Player Matchup

Bastet
Bastet
 
Bastet
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Adlinn
Chaac
Level 25
God Stats
11W - 22L
1,373 SR
Queue Stats
42W - 52L
1,442 Elo+
Party 1
Merlin
Merlin
SweetKazel
Merlin
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
294W - 110L
1,803 Elo+
Party 1
Team Averages
Level 87
1,468 SR
1,561 Elo+

VS

Team Averages
Level 88
1,500 SR
1,269 Elo+
Anhur
Anhur
Th3Tag3r
Anhur
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,269 Elo+
Party 2
Cthulhu
Cthulhu
eran13aba
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,269 Elo+
Party 2
Zeus
Zeus
makaraomri
Zeus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
14 / 5 / 7
13,900
869
23,176
17,437
8,878
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
 
Bastet
18
14 / 5 / 7
13,900
869
23,176
17,437
8,878
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
Adlinn
Chaac
16
3 / 5 / 14
11,454
716
9,910
14,638
15,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
SweetKazel
Merlin
16
4 / 4 / 12
11,812
738
11,360
11,662
4,877
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Th3Tag3r
Anhur
18
7 / 6 / 5
13,415
838
12,930
18,752
5,871
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
eran13aba
Cthulhu
15
3 / 7 / 6
10,821
676
7,315
19,460
17,781
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 8 / 6
10,127
633
4,642
12,152
3,240
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
29
35
Kills
12
19
Deaths
21
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
14
5
7
3.5
W
Bastet
 
Bastet
14
5
7
3.5
W
Chaac
Adlinn
Chaac
3
5
14
2
W
Merlin
SweetKazel
Merlin
4
4
12
2.5
L
Anhur
Th3Tag3r
Anhur
7
6
5
1.58
L
Cthulhu
eran13aba
Cthulhu
3
7
6
0.86
L
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,622
Damage
24,887
61,174
Taken
50,364
38,535
Mitigated
26,892
16,871
Healing
3,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
23,176
5,041
0
5,650
17,437
8,878
73
5,174
12,263
0
50,308
W
Bastet
 
Bastet
23,176
5,041
0
5,650
17,437
8,878
73
5,174
12,263
0
50,308
W
Chaac
Adlinn
Chaac
9,910
1,366
0
3,151
14,638
15,902
852
4,169
10,469
362
24,413
W
Merlin
SweetKazel
Merlin
11,360
814
0
2,420
11,662
4,877
1,738
3,424
8,238
57,938
0
L
Anhur
Th3Tag3r
Anhur
12,930
6,939
0
3,496
18,752
5,871
0
3,885
14,867
0
50,275
L
Cthulhu
eran13aba
Cthulhu
7,315
773
152
274
19,460
17,781
0
5,181
14,279
26,536
0
L
4,642
54
0
0
12,152
3,240
0
2,821
9,331
14,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,066
Gold Earned
34,363
226
Minions Killed
124
15
Camps Cleared
3
1,194,687
Distance Traveled
746,920
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,900
869
56
4
5
318,156
2
W
Bastet
13,900
869
56
4
5
318,156
2
W
Chaac
11,454
716
31
2
0
288,380
2
W
Merlin
11,812
738
83
5
5
269,995
5
L
Anhur
13,415
838
84
5
1
251,109
0
L
Cthulhu
10,821
676
27
2
1
256,682
0
L
Zeus
10,127
633
13
1
1
239,129
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role