Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
EvolvedSavior
Set
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 103L
1,534 Elo+
Party 1
Kukulkan
Kukulkan
Obi1iKenobi
Kukulkan
Level 156
God Stats
3W - 3L
1,482 SR
Queue Stats
248W - 167L
1,570 Elo+
Party 1
Hel
Hel
spicy_boi_5
Hel
Level 107
God Stats
3W - 2L
1,879 SR
Queue Stats
283W - 285L
1,516 Elo+
Solo
Nox
Nox
xITZxGEINx
Nox
Level 122
God Stats
14W - 6L
1,850 SR
Queue Stats
400W - 445L
1,425 Elo+
Solo
Team Averages
Level 138
1,642 SR
1,509 Elo+

VS

Team Averages
Level 121
1,511 SR
1,587 Elo+
Izanami
Izanami
FireWolfKing
Izanami
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,520 Elo+
Solo
Yemoja
Yemoja
LookADiversion
Yemoja
Level 106
God Stats
3W - 3L
1,265 SR
Queue Stats
191W - 149L
1,603 Elo+
Party 2
Hachiman
Hachiman
PleaseGodWork
Hachiman
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
203W - 155L
1,614 Elo+
Party 2
Chiron
Chiron
RayRayVenom
Chiron
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 152L
1,569 Elo+
Solo
Bacchus
Bacchus
Saenen8
Bacchus
Level 149
God Stats
3W - 1L
1,792 SR
Queue Stats
170W - 120L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
4 / 7 / 12
10,865
679
21,887
20,908
16,526
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
4 / 4 / 12
11,064
692
15,113
23,352
17,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Kukulkan
Obi1iKenobi
Kukulkan
19
3 / 3 / 14
11,961
748
26,755
15,230
6,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 4 / 9
10,581
661
11,765
17,310
11,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
4 / 4 / 11
11,418
714
12,359
12,936
5,191
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FireWolfKing
Izanami
18
2 / 4 / 9
11,185
699
11,572
14,732
5,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 3 / 13
11,313
707
5,461
16,264
19,162
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hachiman
PleaseGodWork
Hachiman
18
4 / 4 / 8
11,452
716
16,146
15,266
5,621
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
20
9 / 6 / 7
12,953
810
22,374
23,256
9,274
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Saenen8
Bacchus
18
1 / 3 / 17
11,976
749
21,557
28,327
40,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
72
20
Kills
18
22
Deaths
20
58
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
4
7
12
1.43
L
4
4
12
2.5
W
Izanami
FireWolfKing
Izanami
2
4
9
1.63
W
2
3
13
2.83
L
Kukulkan
Obi1iKenobi
Kukulkan
3
3
14
3.33
W
Hachiman
PleaseGodWork
Hachiman
4
4
8
2
W
Chiron
9
6
7
2.08
W
Bacchus
Saenen8
Bacchus
1
3
17
3.17
L
5
4
9
2.38
L
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,879
Damage
77,110
89,736
Taken
97,845
57,267
Mitigated
80,546
48,019
Healing
54,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
21,887
1,797
708
3,706
20,908
16,526
1,411
4,309
16,599
34,024
0
L
15,113
5,354
1,988
5,491
23,352
17,783
707
6,534
16,818
0
28,756
W
Izanami
FireWolfKing
Izanami
11,572
9,232
0
3,210
14,732
5,895
1,898
11,407
2,956
0
44,524
W
5,461
1,455
20,340
5,405
16,264
19,162
128
13,104
2,729
9,091
0
L
Kukulkan
Obi1iKenobi
Kukulkan
26,755
861
3,105
3,642
15,230
6,590
865
3,155
12,075
54,328
0
W
Hachiman
PleaseGodWork
Hachiman
16,146
4,247
2,833
2,293
15,266
5,621
1,954
12,273
2,740
0
29,973
W
Chiron
22,374
8,132
4,319
8,279
23,256
9,274
2,031
16,928
5,792
0
49,115
W
Bacchus
Saenen8
Bacchus
21,557
925
836
7,331
28,327
40,594
463
17,858
9,745
31,441
0
L
11,765
278
15,768
8,671
17,310
11,177
312
8,185
9,125
19,147
0
L
12,359
578
3,542
1,398
12,936
5,191
1,601
4,835
8,101
27,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,889
Gold Earned
58,879
162
Minions Killed
172
0
Camps Cleared
0
1,495,858
Distance Traveled
1,439,550
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,865
679
35
2
0
271,874
5
L
Set
11,064
692
20
1
0
322,591
0
W
Izanami
11,185
699
73
5
0
276,281
1
W
Yemoja
11,313
707
10
1
0
281,263
0
L
Kukulkan
11,961
748
59
4
0
323,887
0
W
Hachiman
11,452
716
20
1
0
298,134
0
W
Chiron
12,953
810
54
3
0
265,076
0
W
Bacchus
11,976
749
15
1
0
318,796
0
L
Hel
10,581
661
7
0
0
284,354
0
L
Nox
11,418
714
41
3
0
293,152
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role