Player Matchup

Susano
Susano
BonkerHonker
Susano
Level 102
God Stats
2W - 0L
1,746 SR
Queue Stats
217W - 108L
1,711 Elo+
Party 1
Fafnir
Fafnir
CutUrFeetOff
Fafnir
Level 113
God Stats
9W - 7L
1,639 SR
Queue Stats
98W - 82L
1,566 Elo+
Party 1
Hel
Hel
GandalfDaCooked
Hel
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
243W - 146L
1,714 Elo+
Party 1
Nike
Nike
IAMAN1ME
Nike
Level 30
God Stats
3W - 0L
1,765 SR
Queue Stats
23W - 3L
1,901 Elo+
Party 1
Serqet
Serqet
zZHorrorQueenZz
Serqet
Level 109
God Stats
3W - 2L
1,260 SR
Queue Stats
278W - 172L
1,647 Elo+
Party 1
Team Averages
Level 93
1,582 SR
1,708 Elo+

VS

Team Averages
Level 103
1,592 SR
1,493 Elo+
Thoth
Thoth
BIu Diamond
Thoth
Level 154
God Stats
3W - 9L
1,446 SR
Queue Stats
163W - 192L
1,474 Elo+
Solo
Izanami
Izanami
BrAnD1N0SaUr
Izanami
Level 128
God Stats
9W - 3L
1,820 SR
Queue Stats
164W - 180L
1,583 Elo+
Solo
Loki
Loki
Carry6
Loki
Level 48
God Stats
2W - 5L
1,615 SR
Queue Stats
52W - 58L
1,559 Elo+
Solo
Cthulhu
Cthulhu
FANGZERO
Cthulhu
Level 150
God Stats
12W - 10L
1,579 SR
Queue Stats
294W - 341L
1,349 Elo+
Solo
Fenrir
Fenrir
MyFingersSmell
Fenrir
Level 37
God Stats
7W - 5L
1,500 SR
Queue Stats
316W - 316L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
12
2 / 2 / 0
6,677
477
4,240
8,507
2,489
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
11
0 / 1 / 2
6,907
493
1,876
8,798
7,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
6 / 0 / 2
9,006
643
10,441
6,358
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nike
13
0 / 3 / 0
7,645
546
6,289
8,378
4,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mace

Mace

+10
Physical Power

13
2 / 2 / 4
7,645
546
5,052
7,473
2,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,007
501
1,194
6,408
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
BrAnD1N0SaUr
Izanami
12
0 / 0 / 3
7,303
522
5,797
7,006
2,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Loki
Carry6
Loki
14
3 / 2 / 0
7,932
567
6,016
10,507
3,305
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
FANGZERO
Cthulhu
10
0 / 1 / 1
5,673
405
2,905
4,550
1,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
4 / 5 / 0
6,543
467
5,513
11,727
3,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
7
8
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Susano
2
2
0
1
L
Izanami
BrAnD1N0SaUr
Izanami
0
0
3
1.5
L
Loki
Carry6
Loki
3
2
0
1.5
W
Fafnir
0
1
2
1
L
Cthulhu
FANGZERO
Cthulhu
0
1
1
0.5
W
6
0
2
7
W
Nike
0
3
0
0
L
4
5
0
0.8
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,898
Damage
21,425
39,514
Taken
40,198
18,659
Mitigated
11,800
10,653
Healing
11,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,194
141
0
699
6,408
1,367
0
4,644
1,596
48,115
0
W
Susano
4,240
412
0
1,369
8,507
2,489
0
914
7,593
0
40,636
L
Izanami
BrAnD1N0SaUr
Izanami
5,797
3,030
0
4,570
7,006
2,106
0
1,564
5,442
0
59,309
L
Loki
Carry6
Loki
6,016
1,346
0
3,350
10,507
3,305
0
534
9,490
0
45,439
W
Fafnir
1,876
360
344
3,251
8,798
7,731
27
1,347
7,059
21,313
6,082
L
Cthulhu
FANGZERO
Cthulhu
2,905
320
247
1,323
4,550
1,505
0
696
3,854
22,407
0
W
10,441
220
649
3,810
6,358
1,891
0
1,365
4,993
64,123
0
W
Nike
6,289
1,964
0
1,010
8,378
4,361
0
0
8,378
0
48,685
L
5,513
1,219
0
1,307
11,727
3,517
0
4,387
7,238
0
33,105
W
5,052
1,831
0
220
7,473
2,187
0
473
7,000
0
46,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,880
Gold Earned
34,458
448
Minions Killed
421
0
Camps Cleared
0
1,436,388
Distance Traveled
1,296,930
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,007
501
119
9
0
252,020
2
W
Susano
6,677
477
94
7
0
304,491
2
L
Izanami
7,303
522
117
8
0
253,682
3
L
Loki
7,932
567
96
7
0
268,821
2
W
Fafnir
6,907
493
47
3
0
281,967
7
L
Cthulhu
5,673
405
40
3
0
260,432
13
W
Hel
9,006
643
116
8
0
276,337
3
W
Nike
7,645
546
111
8
0
259,348
3
L
Fenrir
6,543
467
49
4
0
261,975
1
W
Serqet
7,645
546
80
6
0
314,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role