Player Matchup

Fenrir
Fenrir
Cryoking117
Fenrir
Level 49
God Stats
30W - 17L
1,607 SR
Queue Stats
50W - 44L
1,404 Elo+
Party 2
Agni
Agni
METALTRAGEDY
Agni
Level 158
God Stats
3W - 1L
1,667 SR
Queue Stats
199W - 211L
1,409 Elo+
Party 2
Mulan
Mulan
Nanayo
Mulan
Level 123
God Stats
11W - 14L
1,500 SR
Queue Stats
196W - 201L
1,529 Elo+
Solo
Neith
Neith
Smurftasticbro
Neith
Level 77
God Stats
5W - 9L
1,541 SR
Queue Stats
104W - 113L
1,542 Elo+
Solo
Cthulhu
Cthulhu
Superdogneyo26
Cthulhu
Level 108
God Stats
111W - 98L
1,500 SR
Queue Stats
194W - 214L
1,385 Elo+
Party 2
Team Averages
Level 103
1,563 SR
1,454 Elo+

VS

Team Averages
Level 77
1,686 SR
1,451 Elo+
Kukulkan
Kukulkan
BOONANAKING543
Kukulkan
Level 4
God Stats
1W - 2L
1,725 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Bacchus
Bacchus
DisruptionAB
Bacchus
Level 145
God Stats
11W - 9L
1,818 SR
Queue Stats
256W - 277L
1,528 Elo+
Solo
Anubis
Anubis
Morticiah66
Anubis
Level 49
God Stats
8W - 15L
1,810 SR
Queue Stats
265W - 303L
1,372 Elo+
Solo
Sun Wukong
Sun Wukong
Wolfmaniac
Sun Wukong
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,356 Elo+
Party 1
Tsukuyomi
Tsukuyomi
fantas144
Tsukuyomi
Level 145
God Stats
1W - 1L
1,578 SR
Queue Stats
31W - 24L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
1 / 2 / 10
9,969
997
6,603
11,594
5,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 1 / 4
9,876
988
7,421
4,133
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
Nanayo
Mulan
16
4 / 1 / 8
10,894
1,089
9,664
10,880
10,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
8 / 2 / 7
12,707
1,271
18,690
7,778
3,401
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 0 / 12
11,808
1,181
13,662
10,422
12,839
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

279

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
3 / 4 / 0
10,351
1,035
6,894
7,268
3,199
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
DisruptionAB
Bacchus
16
1 / 1 / 4
10,427
1,043
8,273
13,618
22,641
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
15
2 / 6 / 2
9,881
988
6,367
11,027
5,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Wolfmaniac
Sun Wukong
15
0 / 3 / 4
9,210
921
5,532
13,124
12,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
fantas144
Tsukuyomi
15
0 / 5 / 4
9,878
988
14,443
14,578
6,925
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
19
Kills
6
6
Deaths
19
41
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
3
4
0
0.75
W
Fenrir
1
2
10
3
L
Bacchus
DisruptionAB
Bacchus
1
1
4
3
W
1
1
4
3
L
Anubis
2
6
2
0.5
W
Mulan
Nanayo
Mulan
4
1
8
8
W
8
2
7
5.75
W
5
0
12
11
L
Sun Wukong
Wolfmaniac
Sun Wukong
0
3
4
0.67
L
Tsukuyomi
fantas144
Tsukuyomi
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,040
Damage
41,509
44,807
Taken
59,615
33,374
Mitigated
50,485
4,492
Healing
6,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
6,894
511
0
60
7,268
3,199
0
3,244
4,024
26,619
0
W
Fenrir
6,603
917
0
562
11,594
5,394
0
7,657
3,937
0
7,159
L
Bacchus
DisruptionAB
Bacchus
8,273
1,781
471
648
13,618
22,641
0
5,565
7,860
26,661
0
W
7,421
106
226
112
4,133
1,425
0
1,322
2,811
16,708
0
L
Anubis
6,367
103
0
173
11,027
5,144
0
3,801
7,153
12,568
0
W
Mulan
Nanayo
Mulan
9,664
1,887
0
430
10,880
10,315
0
2,898
7,982
2,227
14,875
W
18,690
9,846
0
2,516
7,778
3,401
0
4,160
3,618
0
60,735
W
13,662
366
582
64
10,422
12,839
0
5,497
4,925
32,706
0
L
Sun Wukong
Wolfmaniac
Sun Wukong
5,532
981
175
2,078
13,124
12,576
0
3,985
9,037
0
8,328
L
Tsukuyomi
fantas144
Tsukuyomi
14,443
4,166
0
2,668
14,578
6,925
0
5,919
8,513
0
41,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,254
Gold Earned
49,747
187
Minions Killed
166
12
Camps Cleared
5
1,008,936
Distance Traveled
994,040
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,351
1,035
64
6
2
201,379
1
W
Fenrir
9,969
997
0
0
0
184,091
0
L
Bacchus
10,427
1,043
31
3
0
203,830
0
W
Agni
9,876
988
22
2
0
204,894
0
L
Anubis
9,881
988
13
1
0
179,162
0
W
Mulan
10,894
1,089
10
1
5
218,576
1
W
Neith
12,707
1,271
107
11
7
198,809
3
W
Cthulhu
11,808
1,181
48
5
0
202,566
0
L
Sun Wukong
9,210
921
3
0
0
191,858
0
L
Tsukuyomi
9,878
988
55
6
3
217,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role