Player Matchup

Neith
Neith
AilavYu
Neith
Level 28
God Stats
4W - 6L
1,601 SR
Queue Stats
168W - 215L
1,371 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Elishalomins
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,464 Elo+
Solo
Janus
Janus
Overladins_Fr
Janus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,167 Elo+
Solo
Medusa
Medusa
kugouCCC
Medusa
Level 28
God Stats
0W - 1L
1,716 SR
Queue Stats
45W - 57L
1,360 Elo+
Solo
Merlin
Merlin
pablitto_bueno
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,199 Elo+
Solo
Team Averages
Level 28
1,563 SR
1,312 Elo+

VS

Team Averages
Level 74
1,556 SR
1,473 Elo+
Hera
Hera
FatalВeauty
Hera
Level 131
God Stats
5W - 3L
1,667 SR
Queue Stats
237W - 196L
1,545 Elo+
Party 1
Odin
Odin
TupsmBong2000
Odin
Level 91
God Stats
7W - 4L
1,422 SR
Queue Stats
547W - 533L
1,462 Elo+
Solo
Freya
Freya
VISION XDG
Freya
Level 60
God Stats
5W - 5L
1,691 SR
Queue Stats
213W - 226L
1,415 Elo+
Solo
Janus
Janus
WayBetterthanYou
Janus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,551 Elo+
Party 1
Chronos
Chronos
浪涛诗轩
Chronos
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 54L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AilavYu
Neith
17
7 / 6 / 6
11,119
741
20,130
12,581
4,965
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
Elishalomins
Morgan Le Fay
18
2 / 6 / 8
10,582
705
10,771
14,422
5,841
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
1 / 7 / 5
10,019
668
8,177
13,045
4,609
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
kugouCCC
Medusa
19
10 / 7 / 4
12,304
820
17,395
16,107
6,724
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 8 / 6
9,448
630
7,938
10,358
3,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 9
12,855
857
15,304
13,824
3,766
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
3 / 2 / 19
11,260
751
10,475
26,731
17,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Freya
18
5 / 5 / 13
11,113
741
6,840
14,015
6,082
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 3 / 13
13,495
900
20,356
11,481
3,788
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
浪涛诗轩
Chronos
16
2 / 6 / 18
10,587
706
9,226
12,368
3,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
106
20
Kills
34
34
Deaths
20
29
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Neith
AilavYu
Neith
7
6
6
1.67
L
Morgan Le Fay
Elishalomins
Morgan Le Fay
2
6
8
1
W
11
4
9
3.88
L
1
7
5
0.5
W
3
2
19
6.25
W
Freya
5
5
13
2.3
W
13
3
13
6.5
L
Medusa
kugouCCC
Medusa
10
7
4
1.71
L
0
8
6
0.38
W
Chronos
浪涛诗轩
Chronos
2
6
18
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,411
Damage
62,201
66,513
Taken
78,419
25,983
Mitigated
34,983
16,303
Healing
37,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AilavYu
Neith
20,130
3,877
475
2,972
12,581
4,965
68
9,589
2,992
0
34,747
L
Morgan Le Fay
Elishalomins
Morgan Le Fay
10,771
1,015
424
2,999
14,422
5,841
418
10,755
3,667
29,954
0
W
15,304
4,660
2,649
3,947
13,824
3,766
830
4,728
9,096
39,740
0
L
8,177
301
583
1,933
13,045
4,609
379
10,413
2,632
25,072
0
W
10,475
1,227
3,994
14,821
26,731
17,612
585
9,985
16,746
0
19,157
W
Freya
6,840
1,853
2,454
3,310
14,015
6,082
1,892
5,085
8,930
14,258
0
W
20,356
304
1,274
2,486
11,481
3,788
838
4,155
7,326
52,508
0
L
Medusa
kugouCCC
Medusa
17,395
7,571
1,583
5,093
16,107
6,724
614
12,617
3,490
0
31,455
L
7,938
367
0
241
10,358
3,844
224
8,352
2,006
21,463
0
W
Chronos
浪涛诗轩
Chronos
9,226
682
1,064
1,172
12,368
3,735
1,071
2,933
9,435
17,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,472
Gold Earned
59,310
163
Minions Killed
164
0
Camps Cleared
0
1,188,516
Distance Traveled
1,488,452
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,119
741
28
2
0
207,770
2
L
Morgan Le Fay
10,582
705
35
2
0
253,905
0
W
Hera
12,855
857
56
4
0
274,239
1
L
Janus
10,019
668
38
3
0
233,509
0
W
Odin
11,260
751
8
1
0
338,523
1
W
Freya
11,113
741
11
1
0
251,337
1
W
Janus
13,495
900
70
5
0
319,272
0
L
Medusa
12,304
820
36
2
0
259,122
1
L
Merlin
9,448
630
26
2
0
234,210
0
W
Chronos
10,587
706
19
1
0
305,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role