Player Matchup

Hera
Hera
HxC_Harris
Hera
Level 153
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 44L
1,784 Elo+
Party 1
Ra
Ra
Overlord_Justice
Ra
Level 125
God Stats
6W - 1L
1,422 SR
Queue Stats
168W - 102L
1,574 Elo+
Party 1
Bastet
Bastet
The_Ericson
Bastet
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,328 Elo+
Solo
Set
Set
Zalfirin
Set
Level 87
God Stats
3W - 3L
1,559 SR
Queue Stats
379W - 377L
1,578 Elo+
Solo
Poseidon
Poseidon
pandemicfungus03
Poseidon
Level 49
God Stats
1W - 0L
1,371 SR
Queue Stats
45W - 38L
1,490 Elo+
Solo
Team Averages
Level 107
1,471 SR
1,551 Elo+

VS

Team Averages
Level 115
1,652 SR
1,523 Elo+
Cthulhu
Cthulhu
Glaak2
Cthulhu
Level 109
God Stats
11W - 11L
1,956 SR
Queue Stats
1,144W - 1,252L
1,500 Elo+
Solo
Sobek
Sobek
Rosser71
Sobek
Level 106
God Stats
2W - 1L
1,745 SR
Queue Stats
275W - 253L
1,521 Elo+
Solo
Cernunnos
Cernunnos
TURMA-DO-GUETO
Cernunnos
Level 93
God Stats
4W - 3L
1,632 SR
Queue Stats
175W - 168L
1,503 Elo+
Solo
Chiron
Chiron
Tekurumoto
Chiron
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 108L
1,584 Elo+
Solo
Sylvanus
Sylvanus
Tillavek
Sylvanus
Level 123
God Stats
6W - 5L
1,427 SR
Queue Stats
469W - 479L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 14
14,267
679
25,815
11,983
4,061
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
10 / 4 / 17
16,536
787
22,864
18,298
8,382
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
20
7 / 5 / 17
14,509
691
25,907
24,960
8,362
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
5 / 9 / 13
13,214
629
16,654
23,646
16,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
4 / 7 / 15
13,465
641
23,569
21,938
7,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Glaak2
Cthulhu
20
8 / 11 / 12
15,275
727
24,359
34,786
41,294
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Rosser71
Sobek
20
7 / 3 / 15
16,011
762
16,210
34,885
50,081
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
TURMA-DO-GUETO
Cernunnos
20
8 / 11 / 9
13,584
647
23,870
26,637
12,299
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chiron
Tekurumoto
Chiron
20
7 / 4 / 14
14,982
713
19,050
26,013
12,809
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Tillavek
Sylvanus
10
0 / 2 / 5
9,854
469
2,461
8,589
8,345
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
85
31
Kills
30
30
Deaths
31
76
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Glaak2
Cthulhu
8
11
12
1.27
W
5
5
14
2.4
W
10
4
17
4.63
L
Sobek
Rosser71
Sobek
7
3
15
4.83
L
Cernunnos
TURMA-DO-GUETO
Cernunnos
8
11
9
1.14
L
Chiron
Tekurumoto
Chiron
7
4
14
3.5
W
Bastet
7
5
17
3.1
L
Sylvanus
Tillavek
Sylvanus
0
2
5
1.25
W
5
9
13
1.28
W
4
7
15
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,809
Damage
85,950
100,825
Taken
130,910
44,930
Mitigated
124,828
40,184
Healing
35,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Glaak2
Cthulhu
24,359
1,418
3,453
897
34,786
41,294
0
18,687
15,788
61,254
0
W
25,815
5,538
797
330
11,983
4,061
634
5,142
6,841
39,918
0
W
22,864
3,350
9,710
7,724
18,298
8,382
1,348
8,760
9,538
57,656
0
L
Sobek
Rosser71
Sobek
16,210
984
878
9,082
34,885
50,081
426
20,843
13,687
34,842
0
L
Cernunnos
TURMA-DO-GUETO
Cernunnos
23,870
9,171
1,037
3,732
26,637
12,299
0
16,205
10,279
0
49,397
L
Chiron
Tekurumoto
Chiron
19,050
3,463
3,945
8,460
26,013
12,809
4,290
12,261
13,435
0
44,879
W
Bastet
25,907
8,350
1,425
7,943
24,960
8,362
2,194
10,813
14,147
0
37,880
L
Sylvanus
Tillavek
Sylvanus
2,461
913
2,545
1,898
8,589
8,345
0
4,252
4,206
5,780
0
W
16,654
8,318
838
3,226
23,646
16,979
443
9,180
14,466
0
21,763
W
23,569
2,678
2,537
5,654
21,938
7,146
661
9,135
12,803
67,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,991
Gold Earned
69,706
221
Minions Killed
232
0
Camps Cleared
0
1,821,087
Distance Traveled
1,486,956
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
15,275
727
62
3
0
321,713
0
W
Hera
14,267
679
29
1
0
353,323
0
W
Ra
16,536
787
70
3
0
401,359
0
L
Sobek
16,011
762
29
1
0
423,900
1
L
Cernunnos
13,584
647
49
2
0
265,690
0
L
Chiron
14,982
713
85
4
0
362,256
0
W
Bastet
14,509
691
27
1
0
399,353
0
L
Sylvanus
9,854
469
7
0
0
113,397
2
W
Set
13,214
629
7
0
0
317,615
0
W
Poseidon
13,465
641
88
4
0
349,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role