Player Matchup

Agni
Agni
Gold I
Abrahamproks
Agni
Gold I
Level 67
God Stats
18W - 13L
1,682 SR
Queue Stats
46W - 52L
1,784 MMR
Party 2
Shiva
Shiva
Gold II
The Bazi
Shiva
Gold II
Level 122
God Stats
11W - 15L
1,616 SR
Queue Stats
134W - 178L
1,605 MMR
Party 2
Chaac
Chaac
Gold IV
pra5621
Chaac
Gold IV
Level 66
God Stats
26W - 36L
1,499 SR
Queue Stats
173W - 221L
1,534 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 85
1,599 SR
1,641 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,607 SR
1,654 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold V
Heckenrider
Ah Muzen Cab
Gold V
Level 151
God Stats
0W - 1L
1,911 SR
Queue Stats
23W - 24L
1,580 MMR
Party 1
Sol
Sol
Platinum I
Hourikatzu
Sol
Platinum I
Level 88
God Stats
1W - 5L
1,270 SR
Queue Stats
225W - 236L
1,854 MMR
Party 1
Cerberus
Cerberus
Silver IV
Klaudupaa
Cerberus
Silver IV
Level 146
God Stats
1W - 2L
1,639 SR
Queue Stats
18W - 23L
1,527 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 8
11,191
699
18,780
14,018
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
The Bazi
Shiva
16
5 / 2 / 5
11,278
705
15,946
16,352
18,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
pra5621
Chaac
16
3 / 3 / 6
11,008
688
13,641
18,512
15,022
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
PersephoneFenrirCabrakanBastetThoth

VS

Bans
AchillesArtioAtlasGaneshaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Heckenrider
Ah Muzen Cab
15
6 / 4 / 3
10,499
656
17,561
17,762
11,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 5 / 6
9,670
604
9,066
15,538
5,876
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Klaudupaa
Cerberus
14
1 / 1 / 5
10,281
643
8,392
21,662
24,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
23
10
Kills
9
9
Deaths
10
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
4
8
1.5
L
Ah Muzen Cab
Heckenrider
Ah Muzen Cab
6
4
3
1.88
L
2
5
6
1
L
Cerberus
Klaudupaa
Cerberus
1
1
5
3.5
W
Shiva
The Bazi
Shiva
5
2
5
3.75
W
Chaac
pra5621
Chaac
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,367
Damage
35,019
48,882
Taken
54,962
37,330
Mitigated
42,095
17,690
Healing
12,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,780
659
0
5,303
14,018
4,074
1,423
7,052
6,966
59,127
0
L
Ah Muzen Cab
Heckenrider
Ah Muzen Cab
17,561
7,237
0
3,747
17,762
11,476
0
5,993
11,359
0
46,254
L
9,066
1,858
0
4,031
15,538
5,876
0
4,991
10,144
34,706
0
L
Cerberus
Klaudupaa
Cerberus
8,392
846
0
5,065
21,662
24,743
0
8,103
12,997
23,088
0
W
Shiva
The Bazi
Shiva
15,946
1,821
0
4,337
16,352
18,234
90
4,571
11,781
0
37,621
W
Chaac
pra5621
Chaac
13,641
1,970
0
8,050
18,512
15,022
887
6,840
11,672
0
37,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,477
Gold Earned
30,450
195
Minions Killed
161
7
Camps Cleared
6
890,537
Distance Traveled
805,591
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,191
699
101
6
5
294,915
5
L
Ah Muzen Cab
10,499
656
75
5
2
260,966
3
L
Sol
9,670
604
55
3
4
252,796
0
L
Cerberus
10,281
643
31
2
0
291,829
6
W
Shiva
11,278
705
47
3
1
294,256
2
W
Chaac
11,008
688
47
3
1
301,366
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role