Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hachiman
Hachiman
 
Hachiman
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Terra
Terra
HEP71Cc
Terra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,405 Elo+
Party 3
Apollo
Apollo
SkungFlu
Apollo
Level 48
God Stats
0W - 2L
1,291 SR
Queue Stats
11W - 15L
1,461 Elo+
Party 3
Zeus
Zeus
TryingNotToDie
Zeus
Level 124
God Stats
8W - 3L
1,717 SR
Queue Stats
11W - 8L
1,766 Elo+
Solo
Team Averages
Level 94
1,501 SR
1,519 Elo+

VS

Team Averages
Level 93
1,572 SR
1,527 Elo+
Sobek
Sobek
 
Sobek
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
HampusPs
Danzaburou
Level 61
God Stats
4W - 1L
1,793 SR
Queue Stats
34W - 33L
1,678 Elo+
Solo
Sun Wukong
Sun Wukong
MeTTalz
Sun Wukong
Level 65
God Stats
5W - 1L
1,303 SR
Queue Stats
152W - 156L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
Zu0O
Baron Samedi
Level 118
God Stats
6W - 9L
1,691 SR
Queue Stats
141W - 148L
1,536 Elo+
Solo
Nemesis
Nemesis
poseidonn1233
Nemesis
Level 66
God Stats
27W - 25L
1,645 SR
Queue Stats
1,121W - 1,163L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 4 / 1
6,646
604
4,212
9,109
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
 
Fenrir
11
4 / 4 / 1
6,646
604
4,212
9,109
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
 
Hachiman
7
0 / 4 / 0
4,467
406
2,991
6,987
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hachiman
 
Hachiman
7
0 / 4 / 0
4,467
406
2,991
6,987
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Terra
HEP71Cc
Terra
6
0 / 2 / 0
4,515
410
1,226
6,754
2,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
SkungFlu
Apollo
12
1 / 2 / 3
6,806
619
4,466
8,089
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 1 / 0
5,023
457
5,511
4,577
1,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 1 / 6
5,786
526
1,862
5,736
3,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sobek
 
Sobek
8
1 / 1 / 6
5,786
526
1,862
5,736
3,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
HampusPs
Danzaburou
11
4 / 1 / 2
7,002
637
6,493
5,074
1,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
MeTTalz
Sun Wukong
11
4 / 3 / 0
6,674
607
6,484
9,249
5,510
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
Zu0O
Baron Samedi
13
2 / 0 / 2
6,902
627
4,464
7,728
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Nemesis
9
2 / 1 / 5
5,636
512
2,804
4,580
1,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
10
Kills
14
21
Deaths
7
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
4
1
1.13
L
Fenrir
 
Fenrir
4
4
1
1.13
L
Hachiman
 
Hachiman
0
4
0
0
L
Hachiman
 
Hachiman
0
4
0
0
W
Sobek
 
Sobek
1
1
6
4
W
Sobek
 
Sobek
1
1
6
4
L
Terra
HEP71Cc
Terra
0
2
0
0
W
Danzaburou
HampusPs
Danzaburou
4
1
2
5
W
Sun Wukong
MeTTalz
Sun Wukong
4
3
0
1.33
L
Apollo
SkungFlu
Apollo
1
2
3
1.25
L
1
1
0
1
W
Baron Samedi
Zu0O
Baron Samedi
2
0
2
3
W
Nemesis
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,609
Damage
23,969
51,612
Taken
38,103
16,451
Mitigated
18,683
17,407
Healing
14,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,212
1,074
0
3,404
9,109
3,719
0
1,285
7,824
0
29,151
L
Fenrir
 
Fenrir
4,212
1,074
0
3,404
9,109
3,719
0
1,285
7,824
0
29,151
L
Hachiman
 
Hachiman
2,991
2,034
0
1,525
6,987
1,314
0
2,107
4,880
0
19,232
L
Hachiman
 
Hachiman
2,991
2,034
0
1,525
6,987
1,314
0
2,107
4,880
0
19,232
W
Sobek
 
Sobek
1,862
239
0
2,727
5,736
3,832
0
2,497
3,239
9,092
0
W
Sobek
 
Sobek
1,862
239
0
2,727
5,736
3,832
0
2,497
3,239
9,092
0
L
Terra
HEP71Cc
Terra
1,226
375
337
2,366
6,754
2,720
0
1,770
4,984
7,006
0
W
Danzaburou
HampusPs
Danzaburou
6,493
2,733
0
2,414
5,074
1,587
0
536
4,538
0
47,059
W
Sun Wukong
MeTTalz
Sun Wukong
6,484
1,352
0
3,436
9,249
5,510
0
0
9,249
0
35,062
L
Apollo
SkungFlu
Apollo
4,466
3,291
0
4,351
8,089
2,551
0
0
8,089
0
39,933
L
5,511
0
0
495
4,577
1,114
0
1,164
3,413
28,539
0
W
Baron Samedi
Zu0O
Baron Samedi
4,464
176
158
2,611
7,728
2,611
0
3,406
4,322
54,934
0
W
Nemesis
2,804
1,138
0
149
4,580
1,311
0
298
4,282
0
23,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,570
Gold Earned
37,786
356
Minions Killed
352
0
Camps Cleared
0
1,297,802
Distance Traveled
1,271,704
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,646
604
60
5
0
195,011
5
L
Fenrir
6,646
604
60
5
0
195,011
5
L
Hachiman
4,467
406
36
3
0
160,206
2
L
Hachiman
4,467
406
36
3
0
160,206
2
W
Sobek
5,786
526
16
1
0
207,491
3
W
Sobek
5,786
526
16
1
0
207,491
3
L
Terra
4,515
410
16
1
0
177,556
5
W
Danzaburou
7,002
637
89
8
0
213,787
1
W
Sun Wukong
6,674
607
76
7
0
201,520
5
L
Apollo
6,806
619
103
9
0
204,040
1
L
Zeus
5,023
457
45
4
0
205,772
5
W
Baron Samedi
6,902
627
106
10
0
200,824
4
W
Nemesis
5,636
512
49
4
0
240,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role