Player Matchup

Olorun
Olorun
 
Olorun
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
The Crazed Fox
Thanatos
Level 69
God Stats
3W - 2L
1,501 SR
Queue Stats
35W - 34L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
WhiteCat1331
Danzaburou
Level 83
God Stats
2W - 0L
1,761 SR
Queue Stats
4W - 1L
1,229 Elo+
Party 2
Shiva
Shiva
dinomite49
Shiva
Level 95
God Stats
4W - 0L
1,533 SR
Queue Stats
28W - 22L
1,496 Elo+
Party 2
Chang'e
Chang'e
jimbob155ì
Chang'e
Level 125
God Stats
2W - 2L
1,480 SR
Queue Stats
61W - 61L
1,327 Elo+
Party 2
Team Averages
Level 92
1,555 SR
1,405 Elo+

VS

Team Averages
Level 71
1,478 SR
1,479 Elo+
Artio
Artio
BronwynsArt
Artio
Level 18
God Stats
12W - 15L
1,471 SR
Queue Stats
44W - 52L
1,471 Elo+
Party 1
Arachne
Arachne
Linius
Arachne
Level 117
God Stats
58W - 54L
1,547 SR
Queue Stats
101W - 115L
1,395 Elo+
Solo
Nu Wa
Nu Wa
NSGMunchkin
Nu Wa
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,541 Elo+
Party 1
Izanami
Izanami
WTF1UPs
Izanami
Level 109
God Stats
2W - 4L
1,427 SR
Queue Stats
138W - 140L
1,537 Elo+
Party 1
Chaac
Chaac
nicoseshe
Chaac
Level 73
God Stats
5W - 11L
1,446 SR
Queue Stats
703W - 761L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
8 / 0 / 1
5,968
853
5,898
4,819
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
7
2 / 0 / 3
4,546
649
764
2,352
563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
WhiteCat1331
Danzaburou
7
1 / 1 / 1
4,360
623
2,328
2,657
545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shiva
9
3 / 1 / 0
5,402
772
3,570
5,433
2,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
jimbob155ì
Chang'e
5
0 / 2 / 0
3,753
536
447
4,695
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
3,452
493
339
3,015
1,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Linius
Arachne
7
1 / 5 / 1
4,256
608
2,310
5,297
1,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

6
0 / 5 / 0
3,684
526
1,352
4,141
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
WTF1UPs
Izanami
8
3 / 0 / 0
5,036
719
2,798
3,145
710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
nicoseshe
Chaac
7
0 / 2 / 1
4,268
610
2,431
4,793
3,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
14
Kills
4
4
Deaths
14
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
8
0
1
8.5
L
0
2
1
0.25
L
Arachne
Linius
Arachne
1
5
1
0.3
L
0
5
0
0
W
Thanatos
2
0
3
3.5
L
Izanami
WTF1UPs
Izanami
3
0
0
3
W
Danzaburou
WhiteCat1331
Danzaburou
1
1
1
1.5
W
Shiva
3
1
0
3
W
Chang'e
jimbob155ì
Chang'e
0
2
0
0
L
Chaac
nicoseshe
Chaac
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,007
Damage
9,230
19,956
Taken
20,391
5,920
Mitigated
7,834
11,685
Healing
3,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
5,898
2,400
0
3,580
4,819
1,510
1,021
1,263
3,556
36,909
0
L
339
124
60
320
3,015
1,133
0
1,099
1,916
3,465
0
L
Arachne
Linius
Arachne
2,310
1,944
0
491
5,297
1,308
0
1,112
4,185
0
12,301
L
1,352
350
0
0
4,141
1,383
0
3,767
374
11,411
0
W
Thanatos
764
220
0
2,519
2,352
563
49
79
2,273
0
10,885
L
Izanami
WTF1UPs
Izanami
2,798
2,121
0
1,847
3,145
710
0
367
2,778
0
30,319
W
Danzaburou
WhiteCat1331
Danzaburou
2,328
746
0
766
2,657
545
90
126
2,531
0
21,871
W
Shiva
3,570
1,754
0
2,007
5,433
2,534
0
106
5,327
0
23,765
W
Chang'e
jimbob155ì
Chang'e
447
107
392
2,421
4,695
768
144
117
4,578
12,030
0
L
Chaac
nicoseshe
Chaac
2,431
869
0
1,036
4,793
3,300
0
0
4,524
0
17,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,029
Gold Earned
20,696
228
Minions Killed
169
0
Camps Cleared
0
724,849
Distance Traveled
617,965
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,968
853
68
10
0
137,601
0
L
Artio
3,452
493
10
1
0
98,829
0
L
Arachne
4,256
608
20
3
0
128,066
2
L
Nu Wa
3,684
526
20
3
0
129,643
0
W
Thanatos
4,546
649
39
6
0
169,835
0
L
Izanami
5,036
719
70
10
0
144,441
0
W
Danzaburou
4,360
623
48
7
0
150,387
2
W
Shiva
5,402
772
53
8
0
134,759
1
W
Chang'e
3,753
536
20
3
0
132,267
3
L
Chaac
4,268
610
49
7
0
116,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role