Player Matchup

Gilgamesh
Gilgamesh
Diamond III
EXTR3ME MONSTA
Gilgamesh
Diamond III
Level 147
God Stats
15W - 2L
1,830 SR
Queue Stats
94W - 31L
2,371 MMR
Party 1
Zeus
Zeus
Platinum I
Watertakeallair
Zeus
Platinum I
Level 160
God Stats
89W - 77L
1,712 SR
Queue Stats
519W - 500L
1,964 MMR
Party 1
Chaac
Chaac
Platinum II
xLUCKYCH4RMZx
Chaac
Platinum II
Level 159
God Stats
11W - 5L
1,681 SR
Queue Stats
89W - 76L
1,976 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,741 SR
2,104 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 127
1,697 SR
1,912 MMR
Atlas
Atlas
Platinum I
EJsCashSports
Atlas
Platinum I
Level 160
God Stats
9W - 7L
1,430 SR
Queue Stats
330W - 257L
1,867 MMR
Party 2
Guan Yu
Guan Yu
Diamond II
TheIceCreamButt
Guan Yu
Diamond II
Level 159
God Stats
16W - 5L
1,814 SR
Queue Stats
432W - 252L
1,858 MMR
Party 2
Thoth
Thoth
Platinum I
WickedRed21
Thoth
Platinum I
Level 63
God Stats
27W - 9L
1,847 SR
Queue Stats
39W - 19L
2,010 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EXTR3ME MONSTA
Gilgamesh
16
3 / 1 / 8
10,907
682
10,947
13,487
13,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 1 / 6
12,022
751
14,880
6,051
2,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 1 / 7
11,574
723
11,361
14,533
11,217
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetAresAh Muzen CabShivaFenrir

VS

Bans
PersephoneAchillesChronosOdinSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
10,093
631
6,149
16,549
17,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 3 / 1
9,726
608
6,125
14,282
13,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 6 / 3
9,953
622
12,083
9,939
3,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
3
3
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Gilgamesh
EXTR3ME MONSTA
Gilgamesh
3
1
8
7
L
2
3
1
0.83
W
6
1
6
9
L
0
6
3
0.25
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,188
Damage
24,357
34,071
Taken
40,770
27,013
Mitigated
34,993
11,094
Healing
8,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,149
1,117
190
3,842
16,549
17,759
0
7,787
8,540
14,608
0
W
Gilgamesh
EXTR3ME MONSTA
Gilgamesh
10,947
3,064
281
2,110
13,487
13,621
631
6,221
6,770
0
33,505
L
6,125
701
873
2,724
14,282
13,968
18
5,311
8,675
0
17,283
W
14,880
790
246
2,621
6,051
2,175
732
3,482
2,431
65,202
0
L
12,083
37
0
701
9,939
3,266
0
1,902
7,769
55,404
0
W
11,361
1,305
545
5,291
14,533
11,217
864
8,647
5,523
0
45,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,503
Gold Earned
29,772
197
Minions Killed
148
12
Camps Cleared
3
940,758
Distance Traveled
930,153
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,093
631
13
1
2
304,551
5
W
Gilgamesh
10,907
682
27
2
2
319,258
1
L
Guan Yu
9,726
608
28
2
0
342,780
3
W
Zeus
12,022
751
94
6
6
272,576
3
L
Thoth
9,953
622
107
7
1
282,822
9
W
Chaac
11,574
723
76
5
4
348,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role