Player Matchup

Cthulhu
Cthulhu
F1uxCont1nuum
Cthulhu
Level 17
God Stats
1W - 3L
1,167 SR
Queue Stats
11W - 13L
1,434 Elo+
Solo
Nu Wa
Nu Wa
Jarafuel
Nu Wa
Level 142
God Stats
8W - 10L
1,472 SR
Queue Stats
35W - 38L
1,747 Elo+
Party 2
Tyr
Tyr
JerryDerrie
Tyr
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,747 Elo+
Party 2
Neith
Neith
nachcraft
Neith
Level 157
God Stats
4W - 1L
1,612 SR
Queue Stats
108W - 105L
1,575 Elo+
Solo
Bastet
Bastet
stepbrohelpme
Bastet
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
327W - 275L
1,609 Elo+
Solo
Team Averages
Level 123
1,450 SR
1,622 Elo+

VS

Team Averages
Level 140
1,501 SR
1,519 Elo+
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Arkaflor
Osiris
Level 157
God Stats
1W - 2L
1,315 SR
Queue Stats
65W - 60L
1,547 Elo+
Solo
Chiron
Chiron
Hagane1503
Chiron
Level 159
God Stats
10W - 10L
1,507 SR
Queue Stats
409W - 407L
1,559 Elo+
Solo
Gilgamesh
Gilgamesh
o00FeX00o
Gilgamesh
Level 109
God Stats
24W - 18L
1,688 SR
Queue Stats
220W - 256L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
0 / 2 / 5
6,360
707
3,373
8,149
5,702
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Jarafuel
Nu Wa
14
1 / 0 / 7
6,906
767
6,251
3,092
851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 2
6,745
749
4,482
6,880
4,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
nachcraft
Neith
15
4 / 1 / 7
7,875
875
5,933
6,940
2,713
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
8 / 1 / 4
8,045
894
8,856
7,283
2,485
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 3 / 0
6,786
754
5,458
4,239
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
 
Merlin
13
1 / 3 / 0
6,786
754
5,458
4,239
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
 
Vulcan
10
1 / 2 / 1
5,883
654
3,518
3,431
1,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
 
Vulcan
10
1 / 2 / 1
5,883
654
3,518
3,431
1,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Arkaflor
Osiris
12
1 / 3 / 2
6,229
692
5,202
10,307
9,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
Hagane1503
Chiron
13
2 / 4 / 0
6,818
758
5,146
8,618
2,679
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
o00FeX00o
Gilgamesh
12
0 / 3 / 4
6,149
683
4,542
7,255
3,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
15
Kills
7
5
Deaths
20
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
L
Merlin
 
Merlin
1
3
0
0.33
L
Vulcan
 
Vulcan
1
2
1
0.75
L
Vulcan
 
Vulcan
1
2
1
0.75
L
Osiris
Arkaflor
Osiris
1
3
2
0.67
W
Cthulhu
0
2
5
1.25
L
Chiron
Hagane1503
Chiron
2
4
0
0.5
W
Nu Wa
Jarafuel
Nu Wa
1
0
7
4.5
W
2
1
2
3
W
Neith
nachcraft
Neith
4
1
7
7.5
L
Gilgamesh
o00FeX00o
Gilgamesh
0
3
4
0.67
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,895
Damage
32,842
32,344
Taken
41,520
15,893
Mitigated
19,209
6,376
Healing
4,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,458
317
0
0
4,239
1,178
0
857
3,294
31,354
0
L
Merlin
 
Merlin
5,458
317
0
0
4,239
1,178
0
857
3,294
31,354
0
L
Vulcan
 
Vulcan
3,518
606
0
459
3,431
1,023
0
592
2,673
8,486
0
L
Vulcan
 
Vulcan
3,518
606
0
459
3,431
1,023
0
592
2,673
8,486
0
L
Osiris
Arkaflor
Osiris
5,202
1,342
0
1,084
10,307
9,062
0
3,608
6,247
0
14,829
W
Cthulhu
3,373
402
0
712
8,149
5,702
150
2,597
5,552
13,330
0
L
Chiron
Hagane1503
Chiron
5,146
1,698
399
1,533
8,618
2,679
0
1,488
6,834
0
25,054
W
Nu Wa
Jarafuel
Nu Wa
6,251
806
0
500
3,092
851
1,475
398
2,694
23,360
0
W
4,482
122
0
3,027
6,880
4,142
0
1,805
5,075
0
16,887
W
Neith
nachcraft
Neith
5,933
2,480
0
1,091
6,940
2,713
976
2,287
4,653
0
33,189
L
Gilgamesh
o00FeX00o
Gilgamesh
4,542
603
0
577
7,255
3,066
0
2,189
4,813
0
10,085
W
8,856
1,173
0
1,046
7,283
2,485
0
1,889
5,394
0
20,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,931
Gold Earned
44,534
215
Minions Killed
243
0
Camps Cleared
0
963,221
Distance Traveled
1,126,485
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,786
754
59
7
0
172,238
3
L
Merlin
6,786
754
59
7
0
172,238
3
L
Vulcan
5,883
654
17
2
0
127,035
3
L
Vulcan
5,883
654
17
2
0
127,035
3
L
Osiris
6,229
692
24
3
0
165,484
0
W
Cthulhu
6,360
707
33
4
0
181,656
4
L
Chiron
6,818
758
51
6
0
169,267
2
W
Nu Wa
6,906
767
50
6
0
181,214
1
W
Tyr
6,745
749
37
4
0
211,843
1
W
Neith
7,875
875
67
7
0
176,488
4
L
Gilgamesh
6,149
683
16
2
0
193,188
4
W
Bastet
8,045
894
28
3
0
212,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role