Player Matchup

Tyr
Tyr
Diamond IV
 
Tyr
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Diamond IV
 
Tyr
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chronos
Chronos
Diamond III
Moiuer
Chronos
Diamond III
Level 160
God Stats
3W - 9L
1,524 SR
Queue Stats
292W - 269L
2,160 MMR
Party 2
Sol
Sol
Diamond IV
feastgodcash
Sol
Diamond IV
Level 109
God Stats
8W - 5L
1,578 SR
Queue Stats
163W - 163L
2,067 MMR
Solo
Geb
Geb
Diamond V
x KiiDz o
Geb
Diamond V
Level 155
God Stats
4W - 7L
1,440 SR
Queue Stats
411W - 390L
1,980 MMR
Solo
Mercury
Mercury
Platinum I
xVG-KILL3R-OGx
Mercury
Platinum I
Level 159
God Stats
11W - 8L
1,531 SR
Queue Stats
235W - 225L
1,978 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,512 SR
1,864 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,667 SR
2,060 MMR
Sun Wukong
Sun Wukong
Diamond III
Dojo_FlashMob
Sun Wukong
Diamond III
Level 160
God Stats
25W - 28L
1,671 SR
Queue Stats
384W - 359L
2,057 MMR
Party 3
Cernunnos
Cernunnos
Diamond III
SYPAD DARE
Cernunnos
Diamond III
Level 156
God Stats
23W - 17L
1,675 SR
Queue Stats
262W - 237L
2,218 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond V
Saikou Mojo
Gilgamesh
Diamond V
Level 160
God Stats
18W - 21L
1,574 SR
Queue Stats
376W - 351L
2,020 MMR
Party 1
Zeus
Zeus
Platinum I
SimplyRise
Zeus
Platinum I
Level 146
God Stats
20W - 7L
1,841 SR
Queue Stats
224W - 211L
1,903 MMR
Solo
Sobek
Sobek
Diamond III
TroysOnPC
Sobek
Diamond III
Level 124
God Stats
10W - 12L
1,574 SR
Queue Stats
351W - 335L
2,102 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
20
4 / 3 / 11
14,755
590
15,651
22,670
29,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tyr
 
Tyr
20
4 / 3 / 11
14,755
590
15,651
22,670
29,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos
Moiuer
Chronos
20
8 / 2 / 13
16,650
666
28,919
23,343
10,775
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 5 / 7
15,491
620
24,451
21,805
7,712
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
1 / 3 / 20
13,519
541
9,101
26,111
31,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
11 / 1 / 5
16,435
657
16,018
22,433
10,399
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ShivaThothBastet

VS

Bans
LokiCliodhnaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dojo_FlashMob
Sun Wukong
20
4 / 7 / 4
12,896
516
16,700
31,140
32,461
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
SYPAD DARE
Cernunnos
18
2 / 7 / 3
11,689
468
12,495
20,858
9,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
Saikou Mojo
Gilgamesh
18
2 / 6 / 5
11,537
461
13,085
25,519
11,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
4 / 8 / 4
11,770
471
17,200
19,879
6,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
TroysOnPC
Sobek
17
1 / 4 / 9
11,476
459
8,107
28,308
33,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
38
35
Kills
13
17
Deaths
32
67
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
3
11
3.17
W
Tyr
 
Tyr
4
3
11
3.17
L
Sun Wukong
Dojo_FlashMob
Sun Wukong
4
7
4
0.86
W
Chronos
Moiuer
Chronos
8
2
13
7.25
L
Cernunnos
SYPAD DARE
Cernunnos
2
7
3
0.5
L
Gilgamesh
Saikou Mojo
Gilgamesh
2
6
5
0.75
L
4
8
4
0.75
L
Sobek
TroysOnPC
Sobek
1
4
9
1.38
W
7
5
7
2.1
W
1
3
20
3.67
W
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,791
Damage
67,587
139,032
Taken
125,704
119,930
Mitigated
93,863
51,706
Healing
32,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
15,651
967
0
9,937
22,670
29,958
486
5,695
13,823
0
85,766
W
Tyr
 
Tyr
15,651
967
0
9,937
22,670
29,958
486
5,695
13,823
0
85,766
L
Sun Wukong
Dojo_FlashMob
Sun Wukong
16,700
3,260
0
12,070
31,140
32,461
16
13,549
16,980
0
106,584
W
Chronos
Moiuer
Chronos
28,919
13,230
168
9,497
23,343
10,775
8,395
5,609
17,488
152,969
0
L
Cernunnos
SYPAD DARE
Cernunnos
12,495
5,940
0
6,004
20,858
9,442
2,748
8,229
12,491
0
99,909
L
Gilgamesh
Saikou Mojo
Gilgamesh
13,085
2,836
0
5,928
25,519
11,911
0
13,775
11,493
0
82,801
L
17,200
796
98
1,681
19,879
6,713
0
11,355
8,383
78,426
0
L
Sobek
TroysOnPC
Sobek
8,107
357
0
6,363
28,308
33,336
0
15,563
12,450
31,463
2,652
W
24,451
16,579
0
11,319
21,805
7,712
7,454
6,647
15,052
126,731
0
W
9,101
1,148
0
6,918
26,111
31,128
309
5,291
20,576
24,835
0
W
16,018
10,157
0
3,930
22,433
10,399
1,537
3,927
17,858
0
168,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

91,605
Gold Earned
59,368
921
Minions Killed
667
0
Camps Cleared
0
3,223,786
Distance Traveled
2,224,008
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
14,755
590
156
6
0
558,270
2
W
Tyr
14,755
590
156
6
0
558,270
2
L
Sun Wukong
12,896
516
180
7
0
435,955
6
W
Chronos
16,650
666
207
8
0
511,264
4
L
Cernunnos
11,689
468
189
8
0
386,027
2
L
Gilgamesh
11,537
461
122
5
0
491,287
5
L
Zeus
11,770
471
144
6
0
398,434
2
L
Sobek
11,476
459
32
1
0
512,305
7
W
Sol
15,491
620
183
7
0
444,174
9
W
Geb
13,519
541
22
1
0
513,591
6
W
Mercury
16,435
657
197
8
0
638,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role