Player Matchup

Olorun
Olorun
Yakademush
Olorun
Level 145
God Stats
7W - 6L
1,631 SR
Queue Stats
385W - 349L
1,593 Elo+
Party 1
Cabrakan
Cabrakan
cladiador29
Cabrakan
Level 89
God Stats
6W - 3L
1,785 SR
Queue Stats
19W - 17L
1,653 Elo+
Solo
Skadi
Skadi
mongoose lover
Skadi
Level 123
God Stats
22W - 16L
1,862 SR
Queue Stats
558W - 478L
1,586 Elo+
Party 1
Team Averages
Level 119
1,759 SR
1,611 Elo+

VS

Team Averages
Level 108
1,711 SR
1,842 Elo+
Agni
Agni
LordOsif
Agni
Level 54
God Stats
3W - 1L
1,643 SR
Queue Stats
27W - 10L
1,875 Elo+
Party 2
Izanami
Izanami
TBail
Izanami
Level 129
God Stats
0W - 1L
1,756 SR
Queue Stats
24W - 8L
1,826 Elo+
Party 2
Yemoja
Yemoja
YoSistaSnapsMe
Yemoja
Level 142
God Stats
2W - 1L
1,735 SR
Queue Stats
28W - 11L
1,826 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Yakademush
Olorun
14
3 / 0 / 5
8,627
719
6,866
4,488
2,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cabrakan
cladiador29
Cabrakan
13
1 / 0 / 7
8,919
743
4,925
11,597
12,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
5 / 0 / 4
9,126
761
8,578
6,543
3,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
0 / 4 / 0
7,003
584
6,093
7,317
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
TBail
Izanami
12
0 / 4 / 0
7,280
607
7,988
7,370
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 1 / 0
7,050
588
4,890
8,392
7,511
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
9
Kills
0
0
Deaths
9
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Agni
0
4
0
0
L
Izanami
TBail
Izanami
0
4
0
0
W
Olorun
Yakademush
Olorun
3
0
5
5.5
L
0
1
0
0
W
Cabrakan
cladiador29
Cabrakan
1
0
7
4.5
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,369
Damage
18,971
22,628
Taken
23,079
18,122
Mitigated
13,429
8,239
Healing
5,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
6,093
487
0
320
7,317
2,434
0
2,803
4,514
24,028
0
L
Izanami
TBail
Izanami
7,988
4,400
0
379
7,370
3,484
0
4,279
3,091
0
34,210
W
Olorun
Yakademush
Olorun
6,866
2,749
797
2,528
4,488
2,359
958
2,846
1,642
31,829
2,926
L
4,890
953
2,200
2,676
8,392
7,511
0
4,254
4,138
15,260
0
W
Cabrakan
cladiador29
Cabrakan
4,925
680
0
3,930
11,597
12,623
0
4,974
6,623
12,168
0
W
8,578
2,177
0
984
6,543
3,140
248
3,255
3,288
0
38,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,672
Gold Earned
21,333
157
Minions Killed
133
7
Camps Cleared
4
686,998
Distance Traveled
677,302
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,003
584
49
4
3
229,141
6
L
Izanami
7,280
607
67
6
1
220,322
3
W
Olorun
8,627
719
72
6
2
211,424
6
L
Yemoja
7,050
588
17
1
0
227,839
4
W
Cabrakan
8,919
743
16
1
0
233,934
4
W
Skadi
9,126
761
69
6
5
241,640
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role