Player Matchup

Shiva
Shiva
Luis200hzbz
Shiva
Level 143
God Stats
9W - 11L
1,464 SR
Queue Stats
177W - 143L
1,556 Elo+
Solo
Baron Samedi
Baron Samedi
Monkeyman-XL
Baron Samedi
Level 152
God Stats
7W - 5L
1,307 SR
Queue Stats
297W - 303L
1,557 Elo+
Solo
Terra
Terra
Mrdeathbringer4
Terra
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 62L
1,507 Elo+
Party 1
Bastet
Bastet
ThiccHouse
Bastet
Level 158
God Stats
2W - 2L
1,632 SR
Queue Stats
88W - 76L
1,538 Elo+
Party 1
Cupid
Cupid
fernandiuski73
Cupid
Level 105
God Stats
14W - 18L
1,531 SR
Queue Stats
186W - 184L
1,560 Elo+
Solo
Team Averages
Level 143
1,487 SR
1,544 Elo+

VS

Team Averages
Level 132
1,536 SR
1,498 Elo+
Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
Cherudon
Ao Kuang
Level 66
God Stats
2W - 3L
1,520 SR
Queue Stats
77W - 76L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
Killshot578126
Sun Wukong
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,539 Elo+
Solo
Bastet
Bastet
Masktokill17
Bastet
Level 157
God Stats
0W - 1L
1,734 SR
Queue Stats
6W - 12L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 2
8,675
620
10,359
10,519
8,457
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Monkeyman-XL
Baron Samedi
14
4 / 0 / 4
8,334
595
6,657
5,838
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 3
7,276
520
2,630
7,862
7,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
ThiccHouse
Bastet
12
3 / 1 / 3
7,502
536
5,094
9,581
2,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
0 / 1 / 2
7,892
564
2,470
7,102
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 1 / 0
7,047
503
2,315
4,731
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
 
Izanami
13
1 / 1 / 0
7,047
503
2,315
4,731
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
 
Fenrir
10
0 / 3 / 0
5,600
400
2,261
9,684
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
 
Fenrir
10
0 / 3 / 0
5,600
400
2,261
9,684
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
Cherudon
Ao Kuang
9
0 / 4 / 1
5,783
413
2,742
8,982
2,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Killshot578126
Sun Wukong
11
3 / 2 / 0
7,118
508
6,967
13,221
7,876
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
9
0 / 1 / 1
5,827
416
3,758
5,988
2,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
11
Kills
5
4
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
0
1
L
Izanami
 
Izanami
1
1
0
1
L
Fenrir
 
Fenrir
0
3
0
0
L
Fenrir
 
Fenrir
0
3
0
0
L
Ao Kuang
Cherudon
Ao Kuang
0
4
1
0.13
L
Sun Wukong
Killshot578126
Sun Wukong
3
2
0
1.5
W
2
2
2
1.5
L
Bastet
0
1
1
0.5
W
Baron Samedi
Monkeyman-XL
Baron Samedi
4
0
4
6
W
2
0
3
3.5
W
Bastet
ThiccHouse
Bastet
3
1
3
4.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,210
Damage
22,619
40,902
Taken
57,021
23,717
Mitigated
23,513
20,807
Healing
17,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,315
645
0
1,841
4,731
1,405
0
381
4,350
0
42,258
L
Izanami
 
Izanami
2,315
645
0
1,841
4,731
1,405
0
381
4,350
0
42,258
L
Fenrir
 
Fenrir
2,261
402
0
1,781
9,684
3,884
0
3,683
5,689
0
25,302
L
Fenrir
 
Fenrir
2,261
402
0
1,781
9,684
3,884
0
3,683
5,689
0
25,302
L
Ao Kuang
Cherudon
Ao Kuang
2,742
492
24
1,924
8,982
2,487
0
2,289
6,469
24,766
0
L
Sun Wukong
Killshot578126
Sun Wukong
6,967
800
0
5,598
13,221
7,876
0
825
12,338
0
39,853
W
10,359
2,198
131
2,780
10,519
8,457
60
260
10,259
0
60,207
L
Bastet
3,758
1,218
0
2,529
5,988
2,572
0
931
5,009
0
21,957
W
Baron Samedi
Monkeyman-XL
Baron Samedi
6,657
137
645
3,913
5,838
2,339
0
733
5,105
42,744
0
W
2,630
172
279
2,548
7,862
7,352
15
1,290
6,572
19,454
4,935
W
Bastet
ThiccHouse
Bastet
5,094
1,477
0
5,732
9,581
2,981
0
459
8,908
0
48,751
W
2,470
1,106
49
4,730
7,102
2,588
0
0
7,102
0
60,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,679
Gold Earned
44,022
464
Minions Killed
436
0
Camps Cleared
0
1,412,584
Distance Traveled
1,766,858
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,047
503
86
6
0
177,048
2
L
Izanami
7,047
503
86
6
0
177,048
2
L
Fenrir
5,600
400
46
3
0
297,015
3
L
Fenrir
5,600
400
46
3
0
297,015
3
L
Ao Kuang
5,783
413
47
3
0
243,231
3
L
Sun Wukong
7,118
508
91
7
0
280,369
5
W
Shiva
8,675
620
119
9
0
283,012
1
L
Bastet
5,827
416
34
2
0
295,132
5
W
Baron Samedi
8,334
595
92
7
0
282,235
6
W
Terra
7,276
520
44
3
0
289,070
5
W
Bastet
7,502
536
90
6
0
316,581
2
W
Cupid
7,892
564
119
9
0
241,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role