Player Matchup

Merlin
Merlin
Baxul090
Merlin
Level 27
God Stats
0W - 1L
1,301 SR
Queue Stats
1W - 5L
1,101 Elo+
Party 1
Fenrir
Fenrir
GoingInDrii
Fenrir
Level 109
God Stats
3W - 3L
1,892 SR
Queue Stats
117W - 141L
1,269 Elo+
Party 1
Odin
Odin
MASTERMIND2484
Odin
Level 26
God Stats
0W - 3L
1,062 SR
Queue Stats
1W - 16L
909 Elo+
Party 1
Team Averages
Level 54
1,418 SR
1,093 Elo+

VS

Team Averages
Level 97
1,387 SR
1,225 Elo+
Pele
Pele
erictereo
Pele
Level 160
God Stats
35W - 46L
1,271 SR
Queue Stats
335W - 375L
1,280 Elo+
Party 2
Anubis
Anubis
pilage_king
Anubis
Level 43
God Stats
11W - 9L
1,389 SR
Queue Stats
130W - 154L
1,406 Elo+
Solo
Ares
Ares
xAoDx Hardcore
Ares
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
989 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Baxul090
Merlin
11
0 / 5 / 2
6,293
629
6,075
7,223
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
10
3 / 7 / 1
6,729
673
4,719
11,812
4,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 8 / 2
6,014
601
2,445
9,517
5,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
13 / 1 / 3
9,208
921
11,359
8,677
3,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
13
7 / 0 / 9
8,393
839
9,026
5,279
2,982
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 3 / 18
8,107
811
3,072
9,493
8,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
4
Kills
20
20
Deaths
4
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Merlin
Baxul090
Merlin
0
5
2
0.2
L
Fenrir
3
7
1
0.5
L
1
8
2
0.25
W
Pele
13
1
3
14.5
W
Anubis
7
0
9
11.5
W
0
3
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,239
Damage
23,457
28,552
Taken
23,449
11,257
Mitigated
15,791
692
Healing
7,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Baxul090
Merlin
6,075
84
0
0
7,223
1,397
0
3,519
3,704
21,622
0
L
Fenrir
4,719
1,003
0
692
11,812
4,813
0
5,588
6,224
0
11,977
L
2,445
820
0
0
9,517
5,047
0
3,378
6,139
0
6,545
W
Pele
11,359
1,684
0
2,411
8,677
3,929
504
2,091
6,586
0
26,555
W
Anubis
9,026
810
0
3,353
5,279
2,982
457
1,821
3,458
30,626
0
W
3,072
149
0
1,576
9,493
8,880
226
2,406
7,087
7,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,036
Gold Earned
25,708
55
Minions Killed
90
2
Camps Cleared
6
441,698
Distance Traveled
535,101
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,293
629
34
3
0
158,115
1
L
Fenrir
6,729
673
17
2
2
146,003
1
L
Odin
6,014
601
4
0
0
137,580
1
W
Pele
9,208
921
36
4
2
201,711
0
W
Anubis
8,393
839
48
5
4
167,358
3
W
Ares
8,107
811
6
1
0
166,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role