Player Matchup

Merlin
Merlin
DanosonicDaimyo
Merlin
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 78L
1,470 Elo+
Party 1
Odin
Odin
Joe2oh
Odin
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 61L
1,390 Elo+
Solo
Chernobog
Chernobog
Motha-F_cka-Meow
Chernobog
Level 116
God Stats
4W - 1L
1,500 SR
Queue Stats
246W - 278L
1,390 Elo+
Solo
Cthulhu
Cthulhu
Winston Carr
Cthulhu
Level 147
God Stats
7W - 6L
1,500 SR
Queue Stats
270W - 306L
1,406 Elo+
Party 1
He Bo
He Bo
man of bat 506
He Bo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 132L
1,325 Elo+
Party 1
Team Averages
Level 135
1,500 SR
1,396 Elo+

VS

Team Averages
Level 92
1,452 SR
1,419 Elo+
Hercules
Hercules
Bobdole04126623
Hercules
Level 118
God Stats
6W - 15L
1,112 SR
Queue Stats
379W - 481L
1,411 Elo+
Party 2
Scylla
Scylla
KRwN_APOCALIPTIC
Scylla
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
220W - 254L
1,425 Elo+
Solo
Nike
Nike
Mrblemish
Nike
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 48L
1,402 Elo+
Party 2
Fafnir
Fafnir
jaexnozs
Fafnir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,427 Elo+
Solo
Achilles
Achilles
xXJayeDuBXx
Achilles
Level 82
God Stats
3W - 6L
1,648 SR
Queue Stats
387W - 481L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 12
10,732
826
18,974
5,627
2,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
Joe2oh
Odin
17
3 / 2 / 13
9,786
753
8,526
15,884
10,429
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chernobog
16
2 / 3 / 12
10,114
778
14,834
7,425
3,066
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Winston Carr
Cthulhu
17
2 / 3 / 11
9,966
767
10,729
12,192
13,016
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
9 / 3 / 7
11,065
851
14,062
7,907
2,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
1 / 3 / 6
8,807
677
4,871
18,219
18,912
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 5 / 6
9,648
742
9,827
10,831
4,237
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nike
14
0 / 5 / 8
7,528
579
6,539
12,054
9,349
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
jaexnozs
Fafnir
12
1 / 5 / 8
8,185
630
5,072
14,517
15,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
xXJayeDuBXx
Achilles
18
8 / 2 / 4
10,597
815
8,437
20,350
18,824
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
45
20
Kills
13
13
Deaths
20
55
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
3
6
1.33
W
4
2
12
5
W
Odin
Joe2oh
Odin
3
2
13
4.75
L
3
5
6
1.2
W
Chernobog
2
3
12
2.67
L
Nike
0
5
8
0.8
W
Cthulhu
Winston Carr
Cthulhu
2
3
11
2.5
L
Fafnir
jaexnozs
Fafnir
1
5
8
1
W
9
3
7
4.17
L
Achilles
xXJayeDuBXx
Achilles
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,125
Damage
34,746
49,035
Taken
75,971
31,892
Mitigated
66,714
18,755
Healing
30,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,871
864
2,069
8,926
18,219
18,912
0
13,508
4,711
0
13,612
W
18,974
512
486
1,136
5,627
2,592
495
1,772
3,855
34,911
0
W
Odin
Joe2oh
Odin
8,526
1,610
1,341
7,542
15,884
10,429
737
3,721
12,163
0
14,455
L
9,827
551
849
448
10,831
4,237
0
6,187
4,644
32,692
0
W
Chernobog
14,834
6,249
984
881
7,425
3,066
1,334
2,471
4,954
0
24,987
L
Nike
6,539
1,380
1,017
1,077
12,054
9,349
0
7,055
4,999
0
13,893
W
Cthulhu
Winston Carr
Cthulhu
10,729
67
1,819
2,001
12,192
13,016
0
4,783
7,409
27,146
0
L
Fafnir
jaexnozs
Fafnir
5,072
1,452
297
3,607
14,517
15,392
0
7,959
6,558
10,346
0
W
14,062
1,273
755
1,810
7,907
2,789
1,104
2,152
5,755
26,764
0
L
Achilles
xXJayeDuBXx
Achilles
8,437
2,226
2,872
8,943
20,350
18,824
0
9,056
11,294
0
11,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,663
Gold Earned
44,765
136
Minions Killed
93
0
Camps Cleared
0
1,299,854
Distance Traveled
1,092,552
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,807
677
20
2
0
218,882
0
W
Merlin
10,732
826
33
3
0
255,918
0
W
Odin
9,786
753
9
1
0
267,177
0
L
Scylla
9,648
742
40
3
0
226,076
0
W
Chernobog
10,114
778
28
2
0
234,682
1
L
Nike
7,528
579
14
1
0
225,439
0
W
Cthulhu
9,966
767
44
3
0
280,857
1
L
Fafnir
8,185
630
10
1
0
191,687
2
W
He Bo
11,065
851
22
2
0
261,220
0
L
Achilles
10,597
815
9
1
0
230,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role