Player Matchup

Khepri
Khepri
HeraY0urQueen
Khepri
Level 145
God Stats
12W - 7L
1,570 SR
Queue Stats
24W - 22L
1,432 Elo+
Solo
Cthulhu
Cthulhu
NicosGrays
Cthulhu
Level 127
God Stats
4W - 8L
1,443 SR
Queue Stats
717W - 710L
1,459 Elo+
Party 3
Hou Yi
Hou Yi
QuackyFumiga
Hou Yi
Level 18
God Stats
9W - 6L
1,500 SR
Queue Stats
189W - 188L
1,388 Elo+
Party 3
Kali
Kali
TheBlackP
Kali
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 107L
1,448 Elo+
Party 2
Zeus
Zeus
santirizza10
Zeus
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
189W - 153L
1,420 Elo+
Party 2
Team Averages
Level 88
1,503 SR
1,429 Elo+

VS

Team Averages
Level 35
1,385 SR
1,206 Elo+
Cliodhna
Cliodhna
Kaisermurilo
Cliodhna
Level 42
God Stats
0W - 5L
1,108 SR
Queue Stats
0W - 11L
1,133 Elo+
Party 1
Baron Samedi
Baron Samedi
LittleMancha
Baron Samedi
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,133 Elo+
Party 1
Anubis
Anubis
Loburton
Anubis
Level 28
God Stats
0W - 3L
1,316 SR
Queue Stats
0W - 11L
1,133 Elo+
Party 1
Cernunnos
Cernunnos
brakkets
Cernunnos
Level 69
God Stats
5W - 3L
1,500 SR
Queue Stats
65W - 77L
1,500 Elo+
Solo
Shiva
Shiva
smurfze0
Shiva
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,133 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 11
9,305
465
2,917
17,172
15,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
NicosGrays
Cthulhu
17
2 / 0 / 10
10,402
520
8,056
11,483
10,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
17
5 / 3 / 5
10,564
528
8,083
11,312
4,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kali
18
10 / 3 / 8
11,538
577
15,411
24,206
8,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
15 / 3 / 6
12,165
608
22,589
13,578
5,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Kaisermurilo
Cliodhna
16
7 / 6 / 2
10,034
502
15,634
21,024
6,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
LittleMancha
Baron Samedi
14
2 / 8 / 3
9,447
472
11,256
14,954
5,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
Loburton
Anubis
11
2 / 7 / 0
7,604
380
8,314
12,656
5,121
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
brakkets
Cernunnos
14
0 / 2 / 2
8,074
404
7,517
10,329
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
smurfze0
Shiva
12
0 / 9 / 4
8,033
402
4,817
17,784
18,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
22
32
Kills
11
12
Deaths
32
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
3
11
1.83
L
Cliodhna
Kaisermurilo
Cliodhna
7
6
2
1.33
L
Baron Samedi
LittleMancha
Baron Samedi
2
8
3
0.44
L
Anubis
Loburton
Anubis
2
7
0
0.29
W
Cthulhu
NicosGrays
Cthulhu
2
0
10
7
W
Hou Yi
5
3
5
2.5
W
Kali
10
3
8
4.67
L
Cernunnos
brakkets
Cernunnos
0
2
2
0.5
W
15
3
6
6
L
Shiva
smurfze0
Shiva
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,056
Damage
47,538
77,751
Taken
76,747
45,441
Mitigated
39,351
23,089
Healing
19,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,917
52
0
2,872
17,172
15,455
146
5,036
11,878
30,186
0
L
Cliodhna
Kaisermurilo
Cliodhna
15,634
3,637
36
5,875
21,024
6,946
396
7,064
13,960
0
64,525
L
Baron Samedi
LittleMancha
Baron Samedi
11,256
986
1,039
3,147
14,954
5,712
195
9,341
5,613
50,318
0
L
Anubis
Loburton
Anubis
8,314
511
0
3,431
12,656
5,121
0
6,095
6,561
39,213
0
W
Cthulhu
NicosGrays
Cthulhu
8,056
923
954
1,777
11,483
10,803
0
1,047
10,222
58,899
0
W
Hou Yi
8,083
3,046
0
3,406
11,312
4,592
1,241
1,176
10,048
0
68,961
W
Kali
15,411
8,644
0
9,546
24,206
8,998
71
7,516
16,464
0
97,914
L
Cernunnos
brakkets
Cernunnos
7,517
3,097
0
3,468
10,329
3,021
678
3,208
7,121
0
57,202
W
22,589
2,286
0
4,534
13,578
5,593
1,160
4,223
9,047
85,271
0
L
Shiva
smurfze0
Shiva
4,817
972
303
1,842
17,784
18,551
243
7,854
9,930
28
29,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,974
Gold Earned
43,192
541
Minions Killed
369
0
Camps Cleared
0
1,928,398
Distance Traveled
1,748,521
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,305
465
43
2
0
387,930
8
L
Cliodhna
10,034
502
83
4
0
397,880
0
L
Baron Samedi
9,447
472
103
5
0
338,739
0
L
Anubis
7,604
380
59
3
0
316,151
8
W
Cthulhu
10,402
520
119
6
0
405,955
4
W
Hou Yi
10,564
528
132
7
0
346,152
4
W
Kali
11,538
577
111
6
0
421,739
4
L
Cernunnos
8,074
404
82
4
0
380,613
5
W
Zeus
12,165
608
136
7
0
366,622
4
L
Shiva
8,033
402
42
2
0
315,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role