Player Matchup

Bacchus
Bacchus
Gonnaownzya
Bacchus
Level 128
God Stats
0W - 3L
1,534 SR
Queue Stats
50W - 67L
1,449 Elo+
Solo
Hercules
Hercules
Mighty_mango51
Hercules
Level 104
God Stats
8W - 16L
1,563 SR
Queue Stats
134W - 129L
1,465 Elo+
Party 3
The Morrigan
The Morrigan
Tankmufin
The Morrigan
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 43L
1,602 Elo+
Party 1
Da Ji
Da Ji
greygod777
Da Ji
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 324L
1,534 Elo+
Party 3
Medusa
Medusa
vokar28
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,615 Elo+
Party 1
Team Averages
Level 126
1,519 SR
1,533 Elo+

VS

Team Averages
Level 135
1,604 SR
1,562 Elo+
Baron Samedi
Baron Samedi
ChocoTheDwarf
Baron Samedi
Level 127
God Stats
5W - 2L
1,697 SR
Queue Stats
74W - 66L
1,589 Elo+
Party 2
Chang'e
Chang'e
Geudeul
Chang'e
Level 105
God Stats
18W - 15L
1,560 SR
Queue Stats
88W - 93L
1,502 Elo+
Solo
Rama
Rama
Krushiel
Rama
Level 126
God Stats
3W - 0L
1,778 SR
Queue Stats
30W - 19L
1,720 Elo+
Party 2
Fenrir
Fenrir
Mattazr
Fenrir
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,404 Elo+
Party 2
Amaterasu
Amaterasu
Switchey
Amaterasu
Level 159
God Stats
2W - 3L
1,485 SR
Queue Stats
104W - 102L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gonnaownzya
Bacchus
12
0 / 6 / 4
6,385
639
2,675
11,950
12,416
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
13
0 / 5 / 3
6,636
664
5,779
12,055
8,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
Tankmufin
The Morrigan
13
1 / 6 / 4
7,290
729
3,439
6,136
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
12
0 / 6 / 2
6,448
645
4,339
8,302
3,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
vokar28
Medusa
13
4 / 7 / 0
7,414
741
9,141
11,123
4,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChocoTheDwarf
Baron Samedi
16
6 / 0 / 16
8,957
896
7,975
3,648
3,916
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
Geudeul
Chang'e
15
4 / 0 / 17
8,596
860
9,141
6,340
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
15
5 / 0 / 15
8,423
842
10,547
6,610
2,490
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Mattazr
Fenrir
14
8 / 3 / 11
8,656
866
5,786
10,896
11,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
Switchey
Amaterasu
15
7 / 2 / 15
8,750
875
8,644
12,384
12,140
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
104
5
Kills
30
30
Deaths
5
13
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ChocoTheDwarf
Baron Samedi
6
0
16
14
W
Chang'e
Geudeul
Chang'e
4
0
17
12.5
L
Bacchus
Gonnaownzya
Bacchus
0
6
4
0.33
W
Rama
5
0
15
12.5
W
Fenrir
Mattazr
Fenrir
8
3
11
4.5
L
Hercules
0
5
3
0.3
W
Amaterasu
Switchey
Amaterasu
7
2
15
7.25
L
The Morrigan
Tankmufin
The Morrigan
1
6
4
0.5
L
Da Ji
0
6
2
0.17
L
Medusa
vokar28
Medusa
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,373
Damage
42,093
49,566
Taken
39,878
30,332
Mitigated
32,703
3,944
Healing
19,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ChocoTheDwarf
Baron Samedi
7,975
554
2,600
1,711
3,648
3,916
1,109
501
3,124
28,382
0
W
Chang'e
Geudeul
Chang'e
9,141
109
3,340
3,521
6,340
2,476
992
139
6,134
31,986
0
L
Bacchus
Gonnaownzya
Bacchus
2,675
259
0
500
11,950
12,416
0
3,063
8,761
8,806
0
W
Rama
10,547
7,506
0
1,855
6,610
2,490
3,761
882
5,664
0
26,204
W
Fenrir
Mattazr
Fenrir
5,786
1,428
0
1,770
10,896
11,681
60
1,675
9,018
0
12,435
L
Hercules
5,779
1,146
0
2,339
12,055
8,060
0
4,201
7,798
0
17,551
W
Amaterasu
Switchey
Amaterasu
8,644
3,678
0
4,729
12,384
12,140
200
1,829
10,472
0
24,297
L
The Morrigan
Tankmufin
The Morrigan
3,439
264
0
670
6,136
2,140
0
1,420
4,619
20,661
2,168
L
Da Ji
4,339
422
0
185
8,302
3,556
0
4,151
4,087
0
15,063
L
Medusa
vokar28
Medusa
9,141
4,250
0
250
11,123
4,160
0
4,276
6,779
0
21,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,173
Gold Earned
43,382
131
Minions Killed
192
0
Camps Cleared
0
882,329
Distance Traveled
1,079,703
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,957
896
50
5
0
226,442
2
W
Chang'e
8,596
860
58
6
0
218,586
1
L
Bacchus
6,385
639
13
1
0
180,468
0
W
Rama
8,423
842
34
3
0
209,215
0
W
Fenrir
8,656
866
16
2
0
193,888
0
L
Hercules
6,636
664
31
3
0
193,673
2
W
Amaterasu
8,750
875
34
3
0
231,572
2
L
The Morrigan
7,290
729
48
5
0
174,787
1
L
Da Ji
6,448
645
21
2
0
152,877
3
L
Medusa
7,414
741
18
2
0
180,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role