mitigated
22,540
18,481
Healing
14,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,424
2,127
0
3,474
14,691
6,627
0
3,904
10,787
0
52,097
L
Achilles
 
Achilles
5,424
2,127
0
3,474
14,691
6,627
0
3,904
10,787
0
52,097
W
Ullr
5,969
2,686
0
334
8,508
2,794
637
956
7,552
0
54,954
L
2,799
893
0
816
13,051
9,559
140
2,790
10,261
14,364
0
W
Ymir
3,334
265
132
2,247
10,825
6,970
0
2,867
7,958
27,493
3,484
W
12,996
3,853
0
1,644
6,786
2,506
1,833
2,771
4,015
77,677
5,875
W
Heimdallr
KrulAbsol
Heimdallr
7,724
3,370
0
5,992
12,098
5,942
0
7,429
4,669
0
51,151
L
Baron Samedi
LemonPie691
Baron Samedi
2,155
364
212
1,775
10,357
2,997
0
5,834
4,523
45,860
0
L
9,185
4,761
0
1,977
8,395
2,483
0
1,445
6,950
0
76,858
W
10,518
3,428
0
3,872
12,222
4,328
0
3,071
9,151
0
64,555
L
Zhong Kui
jargothekilla
Zhong Kui
12,140
611
0
6,753
15,043
8,610
0
1,106
13,937
55,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,475
Gold Earned
46,585
557
Minions Killed
527
0
Camps Cleared
0
1,876,611
Distance Traveled
1,595,496
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,667
479
99
6
0
313,741
3
L
Achilles
7,667
479
99
6
0
313,741
3
W
Ullr
8,220
514
100
6
0
308,195
4
L
Ymir
7,131
446
20
1
0
303,607
0
W
Ymir
8,045
503
57
4
0
324,956
0
W
Nu Wa
11,303
706
163
10
0
312,819
4
W
Heimdallr
8,918
557
96
6
0
313,808
2
L
Baron Samedi
7,260
454
82
5
0
266,841
0
L
Izanami
9,280
580
153
10
0
281,953
1
W
Susano
10,099
631
111
7
0
335,718
0
L
Zhong Kui
8,470
529
104
7
0
396,728
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role