Player Matchup

Bellona
Bellona
BeRUCKUS
Bellona
Level 65
God Stats
15W - 17L
1,475 SR
Queue Stats
157W - 192L
1,417 Elo+
Solo
Medusa
Medusa
Devina
Medusa
Level 107
God Stats
210W - 208L
1,474 SR
Queue Stats
495W - 510L
1,388 Elo+
Solo
Eset
Eset
Goldteamroolz
Eset
Level 102
God Stats
1W - 0L
1,737 SR
Queue Stats
23W - 25L
1,525 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kucunbat
Morgan Le Fay
Level 63
God Stats
5W - 2L
1,500 SR
Queue Stats
47W - 30L
1,391 Elo+
Solo
Nemesis
Nemesis
Toothickchick
Nemesis
Level 41
God Stats
7W - 6L
1,685 SR
Queue Stats
64W - 84L
1,396 Elo+
Solo
Team Averages
Level 76
1,574 SR
1,423 Elo+

VS

Team Averages
Level 68
1,471 SR
1,477 Elo+
Ymir
Ymir
 
Ymir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Au Sholito
Bakasura
Level 39
God Stats
2W - 2L
1,505 SR
Queue Stats
82W - 75L
1,565 Elo+
Solo
Anhur
Anhur
TheFreckOfNature
Anhur
Level 87
God Stats
1W - 2L
1,259 SR
Queue Stats
168W - 208L
1,356 Elo+
Party 1
Odin
Odin
ToyMaker1996
Odin
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,462 Elo+
Solo
Sol
Sol
Zazaa0
Sol
Level 84
God Stats
237W - 234L
1,560 SR
Queue Stats
274W - 295L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BeRUCKUS
Bellona
6
3 / 0 / 0
4,130
826
2,374
2,388
1,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Devina
Medusa
5
1 / 1 / 2
3,447
689
2,818
2,087
414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 0 / 0
3,700
740
1,848
1,763
558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Morgan Le Fay
Kucunbat
Morgan Le Fay
5
0 / 2 / 0
3,211
642
1,888
2,373
706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
6
2 / 0 / 1
3,736
747
1,350
2,490
648
Heavy Mace

Heavy Mace

+30
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
4
0 / 2 / 1
3,082
616
667
4,025
1,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
 
Ymir
4
0 / 2 / 1
3,082
616
667
4,025
1,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Au Sholito
Bakasura
6
0 / 2 / 0
3,557
711
1,126
3,904
1,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
1 / 1 / 0
3,284
657
884
2,220
393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 2 / 0
2,739
548
391
2,707
854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
Zazaa0
Sol
7
2 / 0 / 0
3,925
785
2,272
2,978
961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
7
Kills
3
3
Deaths
9
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
1
0.25
L
Ymir
 
Ymir
0
2
1
0.25
L
Bakasura
Au Sholito
Bakasura
0
2
0
0
W
Bellona
BeRUCKUS
Bellona
3
0
0
3
W
Medusa
Devina
Medusa
1
1
2
2
W
1
0
0
1
W
Morgan Le Fay
Kucunbat
Morgan Le Fay
0
2
0
0
L
1
1
0
1
W
Nemesis
2
0
1
2.5
L
0
2
0
0
L
Sol
Zazaa0
Sol
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,278
Damage
6,007
11,101
Taken
19,859
3,539
Mitigated
6,344
3,638
Healing
5,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
667
455
0
294
4,025
1,553
0
848
3,177
4,534
0
L
Ymir
 
Ymir
667
455
0
294
4,025
1,553
0
848
3,177
4,534
0
L
Bakasura
Au Sholito
Bakasura
1,126
991
0
981
3,904
1,030
0
292
3,612
0
11,883
W
Bellona
BeRUCKUS
Bellona
2,374
826
0
1,287
2,388
1,213
374
0
2,200
0
13,922
W
Medusa
Devina
Medusa
2,818
1,207
0
640
2,087
414
0
606
1,481
0
10,632
W
1,848
468
259
604
1,763
558
0
265
1,498
10,251
0
W
Morgan Le Fay
Kucunbat
Morgan Le Fay
1,888
384
0
500
2,373
706
0
1,355
998
13,254
0
L
884
884
0
947
2,220
393
0
406
1,814
0
10,124
W
Nemesis
1,350
582
0
348
2,490
648
0
519
1,951
0
13,129
L
391
40
0
1,158
2,707
854
0
0
2,707
0
4,310
L
Sol
Zazaa0
Sol
2,272
809
0
1,756
2,978
961
0
2,190
788
14,601
2,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,224
Gold Earned
19,669
121
Minions Killed
121
0
Camps Cleared
0
535,662
Distance Traveled
549,073
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,082
616
6
1
0
86,634
0
L
Ymir
3,082
616
6
1
0
86,634
0
L
Bakasura
3,557
711
46
9
0
116,721
0
W
Bellona
4,130
826
37
7
0
109,558
3
W
Medusa
3,447
689
16
3
0
106,511
1
W
Eset
3,700
740
26
5
0
106,441
1
W
Morgan Le Fay
3,211
642
19
4
0
95,387
1
L
Anhur
3,284
657
26
5
0
89,150
0
W
Nemesis
3,736
747
23
5
0
117,765
2
L
Odin
2,739
548
4
1
0
62,804
1
L
Sol
3,925
785
33
7
0
107,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role