Player Matchup

Rama
Rama
BriBreezy27
Rama
Level 159
God Stats
5W - 6L
1,269 SR
Queue Stats
453W - 419L
1,527 Elo+
Party 2
Hun Batz
Hun Batz
Krissy-Cheeks
Hun Batz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 89L
1,448 Elo+
Party 1
Janus
Janus
MindLesstripps
Janus
Level 160
God Stats
20W - 21L
1,627 SR
Queue Stats
905W - 660L
1,515 Elo+
Party 2
Neith
Neith
Otterpop_15
Neith
Level 15
God Stats
0W - 1L
1,631 SR
Queue Stats
3W - 5L
1,748 Elo+
Party 1
Danzaburou
Danzaburou
southieboy_89
Danzaburou
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
193W - 151L
1,560 Elo+
Party 2
Team Averages
Level 98
1,505 SR
1,560 Elo+

VS

Team Averages
Level 44
1,471 SR
1,381 Elo+
Hera
Hera
ConfusedHobo805
Hera
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 96L
1,439 Elo+
Solo
Ratatoskr
Ratatoskr
CoolBobby
Ratatoskr
Level 81
God Stats
3W - 2L
1,357 SR
Queue Stats
193W - 202L
1,472 Elo+
Solo
Sol
Sol
Zailey9
Sol
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,324 Elo+
Party 3
Charybdis
Charybdis
daoist32
Charybdis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,241 Elo+
Party 3
Chronos
Chronos
notDanielCraig
Chronos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 7 / 9
10,886
837
12,794
14,620
6,313
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
Krissy-Cheeks
Hun Batz
16
0 / 4 / 12
9,095
700
6,855
10,762
4,217
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
7 / 3 / 7
10,512
809
11,383
8,708
3,531
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
7 / 5 / 7
10,191
784
10,702
8,761
3,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
southieboy_89
Danzaburou
14
0 / 9 / 15
9,150
704
8,159
14,869
5,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 5 / 10
11,641
895
14,381
10,328
3,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
CoolBobby
Ratatoskr
17
7 / 6 / 7
11,397
877
9,084
15,818
16,343
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sol
19
8 / 4 / 6
11,043
849
12,325
12,230
4,217
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
daoist32
Charybdis
15
2 / 6 / 11
9,540
734
5,577
11,707
3,655
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
4 / 4 / 11
10,694
823
10,957
10,044
4,709
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
73
25
Kills
28
28
Deaths
25
50
Assists
45
Player
Kills
Deaths
Assists
KDA
L
11
7
9
2.21
W
7
5
10
2.4
W
Ratatoskr
CoolBobby
Ratatoskr
7
6
7
1.75
L
Hun Batz
Krissy-Cheeks
Hun Batz
0
4
12
1.5
L
7
3
7
3.5
L
7
5
7
2.1
W
Sol
8
4
6
2.75
W
Charybdis
daoist32
Charybdis
2
6
11
1.25
W
4
4
11
2.38
L
Danzaburou
southieboy_89
Danzaburou
0
9
15
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,893
Damage
52,324
57,720
Taken
60,127
23,489
Mitigated
32,061
12,129
Healing
19,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,794
8,542
1,234
2,917
14,620
6,313
1,784
10,747
3,873
0
20,792
W
14,381
4,177
555
2,093
10,328
3,137
523
2,499
7,829
35,863
0
W
Ratatoskr
CoolBobby
Ratatoskr
9,084
1,934
1,035
3,421
15,818
16,343
186
4,672
11,146
0
15,068
L
Hun Batz
Krissy-Cheeks
Hun Batz
6,855
1,060
438
1,185
10,762
4,217
0
7,003
3,759
0
23,567
L
11,383
541
909
2,215
8,708
3,531
0
4,908
3,800
29,338
0
L
10,702
2,581
0
917
8,761
3,698
0
5,966
2,795
0
19,980
W
Sol
12,325
3,883
1,160
4,675
12,230
4,217
1,739
451
11,779
34,648
0
W
Charybdis
daoist32
Charybdis
5,577
3,158
526
2,429
11,707
3,655
1,469
3,149
8,558
0
11,923
W
10,957
2,807
1,720
1,844
10,044
4,709
2,146
612
9,432
22,195
0
L
Danzaburou
southieboy_89
Danzaburou
8,159
2,630
152
2,162
14,869
5,730
0
9,039
5,830
0
16,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,834
Gold Earned
54,315
118
Minions Killed
138
0
Camps Cleared
0
1,045,700
Distance Traveled
1,200,962
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,886
837
6
0
0
183,290
0
W
Hera
11,641
895
42
3
0
226,098
1
W
Ratatoskr
11,397
877
12
1
0
271,988
0
L
Hun Batz
9,095
700
30
2
0
224,450
1
L
Janus
10,512
809
45
3
0
238,086
0
L
Neith
10,191
784
23
2
0
203,167
0
W
Sol
11,043
849
36
3
0
243,307
1
W
Charybdis
9,540
734
15
1
0
213,183
1
W
Chronos
10,694
823
33
3
0
246,386
0
L
Danzaburou
9,150
704
14
1
0
196,707
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role