Player Matchup

Hercules
Hercules
Extra Hot Bunz
Hercules
Level 117
God Stats
7W - 11L
1,358 SR
Queue Stats
134W - 131L
1,527 Elo+
Party 2
Neith
Neith
JaggedGnu51545
Neith
Level 22
God Stats
34W - 32L
1,403 SR
Queue Stats
90W - 94L
1,315 Elo+
Party 2
Merlin
Merlin
trane365
Merlin
Level 133
God Stats
8W - 9L
1,161 SR
Queue Stats
119W - 171L
1,326 Elo+
Solo
Team Averages
Level 91
1,308 SR
1,389 Elo+

VS

Team Averages
Level 83
1,796 SR
1,563 Elo+
Ares
Ares
Darth Zarbar
Ares
Level 60
God Stats
1W - 2L
1,716 SR
Queue Stats
1W - 3L
1,529 Elo+
Party 1
Danzaburou
Danzaburou
ReactedHAT1134
Danzaburou
Level 125
God Stats
1W - 3L
1,726 SR
Queue Stats
130W - 142L
1,510 Elo+
Solo
Zhong Kui
Zhong Kui
TheDrSteve
Zhong Kui
Level 63
God Stats
1W - 2L
1,947 SR
Queue Stats
1W - 2L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
9 / 0 / 4
11,806
908
8,290
15,014
15,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 5 / 11
8,605
662
5,786
8,487
2,799
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Merlin
trane365
Merlin
15
4 / 3 / 8
9,762
751
11,107
6,520
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
6,847
527
506
3,586
2,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
ReactedHAT1134
Danzaburou
14
2 / 6 / 6
9,410
724
10,037
14,377
10,317
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
TheDrSteve
Zhong Kui
14
5 / 5 / 0
8,703
669
8,060
12,691
10,604
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
13
Kills
7
8
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Hercules
9
0
4
11
W
0
5
11
1.1
L
Danzaburou
ReactedHAT1134
Danzaburou
2
6
6
0.83
L
Zhong Kui
TheDrSteve
Zhong Kui
5
5
0
1
W
Merlin
trane365
Merlin
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,183
Damage
18,603
30,021
Taken
30,654
20,750
Mitigated
22,954
9,511
Healing
3,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
506
0
75
966
3,586
2,033
0
517
3,069
1,507
0
W
Hercules
8,290
1,494
0
7,720
15,014
15,331
888
3,509
11,505
6,129
23,579
W
5,786
2,092
0
307
8,487
2,799
176
2,893
5,594
0
22,498
L
Danzaburou
ReactedHAT1134
Danzaburou
10,037
1,924
30
946
14,377
10,317
29
6,188
8,189
0
30,632
L
Zhong Kui
TheDrSteve
Zhong Kui
8,060
277
0
1,626
12,691
10,604
0
6,038
6,653
21,767
0
W
Merlin
trane365
Merlin
11,107
199
0
1,484
6,520
2,620
928
2,803
3,717
45,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,173
Gold Earned
24,960
180
Minions Killed
90
10
Camps Cleared
1
676,156
Distance Traveled
476,123
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,847
527
1
0
0
63,096
0
W
Hercules
11,806
908
51
4
2
249,416
0
W
Neith
8,605
662
52
4
1
210,183
0
L
Danzaburou
9,410
724
51
4
1
206,846
3
L
Zhong Kui
8,703
669
38
3
0
206,181
2
W
Merlin
9,762
751
77
6
7
216,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role