Player Matchup

Rama
Rama
EPIC GUNNER76
Rama
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,391 Elo+
Party 2
Hercules
Hercules
Fwongbat
Hercules
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 52L
1,427 Elo+
Party 1
Ymir
Ymir
GDK Brian8916
Ymir
Level 26
God Stats
1W - 1L
1,281 SR
Queue Stats
51W - 64L
1,436 Elo+
Party 2
Agni
Agni
GOODFORUGRIF
Agni
Level 124
God Stats
2W - 2L
1,491 SR
Queue Stats
67W - 73L
1,488 Elo+
Party 2
Artio
Artio
SammyTerry
Artio
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 31L
1,383 Elo+
Party 1
Team Averages
Level 77
1,454 SR
1,425 Elo+

VS

Team Averages
Level 50
1,500 SR
1,445 Elo+
Tyr
Tyr
AfroPxndx
Tyr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,328 Elo+
Solo
Nox
Nox
Hierbaman3554
Nox
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,289 Elo+
Party 3
Chaac
Chaac
Misa Misa115
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,408 Elo+
Party 3
Chronos
Chronos
OctavalSplash70
Chronos
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
114W - 123L
1,386 Elo+
Party 3
Mercury
Mercury
tobiasuriel321
Mercury
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,814 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 15
9,683
880
10,648
9,429
4,832
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Fwongbat
Hercules
17
8 / 2 / 14
10,311
937
10,187
12,956
17,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 3 / 19
9,610
874
3,999
14,040
16,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
11 / 5 / 9
11,218
1,020
17,553
8,126
4,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
14
0 / 3 / 17
8,564
779
4,983
11,263
13,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 7
7,946
722
4,990
15,207
13,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
3 / 4 / 4
8,459
769
5,692
6,512
2,185
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 4 / 3
9,521
866
13,577
12,001
9,581
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 3 / 6
9,763
888
15,025
14,258
5,520
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 8 / 4
7,803
709
3,440
9,579
3,089
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
38
27
Kills
14
15
Deaths
28
74
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
9
7
0.39
W
6
2
15
6.75
W
Hercules
Fwongbat
Hercules
8
2
14
7.5
W
2
3
19
3.83
W
11
5
9
3.1
L
3
4
4
1.25
L
7
4
3
2.13
L
4
3
6
2.33
W
Artio
0
3
17
2.83
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,370
Damage
42,724
55,814
Taken
57,557
55,724
Mitigated
33,925
22,844
Healing
16,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,990
582
1,009
3,925
15,207
13,550
113
7,531
7,350
0
9,077
W
10,648
5,777
346
3,466
9,429
4,832
2,248
3,418
6,011
0
26,415
W
Hercules
Fwongbat
Hercules
10,187
2,831
0
6,370
12,956
17,417
486
4,574
8,233
0
17,270
W
3,999
731
1,286
3,723
14,040
16,223
425
4,261
9,602
7,147
0
W
17,553
1,031
1,560
1,487
8,126
4,170
912
3,861
4,265
34,469
0
L
5,692
698
1,324
455
6,512
2,185
258
4,164
2,308
14,770
0
L
13,577
905
494
3,111
12,001
9,581
47
4,107
7,695
0
19,382
L
15,025
3,828
846
5,195
14,258
5,520
1,372
7,101
6,919
38,384
0
W
Artio
4,983
616
2,664
1,942
11,263
13,082
356
4,603
6,404
8,586
0
L
3,440
432
0
0
9,579
3,089
0
3,632
5,737
0
8,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,386
Gold Earned
43,492
112
Minions Killed
105
0
Camps Cleared
0
1,075,803
Distance Traveled
1,109,840
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,946
722
8
1
0
207,318
0
W
Rama
9,683
880
35
3
0
189,174
0
W
Hercules
10,311
937
19
2
0
230,708
0
W
Ymir
9,610
874
9
1
0
217,715
1
W
Agni
11,218
1,020
36
3
0
202,127
0
L
Nox
8,459
769
21
2
0
185,177
0
L
Chaac
9,521
866
4
0
0
239,974
0
L
Chronos
9,763
888
61
6
0
229,001
0
W
Artio
8,564
779
13
1
0
236,079
0
L
Mercury
7,803
709
11
1
0
248,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role