Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Attacka
Raijin
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
657W - 402L
1,717 Elo+
Party 1
Thoth
Thoth
JRCAMP97
Thoth
Level 118
God Stats
2W - 7L
1,500 SR
Queue Stats
102W - 111L
1,526 Elo+
Party 3
Chaac
Chaac
JaeSpade
Chaac
Level 160
God Stats
3W - 2L
1,702 SR
Queue Stats
432W - 272L
1,817 Elo+
Party 1
Ullr
Ullr
Vare65
Ullr
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 64L
1,306 Elo+
Party 3
Team Averages
Level 113
1,540 SR
1,573 Elo+

VS

Team Averages
Level 113
1,603 SR
1,483 Elo+
Mulan
Mulan
A Good Cone
Mulan
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 31L
1,288 Elo+
Party 2
Sol
Sol
GgGDrago
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,497 Elo+
Solo
Vulcan
Vulcan
IGBCam
Vulcan
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,425 Elo+
Party 2
Nike
Nike
Mythos Jager
Nike
Level 146
God Stats
3W - 3L
1,827 SR
Queue Stats
179W - 192L
1,563 Elo+
Party 2
Artio
Artio
Shark Steeze
Artio
Level 114
God Stats
0W - 1L
1,686 SR
Queue Stats
8W - 9L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
2 / 1 / 23
8,611
783
5,288
11,333
17,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
Attacka
Raijin
16
14 / 5 / 11
10,248
932
19,374
8,977
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thoth
JRCAMP97
Thoth
16
7 / 3 / 17
9,353
850
10,722
6,998
3,074
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
JaeSpade
Chaac
16
5 / 2 / 15
9,334
849
13,358
12,862
15,625
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ullr
Vare65
Ullr
14
1 / 4 / 18
8,786
799
8,735
10,640
4,894
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 4
8,282
753
6,986
13,993
8,274
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 5 / 7
8,235
749
8,529
10,122
3,103
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vulcan
IGBCam
Vulcan
16
3 / 5 / 5
9,170
834
14,342
7,261
2,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 3 / 5
9,596
872
7,855
15,776
12,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 9 / 3
7,619
693
3,370
16,417
5,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
38
29
Kills
14
15
Deaths
29
84
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
1
23
13.5
L
3
7
4
0.71
W
Raijin
Attacka
Raijin
14
5
11
3.9
L
1
5
7
0.9
L
Vulcan
IGBCam
Vulcan
3
5
5
1.1
W
Thoth
JRCAMP97
Thoth
7
3
17
5.17
W
Chaac
JaeSpade
Chaac
5
2
15
6.25
L
6
3
5
2.83
L
1
9
3
0.28
W
Ullr
Vare65
Ullr
1
4
18
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,477
Damage
41,082
50,810
Taken
63,569
44,780
Mitigated
30,893
20,595
Healing
16,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,288
515
2,280
4,535
11,333
17,089
387
4,754
6,579
10,966
0
L
6,986
1,071
560
2,891
13,993
8,274
0
7,358
6,635
0
14,642
W
Raijin
Attacka
Raijin
19,374
2,678
2,041
828
8,977
4,098
242
5,291
3,686
28,930
0
L
8,529
2,645
506
2,988
10,122
3,103
0
3,484
6,638
19,383
0
L
Vulcan
IGBCam
Vulcan
14,342
5,987
587
356
7,261
2,206
0
4,987
2,274
30,085
0
W
Thoth
JRCAMP97
Thoth
10,722
965
1,676
986
6,998
3,074
294
2,785
4,213
21,042
0
W
Chaac
JaeSpade
Chaac
13,358
2,313
132
4,181
12,862
15,625
104
7,831
5,031
0
35,400
L
7,855
451
658
5,913
15,776
12,094
0
8,370
7,406
0
14,324
L
3,370
55
186
1,398
16,417
5,216
0
11,185
5,232
9,353
0
W
Ullr
Vare65
Ullr
8,735
3,934
1,456
2,480
10,640
4,894
1,427
5,580
5,060
0
17,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,332
Gold Earned
42,902
123
Minions Killed
105
0
Camps Cleared
0
1,097,393
Distance Traveled
983,923
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,611
783
16
1
0
235,144
0
L
Mulan
8,282
753
14
1
0
177,923
1
W
Raijin
10,248
932
16
1
0
193,850
0
L
Sol
8,235
749
28
3
0
211,654
1
L
Vulcan
9,170
834
43
4
0
210,002
1
W
Thoth
9,353
850
25
2
0
238,193
1
W
Chaac
9,334
849
39
4
0
224,305
1
L
Nike
9,596
872
14
1
0
215,914
2
L
Artio
7,619
693
6
1
0
168,430
2
W
Ullr
8,786
799
27
2
0
205,901
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role