Player Matchup

Fenrir
Fenrir
DASHNJ
Fenrir
Level 88
God Stats
1W - 4L
1,716 SR
Queue Stats
19W - 17L
1,620 Elo+
Party 1
Ra
Ra
Raygun76
Ra
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,620 Elo+
Party 1
Hou Yi
Hou Yi
imdahhero
Hou Yi
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 15L
1,620 Elo+
Party 1
Team Averages
Level 79
1,572 SR
1,620 Elo+

VS

Team Averages
Level 86
1,514 SR
1,635 Elo+
Artemis
Artemis
Alexalex1716
Artemis
Level 76
God Stats
25W - 12L
1,348 SR
Queue Stats
146W - 76L
1,544 Elo+
Party 2
Baron Samedi
Baron Samedi
MarmaduX
Baron Samedi
Level 160
God Stats
10W - 5L
1,681 SR
Queue Stats
141W - 79L
1,687 Elo+
Party 2
Mulan
Mulan
RealMeCatherine
Mulan
Level 21
God Stats
2W - 1L
1,514 SR
Queue Stats
10W - 5L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DASHNJ
Fenrir
14
5 / 7 / 4
10,068
671
8,240
13,080
4,799
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 7 / 5
9,525
635
8,739
11,352
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
imdahhero
Hou Yi
16
4 / 3 / 6
10,523
702
8,012
13,562
5,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alexalex1716
Artemis
17
9 / 3 / 7
12,111
807
13,027
9,723
3,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
MarmaduX
Baron Samedi
16
5 / 6 / 9
11,211
747
12,131
13,517
7,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
3 / 2 / 11
10,745
716
7,612
9,394
10,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
11
Kills
17
17
Deaths
11
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artemis
Alexalex1716
Artemis
9
3
7
4.17
L
Fenrir
DASHNJ
Fenrir
5
7
4
1
W
Baron Samedi
MarmaduX
Baron Samedi
5
6
9
1.58
L
2
7
5
0.64
W
3
2
11
4.25
L
Hou Yi
imdahhero
Hou Yi
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,991
Damage
32,770
37,994
Taken
32,634
14,288
Mitigated
21,520
5,600
Healing
9,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Alexalex1716
Artemis
13,027
6,802
0
2,309
9,723
3,822
2,017
3,370
6,239
0
42,067
L
Fenrir
DASHNJ
Fenrir
8,240
1,617
0
1,485
13,080
4,799
0
5,192
7,491
0
14,881
W
Baron Samedi
MarmaduX
Baron Samedi
12,131
697
557
4,180
13,517
7,035
289
2,408
10,940
49,893
0
L
8,739
900
962
1,866
11,352
4,042
0
3,650
7,501
32,718
0
W
7,612
802
0
2,743
9,394
10,663
468
2,727
6,559
0
24,492
L
Hou Yi
imdahhero
Hou Yi
8,012
2,957
0
1,287
13,562
5,447
140
3,367
9,747
0
43,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,116
Gold Earned
34,067
154
Minions Killed
170
4
Camps Cleared
9
720,357
Distance Traveled
790,801
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,111
807
47
3
4
262,973
1
L
Fenrir
10,068
671
17
1
2
247,595
2
W
Baron Samedi
11,211
747
85
6
3
239,659
4
L
Ra
9,525
635
65
4
1
206,931
5
W
Mulan
10,745
716
38
3
2
288,169
5
L
Hou Yi
10,523
702
72
5
1
265,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role