Player Matchup

Da Ji
Da Ji
Juicy765
Da Ji
Level 109
God Stats
12W - 4L
1,891 SR
Queue Stats
172W - 136L
1,599 Elo+
Party 2
Horus
Horus
Radicalsnek
Horus
Level 85
God Stats
113W - 89L
1,673 SR
Queue Stats
366W - 343L
1,591 Elo+
Party 1
Sylvanus
Sylvanus
Timmy Neutrino
Sylvanus
Level 125
God Stats
8W - 12L
1,487 SR
Queue Stats
219W - 188L
1,551 Elo+
Party 2
Sol
Sol
shrimpfryingrice
Sol
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
377W - 336L
1,547 Elo+
Party 2
Danzaburou
Danzaburou
yerMator81
Danzaburou
Level 101
God Stats
3W - 4L
1,861 SR
Queue Stats
341W - 278L
1,537 Elo+
Party 1
Team Averages
Level 110
1,682 SR
1,565 Elo+

VS

Team Averages
Level 133
1,598 SR
1,464 Elo+
Hades
Hades
IM_-_MiSteR
Hades
Level 119
God Stats
3W - 3L
1,500 SR
Queue Stats
29W - 48L
1,322 Elo+
Solo
Apollo
Apollo
L-A-R-K-O-
Apollo
Level 157
God Stats
21W - 22L
1,796 SR
Queue Stats
204W - 257L
1,415 Elo+
Solo
Horus
Horus
ShrekMain
Horus
Level 153
God Stats
16W - 22L
1,589 SR
Queue Stats
81W - 101L
1,535 Elo+
Solo
Kali
Kali
ThePhinstones
Kali
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 80L
1,521 Elo+
Solo
Sun Wukong
Sun Wukong
Zetashi
Sun Wukong
Level 125
God Stats
18W - 18L
1,607 SR
Queue Stats
104W - 97L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Juicy765
Da Ji
20
4 / 7 / 6
12,990
541
8,634
20,701
9,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 1 / 13
12,376
516
10,480
19,803
26,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
18
2 / 6 / 9
12,039
502
10,706
23,734
22,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
3 / 3 / 9
13,138
547
18,440
13,195
5,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
yerMator81
Danzaburou
20
14 / 1 / 8
16,101
671
35,974
21,056
9,851
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 5
11,708
488
14,445
18,917
8,986
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
L-A-R-K-O-
Apollo
19
1 / 7 / 1
12,917
538
8,837
17,807
4,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
ShrekMain
Horus
16
0 / 6 / 8
9,965
415
6,030
24,014
24,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 6 / 4
11,978
499
11,555
24,641
9,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Zetashi
Sun Wukong
18
8 / 4 / 5
12,522
522
18,468
30,476
30,614
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
41
26
Kills
18
18
Deaths
26
45
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
3
5
2.5
W
Da Ji
Juicy765
Da Ji
4
7
6
1
L
Apollo
L-A-R-K-O-
Apollo
1
7
1
0.21
W
3
1
13
9.5
L
Horus
ShrekMain
Horus
0
6
8
0.67
L
4
6
4
1
W
Sylvanus
2
6
9
1.08
L
Sun Wukong
Zetashi
Sun Wukong
8
4
5
2.63
W
3
3
9
2.5
W
Danzaburou
yerMator81
Danzaburou
14
1
8
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,234
Damage
59,335
98,489
Taken
115,855
73,828
Mitigated
77,737
45,127
Healing
36,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,445
1,001
1,641
8,019
18,917
8,986
960
4,509
14,408
79,017
0
W
Da Ji
Juicy765
Da Ji
8,634
2,181
0
7,554
20,701
9,344
200
2,323
18,134
0
98,040
L
Apollo
L-A-R-K-O-
Apollo
8,837
2,936
0
5,402
17,807
4,262
4,688
2,351
15,456
0
99,218
W
10,480
3,456
2,719
5,369
19,803
26,782
722
2,872
16,931
0
35,562
L
Horus
ShrekMain
Horus
6,030
3,281
2,004
5,113
24,014
24,633
32
5,276
18,738
0
44,542
L
11,555
4,685
0
4,608
24,641
9,242
788
5,845
18,796
0
87,733
W
Sylvanus
10,706
3,129
3,271
9,233
23,734
22,813
1,311
3,639
20,095
51,548
9,914
L
Sun Wukong
Zetashi
Sun Wukong
18,468
5,432
0
9,277
30,476
30,614
812
8,689
21,787
0
78,872
W
18,440
6,109
0
5,284
13,195
5,038
3,919
3,531
9,664
103,964
11,467
W
Danzaburou
yerMator81
Danzaburou
35,974
22,336
0
11,697
21,056
9,851
6,640
3,062
17,994
0
148,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,644
Gold Earned
59,090
624
Minions Killed
658
0
Camps Cleared
0
2,166,267
Distance Traveled
2,228,158
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
11,708
488
135
6
0
413,710
5
W
Da Ji
12,990
541
130
5
0
404,967
4
L
Apollo
12,917
538
174
7
0
416,240
5
W
Horus
12,376
516
44
2
0
490,501
14
L
Horus
9,965
415
74
3
0
461,035
6
L
Kali
11,978
499
141
6
0
477,008
2
W
Sylvanus
12,039
502
107
4
0
364,938
3
L
Sun Wukong
12,522
522
134
6
0
460,165
3
W
Sol
13,138
547
175
7
0
445,185
6
W
Danzaburou
16,101
671
168
7
0
460,676
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role